wined3d: Send material updates through the command stream.
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db68c43678
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1f22246b84
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@ -46,6 +46,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_SET_SAMPLER_STATE,
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WINED3D_CS_OP_SET_TRANSFORM,
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WINED3D_CS_OP_SET_CLIP_PLANE,
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WINED3D_CS_OP_SET_MATERIAL,
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};
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struct wined3d_cs_present
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@ -185,6 +186,12 @@ struct wined3d_cs_set_clip_plane
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const struct wined3d_vec4 *plane;
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};
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struct wined3d_cs_set_material
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{
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enum wined3d_cs_op opcode;
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const struct wined3d_material *material;
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};
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_present *op = data;
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@ -719,6 +726,25 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
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cs->ops->submit(cs);
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}
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static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_set_material *op = data;
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cs->state.material = *op->material;
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device_invalidate_state(cs->device, STATE_MATERIAL);
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}
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void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material)
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{
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struct wined3d_cs_set_material *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_SET_MATERIAL;
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op->material = material;
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cs->ops->submit(cs);
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}
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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{
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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@ -741,6 +767,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_SET_SAMPLER_STATE */ wined3d_cs_exec_set_sampler_state,
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/* WINED3D_CS_OP_SET_TRANSFORM */ wined3d_cs_exec_set_transform,
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/* WINED3D_CS_OP_SET_CLIP_PLANE */ wined3d_cs_exec_set_clip_plane,
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/* WINED3D_CS_OP_SET_MATERIAL */ wined3d_cs_exec_set_material,
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};
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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@ -1785,15 +1785,10 @@ void CDECL wined3d_device_set_material(struct wined3d_device *device, const stru
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device->update_state->material = *material;
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/* Handle recording of state blocks */
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if (device->recording)
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{
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device->recording->changed.material = TRUE;
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TRACE("Recording... not performing anything.\n");
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return;
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}
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device_invalidate_state(device, STATE_MATERIAL);
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else
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wined3d_cs_emit_set_material(device->cs, material);
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}
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void CDECL wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material)
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@ -2491,6 +2491,7 @@ void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_sur
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void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
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enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
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enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
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