wined3d: Use the HDC from the acquired context to call SwapBuffer().
These should be the same, but this way the relation is clearer.
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@ -274,7 +274,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
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IWineD3DSurface_BltFast(This->backBuffer[0], 0, 0, This->device->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
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}
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TRACE("presetting HDC %p\n", This->context[0]->hdc);
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TRACE("Presenting HDC %p.\n", context->hdc);
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render_to_fbo = This->render_to_fbo;
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@ -341,7 +341,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
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}
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if (This->num_contexts > 1) wglFinish();
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SwapBuffers(This->context[0]->hdc); /* TODO: cycle through the swapchain buffers */
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SwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
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TRACE("SwapBuffers called, Starting new frame\n");
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/* FPS support */
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