wined3d: Initialize the default state in device_init().
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@ -896,8 +896,6 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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goto err_out;
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}
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device->swapchains[0] = swapchain;
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state_init_default(&device->state, device);
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device_init_swapchain_state(device, swapchain);
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context = context_acquire(device, swapchain->front_buffer);
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@ -4984,6 +4982,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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wined3d_decref(device->wined3d);
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return hr;
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}
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state_init_default(&device->state, device);
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device->update_state = &device->state;
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return WINED3D_OK;
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