wined3d: Set spotlight direction .w component to 0.0f.

It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
This commit is contained in:
Matteo Bruni 2015-04-27 17:39:09 +02:00 committed by Alexandre Julliard
parent 50009c4a95
commit b5affa6d3c
1 changed files with 1 additions and 1 deletions

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@ -1550,7 +1550,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
object->lightDirn[0] = light->direction.x;
object->lightDirn[1] = light->direction.y;
object->lightDirn[2] = light->direction.z;
object->lightDirn[3] = 1.0f;
object->lightDirn[3] = 0.0f;
/* opengl-ish and d3d-ish spot lights use too different models
* for the light "intensity" as a function of the angle towards