Commit Graph

1476 Commits

Author SHA1 Message Date
Stefan Dösinger 40c2fc215d d3d9/tests: Check if the current display settings match the registry settings. 2014-11-04 21:16:13 +09:00
Matteo Bruni d690aaeeb6 d3d9/tests: Add an ATI1N entry to the test_volume_blocks test. 2014-11-04 21:15:59 +09:00
Matteo Bruni da54670a94 d3d9/tests: Add a test for ATI1N and ATI2N texture formats. 2014-11-04 21:15:58 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Stefan Dösinger 6334bf09b7 d3d9/tests: Skip unsupported resources in test_resource_type. 2014-10-23 18:48:20 +09:00
Stefan Dösinger 8633f7f123 d3d9/tests: Use create_device for test_swvp_buffer. 2014-10-22 21:01:39 +09:00
Stefan Dösinger d5b2e8af39 d3d9/tests: Use create_device in test_fpu_setup (v2). 2014-10-22 21:01:35 +09:00
Stefan Dösinger ee0733863e d3d9/tests: Add style and size tests for D3DCREATE_NOWINDOWCHANGES. 2014-10-21 18:47:42 +09:00
Stefan Dösinger 80cbd276e0 d3d9/tests: Port test_window_style to d3d9ex. 2014-10-17 15:50:11 +09:00
Stefan Dösinger 5c33ffaf67 d3d9/tests: Port wndproc tests to d3d9ex. 2014-10-17 15:50:04 +09:00
Matteo Bruni 894298d502 d3d9/tests: Port the unsupported shaders test to D3D9Ex. 2014-10-16 21:23:07 +09:00
Stefan Dösinger a426d335a4 d3d9/tests: Allow a width and height to be passed to create_device() in the d3d9ex tests. 2014-10-15 21:29:29 +09:00
Matteo Bruni d897db7605 d3d9/tests: Add some tests for shaders using more than the maximum number of supported constants. 2014-10-14 14:00:50 +09:00
Henri Verbeet 1bec6ab0bc d3d9/tests: Use create_device() in test_scissor_size(). 2014-10-09 17:36:22 +02:00
Henri Verbeet 2291c72caf d3d9/tests: Allow a width and height to be passed to create_device(). 2014-10-09 17:36:22 +02:00
Stefan Dösinger 537febf2e8 d3d9/tests: Don't load user32 functions at runtime. 2014-10-07 20:22:08 +02:00
Henri Verbeet 97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Henri Verbeet a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
Henri Verbeet 74ab8e8ce9 wined3d: Do not increment the reference count of the returned buffer in wined3d_device_get_stream_source().
None of the other getters increment the reference count either.
2014-09-18 13:06:32 +02:00
Henri Verbeet 736b9e1c1c wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet 888b278096 d3d9: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:10 +02:00
Henri Verbeet d1d48d3194 d3d9: The "forwardReference" field in struct d3d9_surface is always a texture, if set. 2014-08-18 12:47:01 +02:00
Henri Verbeet c5e8115ee2 d3d9: Volumes are always part of a texture. 2014-08-15 17:04:10 +02:00
Henri Verbeet ff694bf47d d3d9: Return E_OUTOFMEMORY on HeapAlloc() failure in device_parent_surface_created(). 2014-08-15 17:04:03 +02:00
Stefan Dösinger 341db6d8d3 wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
Stefan Dösinger cf11933701 wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
Henri Verbeet 30437f9fe4 d3d9/tests: Get rid of struct vertex_floatcolor. 2014-07-16 11:56:01 +02:00
Henri Verbeet 0cae65d494 d3d9/tests: Get rid of struct vertex_shortcolor. 2014-07-16 11:55:59 +02:00
Henri Verbeet 1ccf7f5e74 d3d9/tests: Get rid of struct nvertex. 2014-07-16 11:55:57 +02:00
Henri Verbeet 86ba5b604e d3d9/tests: Get rid of struct tvertex. 2014-07-16 11:55:55 +02:00
Henri Verbeet 51f5bc903a d3d9/tests: Get rid of struct vertex. 2014-07-16 11:55:52 +02:00
Stefan Dösinger 9329e996b4 d3d9/tests: Fix some ok() call style issues. 2014-07-09 14:43:56 +02:00
Stefan Dösinger 509c49bdb5 d3d9/tests: Add a test for SetPriority and GetPriority. 2014-07-09 14:43:40 +02:00
Stefan Dösinger eb0daf08c6 d3d9: Ignore SetPriority and GetPriority calls on surfaces. 2014-07-09 14:43:30 +02:00
Henri Verbeet ae25b1eca5 d3d9: Improve d3d9_device_CheckDeviceState() a little. 2014-06-30 22:04:53 +02:00
Henri Verbeet d50350886a d3d9: Check the device status in present calls. 2014-06-27 10:37:39 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Henri Verbeet 04acac207a d3d9/tests: Add some lost device tests. 2014-06-27 10:37:23 +02:00
Matteo Bruni b42fe709d6 wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
Matteo Bruni 7162820845 d3d9/tests: Test GetData behavior with various size values. 2014-06-16 13:56:33 +02:00
Stefan Dösinger acf890e2b2 d3d9/tests: Add a test for D3DUSAGE_WRITEONLY.
This test seeks to demonstrate that readbacks of WRITEONLY resources
still work, even after a resource has been used for rendering.
2014-06-11 16:14:45 +02:00
Alexandre Julliard 64082aebc5 d3d9: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
Henri Verbeet 301a17d556 d3d9/tests: Merge vertexdeclaration.c into device.c. 2014-05-02 14:08:42 +02:00
Henri Verbeet 23eed88fde wined3d: Implement support for per-stage texture stage constants.
This patch is loosely based on an earlier patch by Christian Costa.
2014-04-23 15:00:43 +02:00
Matteo Bruni a1784d9ed9 wined3d: Add support for timestamp queries. 2014-04-17 13:53:00 +02:00
Matteo Bruni cdedb06af7 d3d9/tests: Add a test for timestamp queries. 2014-04-17 13:52:49 +02:00
Henri Verbeet b97570fe1c d3d9/tests: Properly declare matrices. 2014-04-14 20:19:01 +02:00
Henri Verbeet 3ae4889eeb d3d9/tests: Get rid of some pointless BeginScene() checks. 2014-04-14 20:19:00 +02:00
Henri Verbeet 74a2bd084f d3d9/tests: Make the sanity test a normal test. 2014-04-11 10:42:06 +02:00
Henri Verbeet 9f6765f759 d3d9/tests: Use a separate device for depth_clamp_test(). 2014-04-11 10:42:04 +02:00
Henri Verbeet 7273d52bcd d3d9/tests: Use a separate device for stretchrect_test(). 2014-04-11 10:42:01 +02:00
Henri Verbeet a8f3708322 d3d9/tests: Use a separate device for lighting_test(). 2014-04-11 10:41:59 +02:00
Henri Verbeet 32919f40d0 d3d9/tests: Use a separate device for clear_test(). 2014-04-11 10:41:55 +02:00
Henri Verbeet 9595526932 d3d9/tests: Use a separate device for color_fill_test(). 2014-04-10 13:53:46 +02:00
Henri Verbeet b7f323e8c6 d3d9/tests: Use a separate device for fog_test(). 2014-04-10 13:53:44 +02:00
Henri Verbeet 0453e4e44a d3d9/tests: Use a separate device for test_cube_wrap(). 2014-04-10 13:53:41 +02:00
Henri Verbeet 8a170e9d48 d3d9/tests: Use a separate device for z_range_test(). 2014-04-10 13:53:39 +02:00
Henri Verbeet f329a2b586 d3d9/tests: Use a separate device for maxmip_test(). 2014-04-10 13:53:37 +02:00
Henri Verbeet 80c3e07c96 d3d9/tests: Use a separate device for offscreen_test(). 2014-04-09 09:23:03 +02:00
Henri Verbeet 0513d79526 d3d9/tests: Use a separate device for ds_size_test(). 2014-04-09 09:23:01 +02:00
Henri Verbeet e41a6c827f d3d9/tests: Use a separate device for alpha_test(). 2014-04-09 09:22:59 +02:00
Henri Verbeet b7977c9f6b d3d9/tests: Use a separate device for shademode_test(). 2014-04-09 09:22:57 +02:00
Henri Verbeet 91e9ca7070 d3d9/tests: Use a separate device for srgbtexture_test(). 2014-04-09 09:22:54 +02:00
Stefan Dösinger 9177261a22 d3d9/tests: Test locking of mipmap textures. 2014-04-08 19:23:20 +02:00
Henri Verbeet 813ae272b0 d3d9/tests: Use a separate device for release_buffer_test(). 2014-04-08 09:47:08 +02:00
Henri Verbeet 1abd58edea d3d9/tests: Use a separate device for float_texture_test(). 2014-04-08 09:47:07 +02:00
Henri Verbeet 63c679e651 d3d9/tests: Use a separate device for g16r16_texture_test(). 2014-04-08 09:47:06 +02:00
Henri Verbeet 9d756e0905 d3d9/tests: Use a separate device for pixelshader_blending_test(). 2014-04-08 09:47:05 +02:00
Henri Verbeet 230b910a34 d3d9/tests: Use a separate device for texture_transform_flags_test(). 2014-04-08 09:47:05 +02:00
Stefan Dösinger af51c679bf d3d9/tests: Add a test for (sub-) resource types. 2014-04-07 19:06:11 +02:00
Henri Verbeet f4f066ca28 d3d9/tests: Use a separate device for autogen_mipmap_test(). 2014-04-07 15:34:42 +02:00
Henri Verbeet 93a37ed548 d3d9/tests: Use a separate device for fixed_function_decl_test(). 2014-04-07 15:34:42 +02:00
Henri Verbeet e5589b74a7 d3d9/tests: Use a separate device for conditional_np2_repeat_test(). 2014-04-07 15:34:41 +02:00
Henri Verbeet 3d78a77f74 d3d9/tests: Use a separate device for fixed_function_bumpmap_test(). 2014-04-07 15:34:40 +02:00
Henri Verbeet f3a898a87d d3d9/tests: Use a separate device for pointsize_test(). 2014-04-07 15:34:39 +02:00
Henri Verbeet 7980b8d833 d3d9/tests: Use a separate device for tssargtemp_test(). 2014-04-04 10:46:24 +02:00
Henri Verbeet 12743d5709 d3d9/tests: Use a separate device for np2_stretch_rect_test(). 2014-04-04 10:46:22 +02:00
Henri Verbeet 2e0e4f91ff d3d9/tests: Use a separate device for yuv_color_test(). 2014-04-04 10:46:20 +02:00
Henri Verbeet 09be75d2b8 d3d9/tests: Use a separate device for yuv_layout_test(). 2014-04-04 10:46:19 +02:00
Henri Verbeet e13a785723 d3d9/tests: Use a separate device for zwriteenable_test(). 2014-04-04 10:46:16 +02:00
Henri Verbeet dbb7386208 d3d9/tests: Use a separate device for alphatest_test(). 2014-04-03 13:22:34 +02:00
Henri Verbeet 15a2817d8d d3d9/tests: Use a separate device for viewport_test(). 2014-04-03 13:22:32 +02:00
Henri Verbeet 9d9f580b8c d3d9/tests: Use a separate device for test_constant_clamp_vs(). 2014-04-03 13:22:31 +02:00
Henri Verbeet 1e772e5d89 d3d9/tests: Use a separate device for test_compare_instructions(). 2014-04-03 13:22:28 +02:00
Henri Verbeet 9c705180b6 d3d9/tests: Use a separate device for test_mova(). 2014-04-03 13:22:23 +02:00
Henri Verbeet f350774c77 d3d9/tests: Use a separate device for loop_index_test(). 2014-04-02 10:58:12 +02:00
Henri Verbeet 47786eb64a d3d9/tests: Use a separate device for sincos_test(). 2014-04-02 10:58:10 +02:00
Henri Verbeet 94e337df19 d3d9/tests: Use a separate device for sgn_test(). 2014-04-02 10:58:08 +02:00
Henri Verbeet f237f86397 d3d9/tests: Use a separate device for clip_planes_test(). 2014-04-02 10:58:06 +02:00
Henri Verbeet 779b8b53e8 d3d9/tests: Use a separate device for test_vshader_input(). 2014-04-02 10:58:02 +02:00
Henri Verbeet ef292a1a96 d3d9/tests: Handle the Windows 8 testbot results in test_vshader_input(). 2014-04-01 13:30:58 +02:00
Henri Verbeet 7641980a9e d3d9/tests: Use an easier to debug texture in generate_bumpmap_textures().
This makes it much easier to determine what went wrong if an implementation
samples from the wrong location.
2014-04-01 13:30:57 +02:00
Henri Verbeet 7f9c0d45e7 d3d9/tests: Handle the Windows 8 testbot results in cnd_test(). 2014-04-01 13:30:56 +02:00
Henri Verbeet f11f913ab0 d3d9/tests: Handle the Windows 8 testbot results in fp_special_test(). 2014-04-01 13:30:55 +02:00
Henri Verbeet f174ca74c8 d3d9/tests: Handle the Windows 8 testbot results in zenable_test(). 2014-04-01 13:30:54 +02:00
Stefan Dösinger ebd5f96aea wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
Stefan Dösinger 50de4cda8f d3d9: Use the private store api for surfaces. 2014-03-24 20:20:17 +01:00
Stefan Dösinger 6121393d0a d3d9: Use the private store api for textures. 2014-03-24 20:20:17 +01:00