wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
This commit is contained in:
parent
ca06f960ed
commit
525696fe6c
|
@ -1032,9 +1032,8 @@ err_out:
|
|||
static void device_free_sampler(struct wine_rb_entry *entry, void *context)
|
||||
{
|
||||
struct wined3d_sampler *sampler = WINE_RB_ENTRY_VALUE(entry, struct wined3d_sampler, entry);
|
||||
struct wined3d_device *device = context;
|
||||
|
||||
wine_rb_remove(&device->samplers, &sampler->desc);
|
||||
wined3d_sampler_decref(sampler);
|
||||
}
|
||||
|
||||
HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
|
||||
|
@ -1071,7 +1070,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
|
|||
resource->resource_ops->resource_unload(resource);
|
||||
}
|
||||
|
||||
wine_rb_for_each_entry(&device->samplers, device_free_sampler, device);
|
||||
wine_rb_clear(&device->samplers, device_free_sampler, NULL);
|
||||
|
||||
/* Destroy the depth blt resources, they will be invalid after the reset. Also free shader
|
||||
* private data, it might contain opengl pointers
|
||||
|
@ -4632,6 +4631,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
device->exStyle = exStyle;
|
||||
}
|
||||
|
||||
wine_rb_clear(&device->samplers, device_free_sampler, NULL);
|
||||
|
||||
if (reset_state)
|
||||
{
|
||||
TRACE("Resetting stateblock.\n");
|
||||
|
@ -4677,8 +4678,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
swapchain_update_render_to_fbo(swapchain);
|
||||
swapchain_update_draw_bindings(swapchain);
|
||||
|
||||
wine_rb_for_each_entry(&device->samplers, device_free_sampler, device);
|
||||
|
||||
if (reset_state && device->d3d_initialized)
|
||||
hr = create_primary_opengl_context(device, swapchain);
|
||||
|
||||
|
|
|
@ -220,12 +220,16 @@ static inline void wine_rb_for_each_entry(struct wine_rb_tree *tree, wine_rb_tra
|
|||
wine_rb_postorder(tree, callback, context);
|
||||
}
|
||||
|
||||
static inline void wine_rb_destroy(struct wine_rb_tree *tree, wine_rb_traverse_func_t *callback, void *context)
|
||||
static inline void wine_rb_clear(struct wine_rb_tree *tree, wine_rb_traverse_func_t *callback, void *context)
|
||||
{
|
||||
/* Note that we use postorder here because the callback will likely free the entry. */
|
||||
if (callback) wine_rb_postorder(tree, callback, context);
|
||||
|
||||
tree->root = NULL;
|
||||
}
|
||||
|
||||
static inline void wine_rb_destroy(struct wine_rb_tree *tree, wine_rb_traverse_func_t *callback, void *context)
|
||||
{
|
||||
wine_rb_clear(tree, callback, context);
|
||||
tree->functions->free(tree->stack.entries);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue