wined3d: Store the amount of video memory as a UINT64.
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888b278096
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7cdaece711
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@ -1138,11 +1138,12 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device
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{
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TRACE("device %p.\n", device);
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TRACE("Emulating %d MB, returning %d MB left.\n",
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device->adapter->TextureRam / (1024 * 1024),
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(device->adapter->TextureRam - device->adapter->UsedTextureRam) / (1024 * 1024));
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TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
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wine_dbgstr_longlong(device->adapter->vram_bytes),
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wine_dbgstr_longlong(device->adapter->vram_bytes_used),
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wine_dbgstr_longlong(device->adapter->vram_bytes - device->adapter->vram_bytes_used));
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return device->adapter->TextureRam - device->adapter->UsedTextureRam;
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return min(UINT_MAX, device->adapter->vram_bytes - device->adapter->vram_bytes_used);
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}
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void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
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@ -409,11 +409,13 @@ fail:
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}
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/* Adjust the amount of used texture memory */
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unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
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UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
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{
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adapter->UsedTextureRam += amount;
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TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
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return adapter->UsedTextureRam;
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adapter->vram_bytes_used += amount;
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TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
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wine_dbgstr_longlong(amount),
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wine_dbgstr_longlong(adapter->vram_bytes_used));
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return adapter->vram_bytes_used;
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}
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static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
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@ -1498,21 +1500,21 @@ static void init_driver_info(struct wined3d_driver_info *driver_info,
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if ((gpu_desc = get_gpu_description(driver_info->vendor, driver_info->device)))
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{
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driver_info->description = gpu_desc->description;
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driver_info->vidmem = gpu_desc->vidmem * 1024 * 1024;
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driver_info->vram_bytes = (UINT64)gpu_desc->vidmem * 1024 * 1024;
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driver = gpu_desc->driver;
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}
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else
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{
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ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
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driver_info->description = "Direct3D HAL";
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driver_info->vidmem = WINE_DEFAULT_VIDMEM;
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driver_info->vram_bytes = WINE_DEFAULT_VIDMEM;
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driver = DRIVER_UNKNOWN;
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}
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if (wined3d_settings.emulated_textureram)
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{
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TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
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driver_info->vidmem = wined3d_settings.emulated_textureram;
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driver_info->vram_bytes = wined3d_settings.emulated_textureram;
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}
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/* Try to obtain driver version information for the current Windows version. This fails in
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@ -3401,7 +3403,7 @@ HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
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memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
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identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
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memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
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identifier->video_memory = adapter->TextureRam;
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identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
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return WINED3D_OK;
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}
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@ -5104,9 +5106,9 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
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return FALSE;
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}
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adapter->TextureRam = adapter->driver_info.vidmem;
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adapter->UsedTextureRam = 0;
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TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
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adapter->vram_bytes = adapter->driver_info.vram_bytes;
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adapter->vram_bytes_used = 0;
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TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
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display_device.cb = sizeof(display_device);
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EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
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@ -5132,9 +5134,9 @@ static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordi
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adapter->driver_info.name = "Display";
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adapter->driver_info.description = "WineD3D DirectDraw Emulation";
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if (wined3d_settings.emulated_textureram)
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adapter->TextureRam = wined3d_settings.emulated_textureram;
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adapter->vram_bytes = wined3d_settings.emulated_textureram;
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else
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adapter->TextureRam = 128 * 1024 * 1024;
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adapter->vram_bytes = 128 * 1024 * 1024;
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initPixelFormatsNoGL(&adapter->gl_info);
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@ -1634,7 +1634,7 @@ struct wined3d_driver_info
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enum wined3d_pci_device device;
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const char *name;
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const char *description;
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unsigned int vidmem;
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UINT64 vram_bytes;
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DWORD version_high;
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DWORD version_low;
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};
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@ -1683,8 +1683,8 @@ struct wined3d_adapter
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WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
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unsigned int cfg_count;
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struct wined3d_pixel_format *cfgs;
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unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
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unsigned int UsedTextureRam;
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UINT64 vram_bytes;
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UINT64 vram_bytes_used;
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LUID luid;
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const struct wined3d_vertex_pipe_ops *vertex_pipe;
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@ -1694,7 +1694,7 @@ struct wined3d_adapter
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};
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BOOL wined3d_adapter_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
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unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount) DECLSPEC_HIDDEN;
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UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
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BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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