wined3d: Send render state updates through the command stream.

This commit is contained in:
Henri Verbeet 2013-10-06 17:33:04 +02:00 committed by Alexandre Julliard
parent 89ee4dc6e6
commit 3f6d45bf14
3 changed files with 32 additions and 1 deletions

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@ -41,6 +41,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_VERTEX_SHADER,
WINED3D_CS_OP_SET_GEOMETRY_SHADER,
WINED3D_CS_OP_SET_PIXEL_SHADER,
WINED3D_CS_OP_SET_RENDER_STATE,
};
struct wined3d_cs_present
@ -143,6 +144,13 @@ struct wined3d_cs_set_shader
struct wined3d_shader *shader;
};
struct wined3d_cs_set_render_state
{
enum wined3d_cs_op opcode;
enum wined3d_render_state state;
DWORD value;
};
static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_present *op = data;
@ -571,6 +579,26 @@ void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shad
cs->ops->submit(cs);
}
static void wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_set_render_state *op = data;
cs->state.render_states[op->state] = op->value;
device_invalidate_state(cs->device, STATE_RENDER(op->state));
}
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render_state state, DWORD value)
{
struct wined3d_cs_set_render_state *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_SET_RENDER_STATE;
op->state = state;
op->value = value;
cs->ops->submit(cs);
}
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_PRESENT */ wined3d_cs_exec_present,
@ -588,6 +616,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_VERTEX_SHADER */ wined3d_cs_exec_set_vertex_shader,
/* WINED3D_CS_OP_SET_GEOMETRY_SHADER */ wined3d_cs_exec_set_geometry_shader,
/* WINED3D_CS_OP_SET_PIXEL_SHADER */ wined3d_cs_exec_set_pixel_shader,
/* WINED3D_CS_OP_SET_RENDER_STATE */ wined3d_cs_exec_set_render_state,
};
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)

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@ -1940,7 +1940,7 @@ void CDECL wined3d_device_set_render_state(struct wined3d_device *device,
if (value == old_value)
TRACE("Application is setting the old value over, nothing to do.\n");
else
device_invalidate_state(device, STATE_RENDER(state));
wined3d_cs_emit_set_render_state(device->cs, state, value);
if (state == WINED3D_RS_POINTSIZE && value == WINED3D_RESZ_CODE)
{

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@ -2491,6 +2491,8 @@ void wined3d_cs_emit_set_geometry_shader(struct wined3d_cs *cs, struct wined3d_s
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_pixel_shader(struct wined3d_cs *cs, struct wined3d_shader *shader) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_render_target(struct wined3d_cs *cs, UINT render_target_idx,
struct wined3d_surface *render_target) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;