Commit Graph

4105 Commits

Author SHA1 Message Date
Stefan Dösinger 8625f0cdbf wined3d: Don't record dirty areas in a readonly lock. 2010-02-09 11:33:34 +01:00
Henri Verbeet ba8e6f713b wined3d: Use the HDC from the acquired context to call SwapBuffer().
These should be the same, but this way the relation is clearer.
2010-02-05 10:06:21 +01:00
Henri Verbeet d0afc7567b wined3d: Call SetDestWindowOverride() before acquiring a context. 2010-02-05 10:06:17 +01:00
Henri Verbeet 3df59ef0d5 wined3d: Get rid of the now redundant max_ffp_texture_stages device field. 2010-02-05 10:06:12 +01:00
Henri Verbeet 4c7bcb883b wined3d: Set the texture stage limit based on the fragment pipe caps. 2010-02-05 10:06:08 +01:00
Henri Verbeet b59dd0e4e8 wined3d: Add the general combiner limit to wined3d_gl_info. 2010-02-05 10:06:03 +01:00
Henri Verbeet 576ea95803 wined3d: Remove the unused device type parameter from the shader backend's get_caps() function. 2010-02-04 13:39:27 +01:00
Henri Verbeet 497386dc5c wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
Henri Verbeet af7dfcd378 wined3d: Do not preload surfaces when attaching them to an FBO.
Just make sure the texture is allocated, so we have something to attach. Note
also that context_apply_attachment_filter_states() runs under the GL lock, so
preloading resources is actually unsafe there.
2010-02-04 13:39:26 +01:00
Henri Verbeet 02e0b3ae1a wined3d: Introduce surface_prepare_texture().
Similar to surface_prepare_system_memory(). In the long term we'll probably
want to move the whole location management to resource.c and unify buffers and
textures there.
2010-02-04 13:39:26 +01:00
Henri Verbeet b0583a2410 wined3d: Never acquire a context in IWineD3DSurfaceImpl_BindTexture().
The caller is already responsible for doing this, so it's redundant at best.
2010-02-04 13:39:26 +01:00
Henri Verbeet 84913109f6 wined3d: Explicitly load and modify the surface in color_fill_fbo(). 2010-02-03 13:54:02 +01:00
Henri Verbeet 5f3dccddb4 wined3d: Do not depend on context_attach_surface_fbo() to load the surface in stretch_rect_fbo(). 2010-02-03 13:54:02 +01:00
Henri Verbeet 040452ad90 wined3d: Update the stream info before applying states. 2010-02-03 13:54:02 +01:00
Henri Verbeet 31d51fb175 wined3d: Preload textures before applying states. 2010-02-03 13:54:02 +01:00
Henri Verbeet 7ff576bbab wined3d: Select the blitter during adapter initialization. 2010-02-03 13:54:02 +01:00
Henri Verbeet cee8e9d881 wined3d: Select the shader backend during adapter initialization. 2010-02-02 14:11:02 +01:00
Henri Verbeet fb21551b2d wined3d: Select the fragment pipeline during adapter initialization. 2010-02-02 14:10:56 +01:00
Henri Verbeet 93c49f1777 wined3d: Update the swapchain's present parameters when changing the backbuffer.
This fixes a bug exposed by commit b5907e23cc.
2010-02-02 14:10:52 +01:00
Henri Verbeet 97700f05a9 wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() parameters. 2010-02-02 14:10:44 +01:00
Henri Verbeet 42c83f0260 wined3d: Dump ARB program shaders on compile failure.
Similar to the patch for GLSL.
2010-02-02 14:10:40 +01:00
Stefan Dösinger 224043d6cf wined3d: Implement dynamic buffers with GL_ARB_map_buffer_range. 2010-02-02 14:09:14 +01:00
Stefan Dösinger f6bb86e196 wined3d: Add GL_ARB_map_buffer_range. 2010-02-02 14:09:04 +01:00
Henri Verbeet c43c2a2845 wined3d: Use the absolute source value in shader_glsl_rsq(). 2010-02-01 14:16:26 +01:00
Henri Verbeet adf4ca2e23 wined3d: Handle a zero source value for WINED3DSIH_RSQ. 2010-02-01 14:16:22 +01:00
Henri Verbeet ef82681d59 wined3d: Handle a zero source value for WINED3DSIH_RCP. 2010-02-01 14:16:18 +01:00
Henri Verbeet 4a8f93bade wined3d: Handle a zero source value for WINED3DSIH_LOG. 2010-02-01 14:16:15 +01:00
Henri Verbeet bef792f5ff wined3d: Handle zero-length vectors for WINED3DSIH_NRM.
Unfortunately there's no reliable way to generate infinity in GLSL, but a
sufficiently large value will probably do. The important part of the patch is
that we don't generate NaN, because that will keep propagating through the
entire shader.
2010-02-01 14:16:11 +01:00
Luca Bennati 9f3c90973f wined3d: Add newer ATI/AMD cards vendor recognition. 2010-02-01 12:46:23 +01:00
Stefan Dösinger d499073c10 wined3d: Catch invalid buffer map parameters. 2010-01-29 14:59:02 +01:00
Henri Verbeet 9f21f2c2f2 wined3d: Dump the GLSL shader source on link failure.
Mostly to help Mesa developers diagnose bug reports involving GLSL compile
failures, but it's convenient in general to have the source all in one place.
2010-01-29 13:30:06 +01:00
Henri Verbeet c03d367d3c wined3d: Get rid of an unnecessary GetContainer() call in surface_blt_to_drawable(). 2010-01-29 13:30:06 +01:00
Henri Verbeet d66f5345e6 wined3d: Prune invalid states from the state table. 2010-01-29 13:30:06 +01:00
Henri Verbeet 19516bf69f wined3d: Add some basic state table validation. 2010-01-29 13:30:05 +01:00
Henri Verbeet 9bbccb7f80 wined3d: Add a debug function for state names. 2010-01-29 13:30:05 +01:00
Henri Verbeet a3e1a6f2ee wined3d: Use correct texture stage limits in a couple of places. 2010-01-28 11:08:14 +01:00
Henri Verbeet daf0aeb34a wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
This causes a small performance hit when multiple GL contexts are used. As an
optimization we could use ARB_sync to only wait for the last draw call instead
of all GL commands.
2010-01-28 11:08:07 +01:00
Henri Verbeet ce42470138 wined3d: Ensure draw ordering across contexts. 2010-01-28 11:07:59 +01:00
Henri Verbeet b2e511f391 wined3d: Trace the GLSL version string.
At some point we'll use the GLSL version to check if certain features are
available. For now just print the version.
2010-01-28 11:07:52 +01:00
Henri Verbeet 08c2a23599 wined3d: Just use the GL 1.1 texture format constants.
We assume GL 1.1 is available everywhere else.
2010-01-28 11:07:48 +01:00
Henri Verbeet 69861cf873 wined3d: Get rid of the depth range hack. 2010-01-27 11:16:07 +01:00
Henri Verbeet fe1024ae4f wined3d: Add a FIXME for missing ARB_depth_clamp support. 2010-01-27 11:15:45 +01:00
Stefan Dösinger ee720f05d1 wined3d: Put the APPLE_flush_buffer_range code into the right branch. 2010-01-26 12:18:59 +01:00
Henri Verbeet 005eb0bd7d wined3d: Move some macros to directx.c.
Nothing GL specific about these.
2010-01-26 12:08:33 +01:00
Henri Verbeet 98568f0ba1 wined3d: Add support for ARB_vertex_array_bgra. 2010-01-26 12:08:27 +01:00
Henri Verbeet 96b150929b wined3d: Add an ARB_sync implementation of event queries. 2010-01-26 12:08:23 +01:00
Henri Verbeet c698171fa3 wined3d: Add support for ARB_sync. 2010-01-26 12:08:18 +01:00
Henri Verbeet 705f96fa39 wined3d: Get rid of some unnecessary casts to specific shader types. 2010-01-26 12:08:13 +01:00
Henri Verbeet 3d112b6525 wined3d: Add support for EXT_gpu_shader4 provided sampling functions with explicit derivatives. 2010-01-25 12:58:59 +01:00
Henri Verbeet f71e84d89c wined3d: Store a pointer to the GL info in the shader context. 2010-01-25 12:58:52 +01:00
Henri Verbeet c78cce8845 wined3d: Use the correct GLSL functions for sampling Rect textures with explicit derivatives.
Also kill the obsolete comment.
2010-01-25 12:58:48 +01:00
Henri Verbeet 5f4ff65fb4 wined3d: Use the GLSL round() function when available. 2010-01-25 12:58:43 +01:00
Henri Verbeet 869fc74576 wined3d: Add support for EXT_gpu_shader4. 2010-01-25 12:58:39 +01:00
Henri Verbeet 60ad1aed63 wined3d: Remove unused occlusion query extensions. 2010-01-22 12:12:14 +01:00
Henri Verbeet c5086a123e wined3d: Remove the duplicate GL_2X_BIT_ATI define. 2010-01-22 12:12:07 +01:00
Henri Verbeet 7047f09890 wined3d: Remove the second set of EXT_texture_env_dot3 definitions. 2010-01-22 12:12:01 +01:00
Henri Verbeet 53c3521795 wined3d: Fix the ARB_pixel_buffer_object extension definitions. 2010-01-22 12:11:56 +01:00
Henri Verbeet 2fe633efbc wined3d: Sort our GL extension definitions.
This makes some of the problems in there a bit more obvious.
2010-01-22 12:11:51 +01:00
Henri Verbeet d967973d8c wined3d: Set the query.c GLINFO_LOCATION to *gl_info. 2010-01-20 15:30:04 +01:00
Henri Verbeet ee1f2c4654 wined3d: Don't leak the context array in the swapchain_init() error path. 2010-01-20 15:29:57 +01:00
Henri Verbeet 516d54bf91 wined3d: Merge baseshader.c into shader.c. 2010-01-18 14:37:51 +01:00
Henri Verbeet 36b21e332c wined3d: Remove some unused query code. 2010-01-18 14:37:37 +01:00
Henri Verbeet a2624ae82e wined3d: Add a separate function for query initialization. 2010-01-18 14:37:30 +01:00
Paul Vriens c8681f885d wined3d: Fix use of memset (Coccinelle). 2010-01-08 10:13:51 +01:00
Henri Verbeet 46cefd312c wined3d: Recognize the SM4 cut opcode. 2010-01-07 09:26:54 +01:00
Henri Verbeet 449e521984 wined3d: Recognize the SM4 endloop opcode. 2010-01-07 09:26:49 +01:00
Henri Verbeet 0296aaa6a6 wined3d: Recognize the SM4 endif opcode. 2010-01-07 09:26:45 +01:00
Henri Verbeet 58233befb7 wined3d: Recognize the SM4 break opcode. 2010-01-07 09:26:40 +01:00
Henri Verbeet dbeeb07713 wined3d: Recognize the SM4 if opcode. 2010-01-07 09:26:36 +01:00
Henri Verbeet 3687677427 wined3d: Recognize the SM4 lt opcode. 2010-01-07 09:26:30 +01:00
Henri Verbeet 6d5aca61f3 wined3d: Recognize the SM4 iadd opcode. 2010-01-07 09:26:25 +01:00
Henri Verbeet 22939f9d29 wined3d: Recognize the SM4 emit opcode. 2010-01-07 09:26:20 +01:00
Henri Verbeet 6715d495ea wined3d: Recognize the SM4 breakc opcode.
Map this to WINED3DSIH_BREAKP because it's a better fit.
2010-01-07 09:26:14 +01:00
Henri Verbeet c57c76b78e wined3d: Recognize the SM4 ige opcode. 2010-01-07 09:26:08 +01:00
Henri Verbeet f5c8153edd wined3d: Handle stateblock capture for default lights created while recording.
For non-recorded stateblocks a light always exists in the device stateblock as
well, since that's where it's copied from. However, when SetLightEnable() is
called for a light that didn't a exist yet while recording a stateblock, the
light is only created on the recorded stateblock.
2010-01-05 12:19:14 +01:00
Henri Verbeet 5bac33d358 wined3d: Remove a few redundant context dereferences. 2010-01-05 12:19:09 +01:00
Stefan Dösinger a756caac0c wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range. 2010-01-04 12:09:34 +01:00
Stefan Dösinger 5296d5b016 wined3d: Prepare for dynamic vertex buffers. 2010-01-04 12:09:28 +01:00
Stefan Dösinger ccc26a9e01 wined3d: Add GL_APPLE_flush_buffer_range. 2010-01-04 12:09:18 +01:00
Stefan Dösinger 71db272fee wined3d: Add GLintptr and GLsizeiptr. 2010-01-04 12:09:12 +01:00
Stefan Dösinger 716520b4b8 wined3d: Track separate dirty ranges in buffers. 2010-01-04 12:08:14 +01:00
Stefan Dösinger 1bd98719e6 wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init(). 2010-01-04 12:07:50 +01:00
Stefan Dösinger b9976c3d20 wined3d: Revert the GL usage confusion.
This is functionally a revert of
8eeb513b1a. The language of the extension
is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than
GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and
GL_DYNAMIC usage for non-dynamic buffers.
2010-01-04 12:07:45 +01:00
Gerald Pfeifer 0cf44ae02e wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability(). 2010-01-04 11:49:58 +01:00
Henri Verbeet ce2c3ea6c7 wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present(). 2010-01-04 11:41:29 +01:00
Henri Verbeet b5907e23cc wined3d: Add support for source and destination rectangles to swapchain_blit(). 2010-01-04 11:41:29 +01:00
Henri Verbeet 41401fb8cf wined3d: Add a geometry shader object.
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Henri Verbeet f50b4c7d71 wined3d: Move "wrap_lookup" to struct wined3d_gl_info. 2010-01-04 11:41:28 +01:00
William Waghorn 0c582dca3a wined3d: Added NVidia GT240 detection. 2010-01-04 11:41:27 +01:00
Aaron Brazener 11754a645b wined3d: Added further Nvidia Geforce 8xxx detection. 2009-12-31 12:12:18 +01:00
Henri Verbeet 2c0edb94e3 wined3d: Fix WINED3DRS_DEPTHBIAS handling. 2009-12-31 12:12:17 +01:00
Henri Verbeet 14da44aa36 wined3d: Merge vertexshader_set_function() and pixelshader_set_function(). 2009-12-31 12:12:16 +01:00
Henri Verbeet b548e387ae wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00
Henri Verbeet 736aaf7d09 wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
The "attributes" vertexshader field is now derived from the input signature,
and only used to speed up matching D3D9 vertex declaration elements to shader
inputs. D3D8 and D3D10 both explicitly specify input registers.
2009-12-31 12:12:16 +01:00
Henri Verbeet 2b1ee87328 wined3d: Merge pixelshader.c and vertexshader.c. 2009-12-31 12:12:16 +01:00
Henri Verbeet 2650885cc8 wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
Henri Verbeet ea2f7a2739 wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
Henri Verbeet 67cba48782 wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
Henri Verbeet d588d2b489 wined3d: Clear the device's focus_window field when the window is destroyed.
This will prevent the device from trying to unregister the window again on
release.
2009-12-29 11:06:01 +01:00
Henri Verbeet 990c141052 wined3d: Don't touch the window's focus or wndproc for windowed devices. 2009-12-29 11:05:44 +01:00
Aaron Brazener 381fa8931f wined3d: Added ATI Radeon HD 5xxx detection. 2009-12-29 11:05:39 +01:00
Stefan Dösinger 4f594777a2 wined3d: Drop the VBO if too many full buffer conversions occur. 2009-12-29 11:04:03 +01:00
Stefan Dösinger 9750cca9b1 wined3d: Increment the buffer draw count if the buffer was clean. 2009-12-29 11:03:51 +01:00
Stefan Dösinger f90b8b6352 wined3d: Rename conversion_count to something more appropriate. 2009-12-29 11:03:44 +01:00
Stefan Dösinger d6b9732497 wined3d: Remove the d3d7 do-not-convert code. 2009-12-29 11:03:36 +01:00
Stefan Dösinger 1d37ae6f61 wined3d: Use unload instead of duplicating buffer remove code. 2009-12-29 11:03:24 +01:00
Stefan Dösinger 4590dc4806 wined3d: Free buffer conversion info when freeing the buffer. 2009-12-29 11:03:10 +01:00
Henri Verbeet 9c0bf89ed0 wined3d: Let "SetupForBlit()" figure out the target's width and height on its own. 2009-12-28 12:27:14 +01:00
Henri Verbeet 57ff4b4dea wined3d: Let "FindContext()" figure out the thread id on its own.
It doesn't work with anything other than the current thread anyway.
2009-12-28 12:27:13 +01:00
Henri Verbeet 9295de9b84 wined3d: Introduce "context_apply_state()" to setup a context for a specific usage. 2009-12-28 12:27:13 +01:00
Henri Verbeet f30999f193 wined3d: Recognize "VMware, Inc." as VENDOR_MESA. 2009-12-28 12:27:13 +01:00
Henri Verbeet 7160e56ab1 wined3d: Properly check for glBlitFramebuffer().
ARB_framebuffer_object can also provide this entry point.
2009-12-28 12:27:13 +01:00
Henri Verbeet 3288911ae3 wined3d: Use proper enum elements for FOURCC formats. 2009-12-23 14:27:30 +01:00
Henri Verbeet b49e684f5d wined3d: Focus the focus window. 2009-12-23 14:27:29 +01:00
Henri Verbeet a0aa10eb5c wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Henri Verbeet ea0af93c19 wined3d: Get rid of some redundant local variables.
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet d9fefdb917 wined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterface(). 2009-12-22 13:48:25 +01:00
Henri Verbeet 3f77683174 wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
Henri Verbeet 8c7d259978 wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
Henri Verbeet ecf2e049a2 wined3d: IWineD3DClipperImpl implements IWineD3DBase.
Unify the QueryInterface implementation a bit with the rest of wined3d while
we're at it.
2009-12-21 15:01:25 +01:00
Henri Verbeet 23bf5025c6 wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus(). 2009-12-21 15:01:25 +01:00
Henri Verbeet 79a2045395 wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
Henri Verbeet a389fe551e wined3d: IWineD3DStateBlockImpl no longer implements IWineD3DBase. 2009-12-18 11:38:59 +01:00
Henri Verbeet 23f05028f8 wined3d: Add some error handling to create_primary_opengl_context(). 2009-12-18 11:38:49 +01:00
Henri Verbeet 4c66141c99 wined3d: Add a function to destroy dummy textures.
The next patch uses this.
2009-12-18 11:38:43 +01:00
Henri Verbeet 7fe3ab5a23 wined3d: Don't touch "ppSurface" on failure in IWineD3DDeviceImpl_CreateSurface().
I originally kept these when adding surface_init() in
5f581975dc because the original code had them on
most error paths. However, this actually broke ddraw because it assumed we
don't touch "ppSurface" on errors. Just remove these since they're useless
anyway.
2009-12-18 11:38:40 +01:00
Roderick Colenbrander 6d8c4572ef wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support. 2009-12-17 12:53:19 +01:00
Henri Verbeet bd1ec9eb02 wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer(). 2009-12-17 12:43:20 +01:00
Henri Verbeet 35d5e7669e wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_UnlockBox().
Trying to unlock a volume that isn't locked is questionable behaviour on the
side of the application, but not an internal error.
2009-12-17 12:43:16 +01:00
Henri Verbeet d5a8637ecc wined3d: Change an ERR to a TRACE in IWineD3DEventQueryImpl_GetData().
This is allowed behaviour.
2009-12-17 12:43:11 +01:00
Stefan Dösinger 8eeb513b1a wined3d: Fix VBO buffer usage. 2009-12-16 13:04:19 +01:00
Stefan Dösinger 718e55b9a6 wined3d: Don't render single buffered swapchains to a FBO. 2009-12-16 12:42:40 +01:00
Henri Verbeet cd623036fc wined3d: Mark the draw buffer as dirty in context_create().
Currently callers of this function are responsible for setting the draw buffer
correctly, but they don't do a very good job:
  - swapchain_init() sets the draw buffer to GL_BACK if there's a back buffer,
    even though the context's target is always the front buffer.
  - swapchain_create_context_for_thread() depends on (eventually) being called
    by FindContext().
  - create_primary_opengl_context() and
    IWineD3DSwapChainImpl_SetDestWindowOverride() don't bother setting a draw
    buffer at all.
Just marking the draw buffer dirty lets the context management sort it all
out, and is much simpler.
2009-12-16 12:22:29 +01:00
Henri Verbeet a215d326a5 wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
Casting the container to "IWineD3DSwapChainImpl *" is always safe when
SFLAG_SWAPCHAIN is set on the surface. Most callers don't have a real
need for the swapchain, and end up calling GetContainer() just to pass
it to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00
Henri Verbeet 97f04248fc wined3d: Use surface_is_offscreen() in flush_to_framebuffer_drawpixels(). 2009-12-16 12:22:03 +01:00
Henri Verbeet bf113bd284 wined3d: Use surface_is_offscreen() in read_from_framebuffer_texture(). 2009-12-16 12:21:58 +01:00
Henri Verbeet 51438eec46 wined3d: Use surface_is_offscreen() in fb_copy_to_texture_hwstretch(). 2009-12-16 12:21:50 +01:00
Stefan Dösinger cde3217268 wined3d: Properly release client storage memory. 2009-12-15 16:09:12 +01:00
Stefan Dösinger 2ee6bb1cbb wined3d: Frontbuffers are onscreen. 2009-12-15 11:58:53 +01:00
Henri Verbeet 2f56ef09e6 wined3d: Use surface_is_offscreen() in context_apply_draw_buffer(). 2009-12-15 11:44:20 +01:00
Henri Verbeet c24e48d937 wined3d: Filter window messages generated by switching to fullscreen and back. 2009-12-15 11:43:56 +01:00
Henri Verbeet 0e270bbd22 wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
Henri Verbeet 6bf79b885f wined3d: Let the context handle the draw buffer in swapchain_blit(). 2009-12-14 12:04:05 +01:00
Henri Verbeet 82556b613e wined3d: Let the context handle the draw buffer in fb_copy_to_texture_hwstretch(). 2009-12-14 12:04:05 +01:00
Henri Verbeet 59db3ecaa0 wined3d: Let the context handle the draw buffer in flush_to_framebuffer_drawpixels(). 2009-12-14 12:04:05 +01:00
Henri Verbeet 30f5883ef5 wined3d: Let the context handle the draw buffer in stretch_rect_fbo(). 2009-12-14 12:04:05 +01:00
Henri Verbeet cb076db8cc wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet 542590cfc9 wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c. 2009-12-11 12:16:25 +01:00
Henri Verbeet a9f2613d13 wined3d: Add a separate function for swapchain initialization. 2009-12-11 12:16:25 +01:00
Henri Verbeet 75ef50e435 wined3d: Correctly calculate the extended style in IWineD3DDeviceImpl_RestoreWindow(). 2009-12-11 12:16:25 +01:00
Henri Verbeet 840b5af77e wined3d: Properly invalidate the context's draw buffer in color_fill_fbo(). 2009-12-11 12:16:25 +01:00
Henri Verbeet b85a070598 wined3d: Support more formats for display mode enumeration.
ddraw/d3d8/d3d9 only support a limited number of formats, but those already
limit the supported formats themselves.
2009-12-10 11:54:55 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet bd9828a039 wined3d: Don't restore the draw buffer in color_fill_fbo().
This should be done by the context management these days.
2009-12-10 11:54:29 +01:00
Henri Verbeet bfe6695d30 wined3d: Only disable blending for offscreen targets. 2009-12-09 13:51:08 +01:00
Henri Verbeet b6ef17f23d wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
Henri Verbeet d2ad2df637 wined3d: Remove a few redundant assignments. 2009-12-09 13:50:48 +01:00
Henri Verbeet 54f3dec8e6 wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
Henri Verbeet a02f93defb wined3d: Remove the redundant "adapterNo" field from the device. 2009-12-08 12:33:23 +01:00
Henri Verbeet aed85222b5 wined3d: Rename the wined3d_adapter "num" field to "ordinal".
This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Henri Verbeet 8a833a2d75 wined3d: Pass the correct vertex count in DrawIndexedPrimitiveStrided().
This fixes a regression introduced by 2b2fc827ce.
2009-12-08 12:33:08 +01:00
Stefan Dösinger 740e2d403e Render to fbo when the size mismatches at creation time.
This is needed because the window(and thus the GL drawable) might be
smaller than the D3D backbuffer. If we waited for the FBO switch until
Present is called we'd lose data in the first frame.
2009-12-07 14:33:56 +01:00
Stefan Dösinger 548b0bcda5 wined3d: Render to a FBO if the window size is changed. 2009-12-07 14:33:32 +01:00
Stefan Dösinger 817714912b wined3d: Infrastructure to render swapchains to a FBO. 2009-12-07 14:33:24 +01:00
Stefan Dösinger 2b0271b185 wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer with FBOs.
This is used by the offscreen render target->texture blit code if
FBOs are enabled, but FBO_blit is not supported
2009-12-07 14:33:04 +01:00
Stefan Dösinger 64291c60cb wined3d: A function for checking if a surface is offscreen. 2009-12-07 14:32:54 +01:00
Stefan Dösinger 54f0d3f785 wined3d: Add a function for initializing surface sysmem. 2009-12-07 14:32:29 +01:00
Francois Gouget 060934c557 wined3d: Don't define nameless structs or unions.
Fixes compilation on systems that don't support nameless unions or structs.
2009-12-07 14:18:25 +01:00
Henri Verbeet 0491fcce30 dxgi: Implement IDXGIAdapter::GetDesc(). 2009-12-04 14:34:59 +01:00
Henri Verbeet dd5fc79f56 wined3d: The stateblock doesn't really need a parent. 2009-12-04 14:34:59 +01:00
Stefan Dösinger 6a19339207 wined3d: Remove needless NULL checks (coverity). 2009-12-03 11:45:15 +01:00
Henri Verbeet ed73f0a1b0 d3d9: Implement IDirect3D9Ex::GetAdapterLUID(). 2009-12-02 13:06:08 +01:00
Henri Verbeet 36823dd96b wined3d: Set appropriate error codes in IWineD3DDeviceImpl_Init3D() on out of memory. 2009-12-02 13:06:07 +01:00
Marcus Meissner a7e599db45 wined3d: Handle NULL ptrs (Coverity). 2009-11-24 10:51:46 +01:00
Henri Verbeet 55f3c576d9 wined3d: Remove the effetively unused "state" field from the device. 2009-11-18 11:16:54 +01:00
Henri Verbeet 135e6cea7b wined3d: Add a separate function for device initialization. 2009-11-18 11:16:49 +01:00
Henri Verbeet e4d8a3f309 wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
Henri Verbeet 7676c66431 wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
It has nothing to do with OpenGL, so shouldn't be in "gl_formats_template".
This fixes a regression introduced by e1469961d4.
2009-11-17 15:14:54 +01:00
Henri Verbeet db2273652d wined3d: Add a format table for basic format flags like WINED3DFMT_FLAG_FOURCC. 2009-11-17 15:14:54 +01:00
Anders Jonsson 58b203e798 wined3d: Fix typo. 2009-11-16 13:47:49 +01:00
Stefan Dösinger 0e77a381ea wined3d: Create clip coords only if they are used.
If GL vertex shader clipping is supported (GLSL or NVvp), we currently
always calculate clipping results in the shader. They're gracefully
discarded by opengl, but we need 6 constants / uniforms to calculate
unused values.
2009-11-12 15:18:00 +01:00
Henri Verbeet 5487009624 wined3d: Report a driver version appropriate for the reported OS. 2009-11-12 13:14:39 +01:00
Henri Verbeet 8d351a1141 wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_CreateSwapChain() when not using OpenGL (Valgrind). 2009-11-04 13:07:57 +01:00
Austin English 5f0940e08a wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
Marcus Meissner 9f8a73ab96 wined3d: Check for NULL before context_release (Coverity). 2009-11-03 21:22:46 +01:00
Stefan Dösinger 8eef221d20 d3d: Handle the pointsize_min default difference in d3d8. 2009-11-03 21:22:12 +01:00
Stefan Dösinger d4275e87f1 wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
Stefan Dösinger 63326b1925 wined3d: Add a usage flag for vertex buffer optimization. 2009-11-03 21:21:48 +01:00
Stefan Dösinger 90e443758a wined3d: Add a parameter for SetRenderTarget viewport setup. 2009-11-03 21:21:30 +01:00
Henri Verbeet bf10dbe8a6 wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet fbae08672b wined3d: It's not an error to request multisampling. 2009-10-30 11:28:35 +01:00
Henri Verbeet be8026adf6 wined3d: directly pass gl_info to stream_info_element_from_strided(). 2009-10-29 13:09:37 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet d7b087618b wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
Henri Verbeet e6ca176a48 wined3d: Rename DestroyContext() to context_destroy(). 2009-10-28 11:16:05 +01:00
Henri Verbeet c0050b8ec9 wined3d: Restore the thread's GL context on context_release() if it wasn't created by wined3d.
The background on this is that some applications use OpenGL and DirectDraw/Direct3D on
the same thread, typically using OpenGL for rendering and DirectDraw to get
the amount of available video memory. This means that we might replace the
application's current GL context with one with a completely different state,
but also that our current GL context might not be what we think it is.
2009-10-28 11:15:59 +01:00
Henri Verbeet 98027cb535 wined3d: Call context_release() for wined3d contexts made current by context_create(). 2009-10-28 11:15:27 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Henri Verbeet 401173ffde wined3d: Restore the thread's previous GL context in context_destroy_gl_resources(). 2009-10-28 11:15:00 +01:00