wined3d: Send index buffer binding updates through the command stream.
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264256970b
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@ -35,6 +35,7 @@ enum wined3d_cs_op
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WINED3D_CS_OP_SET_VERTEX_DECLARATION,
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WINED3D_CS_OP_SET_STREAM_SOURCE,
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WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
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WINED3D_CS_OP_SET_INDEX_BUFFER,
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};
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struct wined3d_cs_present
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@ -117,6 +118,13 @@ struct wined3d_cs_set_stream_source_freq
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UINT flags;
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};
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struct wined3d_cs_set_index_buffer
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{
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enum wined3d_cs_op opcode;
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struct wined3d_buffer *buffer;
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enum wined3d_format_id format_id;
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};
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static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_present *op = data;
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@ -389,6 +397,36 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
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cs->ops->submit(cs);
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}
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static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
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{
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const struct wined3d_cs_set_index_buffer *op = data;
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struct wined3d_buffer *prev;
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prev = cs->state.index_buffer;
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cs->state.index_buffer = op->buffer;
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cs->state.index_format = op->format_id;
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if (op->buffer)
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InterlockedIncrement(&op->buffer->resource.bind_count);
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if (prev)
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InterlockedDecrement(&prev->resource.bind_count);
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device_invalidate_state(cs->device, STATE_INDEXBUFFER);
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}
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void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
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enum wined3d_format_id format_id)
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{
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struct wined3d_cs_set_index_buffer *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
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op->buffer = buffer;
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op->format_id = format_id;
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cs->ops->submit(cs);
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}
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static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
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{
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/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
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@ -401,6 +439,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
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/* WINED3D_CS_OP_SET_VERTEX_DECLARATION */ wined3d_cs_exec_set_vertex_declaration,
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/* WINED3D_CS_OP_SET_STREAM_SOURCE */ wined3d_cs_exec_set_stream_source,
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/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
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/* WINED3D_CS_OP_SET_INDEX_BUFFER */ wined3d_cs_exec_set_index_buffer,
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};
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static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
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@ -1828,42 +1828,30 @@ void CDECL wined3d_device_get_material(const struct wined3d_device *device, stru
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void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
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struct wined3d_buffer *buffer, enum wined3d_format_id format_id)
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{
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enum wined3d_format_id prev_format;
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struct wined3d_buffer *prev_buffer;
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TRACE("device %p, buffer %p, format %s.\n",
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device, buffer, debug_d3dformat(format_id));
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prev_buffer = device->update_state->index_buffer;
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prev_format = device->update_state->index_format;
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device->update_state->index_buffer = buffer;
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device->update_state->index_format = format_id;
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/* Handle recording of state blocks. */
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if (device->recording)
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{
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TRACE("Recording... not performing anything.\n");
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device->recording->changed.indices = TRUE;
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if (buffer)
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wined3d_buffer_incref(buffer);
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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return;
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}
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if (prev_buffer != buffer)
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{
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device_invalidate_state(device, STATE_INDEXBUFFER);
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if (buffer)
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{
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InterlockedIncrement(&buffer->resource.bind_count);
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wined3d_buffer_incref(buffer);
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}
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if (prev_buffer)
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{
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InterlockedDecrement(&prev_buffer->resource.bind_count);
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wined3d_buffer_decref(prev_buffer);
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}
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}
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if (prev_buffer == buffer && prev_format == format_id)
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return;
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if (buffer)
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wined3d_buffer_incref(buffer);
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if (!device->recording)
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wined3d_cs_emit_set_index_buffer(device->cs, buffer, format_id);
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
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@ -2487,6 +2487,8 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
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const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
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const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_depth_stencil(struct wined3d_cs *cs, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
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enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
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struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
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