wined3d: Make device_invalidate_shader_constants() static.
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@ -2244,7 +2244,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
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return device->state.vs_sampler[idx];
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}
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void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
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static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
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{
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UINT i;
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