wined3d: Send stream output binding updates through the command stream.
This commit is contained in:
parent
f699b6da0b
commit
1419d7389c
|
@ -36,6 +36,7 @@ enum wined3d_cs_op
|
|||
WINED3D_CS_OP_SET_VERTEX_DECLARATION,
|
||||
WINED3D_CS_OP_SET_STREAM_SOURCE,
|
||||
WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
|
||||
WINED3D_CS_OP_SET_STREAM_OUTPUT,
|
||||
WINED3D_CS_OP_SET_INDEX_BUFFER,
|
||||
WINED3D_CS_OP_SET_CONSTANT_BUFFER,
|
||||
WINED3D_CS_OP_SET_TEXTURE,
|
||||
|
@ -129,6 +130,14 @@ struct wined3d_cs_set_stream_source_freq
|
|||
UINT flags;
|
||||
};
|
||||
|
||||
struct wined3d_cs_set_stream_output
|
||||
{
|
||||
enum wined3d_cs_op opcode;
|
||||
UINT stream_idx;
|
||||
struct wined3d_buffer *buffer;
|
||||
UINT offset;
|
||||
};
|
||||
|
||||
struct wined3d_cs_set_index_buffer
|
||||
{
|
||||
enum wined3d_cs_op opcode;
|
||||
|
@ -481,6 +490,37 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
|
|||
cs->ops->submit(cs);
|
||||
}
|
||||
|
||||
static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data)
|
||||
{
|
||||
const struct wined3d_cs_set_stream_output *op = data;
|
||||
struct wined3d_stream_output *stream;
|
||||
struct wined3d_buffer *prev;
|
||||
|
||||
stream = &cs->state.stream_output[op->stream_idx];
|
||||
prev = stream->buffer;
|
||||
stream->buffer = op->buffer;
|
||||
stream->offset = op->offset;
|
||||
|
||||
if (op->buffer)
|
||||
InterlockedIncrement(&op->buffer->resource.bind_count);
|
||||
if (prev)
|
||||
InterlockedDecrement(&prev->resource.bind_count);
|
||||
}
|
||||
|
||||
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
|
||||
struct wined3d_buffer *buffer, UINT offset)
|
||||
{
|
||||
struct wined3d_cs_set_stream_output *op;
|
||||
|
||||
op = cs->ops->require_space(cs, sizeof(*op));
|
||||
op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
|
||||
op->stream_idx = stream_idx;
|
||||
op->buffer = buffer;
|
||||
op->offset = offset;
|
||||
|
||||
cs->ops->submit(cs);
|
||||
}
|
||||
|
||||
static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
|
||||
{
|
||||
const struct wined3d_cs_set_index_buffer *op = data;
|
||||
|
@ -786,6 +826,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
|
|||
/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
|
||||
/* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source,
|
||||
/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
|
||||
/* WINED3D_CS_OP_SET_STREAM_OUTPUT */ wined3d_cs_exec_set_stream_output,
|
||||
/* WINED3D_CS_OP_SET_INDEX_BUFFER */ wined3d_cs_exec_set_index_buffer,
|
||||
/* WINED3D_CS_OP_SET_CONSTANT_BUFFER */ wined3d_cs_exec_set_constant_buffer,
|
||||
/* WINED3D_CS_OP_SET_TEXTURE */ wined3d_cs_exec_set_texture,
|
||||
|
|
|
@ -1145,6 +1145,7 @@ UINT CDECL wined3d_device_get_available_texture_mem(const struct wined3d_device
|
|||
void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
|
||||
struct wined3d_buffer *buffer, UINT offset)
|
||||
{
|
||||
struct wined3d_stream_output *stream;
|
||||
struct wined3d_buffer *prev_buffer;
|
||||
|
||||
TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
|
||||
|
@ -1155,32 +1156,17 @@ void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT
|
|||
return;
|
||||
}
|
||||
|
||||
prev_buffer = device->update_state->stream_output[idx].buffer;
|
||||
device->update_state->stream_output[idx].buffer = buffer;
|
||||
device->update_state->stream_output[idx].offset = offset;
|
||||
stream = &device->update_state->stream_output[idx];
|
||||
prev_buffer = stream->buffer;
|
||||
|
||||
if (device->recording)
|
||||
{
|
||||
if (buffer)
|
||||
wined3d_buffer_incref(buffer);
|
||||
if (prev_buffer)
|
||||
wined3d_buffer_decref(prev_buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
if (prev_buffer != buffer)
|
||||
{
|
||||
if (buffer)
|
||||
{
|
||||
InterlockedIncrement(&buffer->resource.bind_count);
|
||||
wined3d_buffer_incref(buffer);
|
||||
}
|
||||
if (prev_buffer)
|
||||
{
|
||||
InterlockedDecrement(&prev_buffer->resource.bind_count);
|
||||
wined3d_buffer_decref(prev_buffer);
|
||||
}
|
||||
}
|
||||
if (buffer)
|
||||
wined3d_buffer_incref(buffer);
|
||||
stream->buffer = buffer;
|
||||
stream->offset = offset;
|
||||
if (!device->recording)
|
||||
wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
|
||||
if (prev_buffer)
|
||||
wined3d_buffer_decref(prev_buffer);
|
||||
}
|
||||
|
||||
struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_device *device,
|
||||
|
|
|
@ -2492,6 +2492,8 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
|
|||
void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type type,
|
||||
struct wined3d_shader *shader) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
|
||||
struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
|
||||
struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
|
||||
|
|
Loading…
Reference in New Issue