wined3d: Specify the initial texture contents with wined3d_texture_create() in wined3d_device_create_cursor_texture().

This commit is contained in:
Henri Verbeet 2015-01-05 13:24:59 +01:00 committed by Alexandre Julliard
parent ea534c9ab4
commit 30aa55282e
1 changed files with 9 additions and 26 deletions

View File

@ -3987,13 +3987,11 @@ void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined3d_device *device,
struct wined3d_surface *cursor_image)
{
struct wined3d_sub_resource_data data;
struct wined3d_resource_desc desc;
struct wined3d_map_desc map_desc;
struct wined3d_texture *texture;
struct wined3d_surface *surface;
BYTE *src_data, *dst_data;
unsigned int src_pitch;
unsigned int i;
HRESULT hr;
if (FAILED(wined3d_surface_map(cursor_image, &map_desc, NULL, WINED3D_MAP_READONLY)))
{
@ -4001,8 +3999,9 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
return NULL;
}
src_pitch = map_desc.row_pitch;
src_data = map_desc.data;
data.data = map_desc.data;
data.row_pitch = map_desc.row_pitch;
data.slice_pitch = map_desc.slice_pitch;
desc.resource_type = WINED3D_RTYPE_TEXTURE;
desc.format = WINED3DFMT_B8G8R8A8_UNORM;
@ -4015,31 +4014,15 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
desc.depth = 1;
desc.size = 0;
if (FAILED(wined3d_texture_create(device, &desc, 1, WINED3D_SURFACE_MAPPABLE,
NULL, NULL, &wined3d_null_parent_ops, &texture)))
hr = wined3d_texture_create(device, &desc, 1, WINED3D_SURFACE_MAPPABLE,
&data, NULL, &wined3d_null_parent_ops, &texture);
wined3d_surface_unmap(cursor_image);
if (FAILED(hr))
{
ERR("Failed to create cursor texture.\n");
wined3d_surface_unmap(cursor_image);
return NULL;
}
surface = surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
if (FAILED(wined3d_surface_map(surface, &map_desc, NULL, WINED3D_MAP_DISCARD)))
{
ERR("Failed to map destination surface.\n");
wined3d_texture_decref(texture);
wined3d_surface_unmap(cursor_image);
return NULL;
}
dst_data = map_desc.data;
for (i = 0; i < desc.height; ++i)
memcpy(&dst_data[map_desc.row_pitch * i], &src_data[src_pitch * i], desc.width * 4);
wined3d_surface_unmap(surface);
wined3d_surface_unmap(cursor_image);
return texture;
}