Henri Verbeet
849149d5d3
wined3d: Add support for appending vertex declaration elements.
2015-02-13 18:53:17 +09:00
Stefan Dösinger
3ef1d6bcd9
wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc.
2015-01-28 11:06:48 +01:00
Alistair Leslie-Hughes
f3c34daaeb
dplay: Add missing defines.
2015-01-23 11:15:09 +01:00
Henri Verbeet
525696fe6c
wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d().
2015-01-19 14:31:53 +01:00
Henri Verbeet
ca06f960ed
wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
...
This fixes a regression introduced by commit a8ab569415
.
2015-01-19 14:31:51 +01:00
Matteo Bruni
d6450cfad5
opengl32: Update to GL 4.5.
2015-01-15 22:12:57 +01:00
Henri Verbeet
c6232e1d11
wined3d: Create GL sampler objects for wined3d sampler objects.
2015-01-15 17:24:43 +01:00
Henri Verbeet
4b480f5519
wined3d: Introduce struct wined3d_sampler_desc.
2015-01-15 17:24:32 +01:00
André Hentschel
25f24f2b00
Update copyright info for 2015.
2015-01-06 19:30:13 +01:00
Henri Verbeet
ea534c9ab4
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
2015-01-05 20:15:35 +01:00
Henri Verbeet
af9ccb490a
ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create().
2014-12-10 19:32:08 +01:00
Stefan Dösinger
19c860499a
wined3d: Filter messages generated by focus handling.
2014-12-08 14:18:43 +01:00
Henri Verbeet
0e8f2786e9
wined3d: Keep a reference to the resource in shader resource views.
2014-12-01 11:00:23 +01:00
Stefan Dösinger
f6dde70624
wined3d: Restore the display mode on focus change.
2014-11-19 17:56:44 +09:00
Stefan Dösinger
06328e91f7
wined3d: Add new D3DCREATE flags.
2014-11-13 20:35:46 +09:00
Hans Leidekker
b31ed58b96
server: Set the security descriptor of named pipe objects.
2014-11-12 21:09:50 +09:00
Matteo Bruni
ea85db2a3f
wined3d: Add ATI1N texture format support.
2014-11-04 21:15:56 +09:00
Henri Verbeet
875a7c5426
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
2014-11-04 16:54:35 +09:00
Henri Verbeet
a21784b116
d3d10core: Free the output signature after creating the wined3d shader.
2014-11-04 16:54:32 +09:00
Henri Verbeet
97856bcfee
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
2014-09-29 10:37:35 +02:00
Henri Verbeet
a3daed9604
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
Henri Verbeet
fdf60e51fc
d3d10core: Implement d3d10_device_SetPredication().
2014-09-19 10:49:11 +02:00
Henri Verbeet
686546b6d3
d3d10core: Create wined3d queries for queries.
2014-09-19 10:49:02 +02:00
Henri Verbeet
f06a57f678
d3d10core: Implement d3d10_device_PSGetShaderResources().
2014-09-17 11:05:08 +02:00
Henri Verbeet
8080212f43
d3d10core: Implement d3d10_device_PSSetShaderResources().
2014-09-17 11:05:05 +02:00
Henri Verbeet
354a6d4e2c
d3d10core: Implement d3d10_device_GSGetShaderResources().
2014-09-17 11:05:01 +02:00
Henri Verbeet
9c3266fe1d
d3d10core: Implement d3d10_device_GSSetShaderResources().
2014-09-17 11:04:58 +02:00
Henri Verbeet
482e5f589b
d3d10core: Implement d3d10_device_VSGetShaderResources().
2014-09-17 11:04:54 +02:00
Henri Verbeet
1e434b52d0
d3d10core: Implement d3d10_device_VSSetShaderResources().
2014-09-16 12:24:59 +02:00
Henri Verbeet
e01d207699
d3d10core: Create wined3d views for shader resource views.
2014-09-16 12:24:50 +02:00
Henri Verbeet
810977446a
dxgi: Call wined3d_device_init_3d() on device creation.
2014-09-15 12:12:51 +02:00
Henri Verbeet
72aaaac486
dxgi: Get rid of IWineDXGIFactory.
2014-09-15 12:12:43 +02:00
Henri Verbeet
22abd896fa
dxgi: Get rid of IWineDXGIAdapter.
2014-09-15 12:12:41 +02:00
Henri Verbeet
736b9e1c1c
wined3d: Get rid of wined3d_device_color_fill().
2014-08-22 12:53:26 +02:00
Henri Verbeet
07985a8c38
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
...
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet
b005ad6f90
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
Henri Verbeet
fb7135efd1
wined3d: Introduce struct wined3d_rendertarget_view_desc.
2014-08-21 12:24:28 +02:00
Sebastian Lackner
82ce3fdcfd
server: Implement set_named_pipe_info wineserver call for NtSetInformationFile/FilePipeInformation.
...
Based on a patch by Adam Martinson.
2014-08-20 19:40:07 +02:00
Henri Verbeet
9020ef9675
wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
2014-08-04 14:23:40 +02:00
Henri Verbeet
6a1a18e7e2
d3d10core: Implement d3d10_device_CopyResource().
2014-08-04 14:23:36 +02:00
Thomas Faber
4ea1f35777
strmbase: Separate BasePin destructors from Release.
2014-07-28 17:23:06 -05:00
Jacek Caban
d2886a05f9
wine/debug.h: Added debugstr_variant and debugstr_vt aliases and removed all duplicated implementations.
2014-07-24 17:05:55 +02:00
Jacek Caban
e18ef3cf4c
wine/debug.h: Added wine_dbgstr_variant and wine_dbgstr_vt implementations.
2014-07-24 17:05:51 +02:00
Thomas Faber
992f5345ed
strmbase: Separate BaseFilter destructor from Release.
2014-07-21 11:49:53 +02:00
Stefan Dösinger
341db6d8d3
wined3d: Remove wined3d_texture_set/get_priority.
2014-07-16 16:10:05 +02:00
Stefan Dösinger
cf11933701
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
Stefan Dösinger
086545cdd3
wined3d: Remove wined3d_volume_set/get_priority.
2014-07-16 16:09:56 +02:00
Stefan Dösinger
2abecc46c6
wined3d: Remove wined3d_surface_set/get_priority.
2014-07-16 16:09:51 +02:00
Stefan Dösinger
9d49b7a9be
wined3d: Set palettes on the swapchain.
2014-06-30 22:04:53 +02:00
Henri Verbeet
09fda3b805
d3d9: Improve d3d9_device_TestCooperativeLevel().
2014-06-27 10:37:36 +02:00
Sebastian Lackner
9696ea5063
server: Get rid of RIP_EVENT union elements.
2014-06-23 10:20:19 +02:00
Sebastian Lackner
2f9fdec310
server: Remove output_debug_string request.
2014-06-20 16:30:52 +02:00
Stefan Dösinger
fd0189bbfa
wined3d: Move get_dc palette updates to ddraw.
2014-05-15 19:05:02 +02:00
Stefan Dösinger
fc25510fad
wined3d: Remove wined3d_surface_get_palette.
2014-05-12 21:24:59 +02:00
Henri Verbeet
ac70dd2c97
ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
...
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c
.
2014-04-23 15:00:35 +02:00
Matteo Bruni
a1784d9ed9
wined3d: Add support for timestamp queries.
2014-04-17 13:53:00 +02:00
Dmitry Timoshkov
9b9b07e4cd
schedsvc: Add some tests for SchRpcGetTaskInfo.
2014-04-09 13:16:23 +02:00
Dmitry Timoshkov
c22cdeea29
schrpc.idl: Add missing [string] attribute to an array of strings being returned by SchRpcEnumFolders/SchRpcEnumTasks.
2014-04-03 11:11:08 +02:00
Stefan Dösinger
ebd5f96aea
wined3d: Remove resource private data methods.
2014-03-24 20:20:18 +01:00
Stefan Dösinger
938529e1f9
wined3d: Remove the version parameter.
2014-03-20 19:04:37 +01:00
Stefan Dösinger
51c3203e49
wined3d: Free old data after addrefing the new one.
2014-03-14 18:54:59 +01:00
Stefan Dösinger
6a34d4b40f
wined3d: Decouple private data from the resource structure.
2014-03-14 18:54:48 +01:00
Dmitry Timoshkov
88df368868
schedsvc: Add Task Scheduler service.
2014-03-13 20:22:21 +01:00
Martin Storsjo
171529106b
wined3d: Add support for NV12 textures.
2014-02-17 20:16:29 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Frédéric Delanoy
9134a24e87
include: Make wine_dbgstr_guid available in test.h for all tests.
2014-01-28 11:43:49 +01:00
Henri Verbeet
3d28b01916
dxgi: Implement IDXGIFactory1.
2014-01-28 10:53:50 +01:00
Henri Verbeet
ac84e9b726
dxgi: Implement IDXGIAdapter1.
2014-01-28 10:53:48 +01:00
Frédéric Delanoy
e46796e7a4
wine/test.h: Fix a typo in comment.
2014-01-17 11:01:42 +01:00
Henri Verbeet
51cdeeacd4
wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
2014-01-10 12:06:09 +01:00
Henri Verbeet
4710c4b51a
wined3d: Store color keys in textures instead of in surfaces.
2014-01-09 15:50:39 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Jacek Caban
289bdc4f45
strmbase: Store BasePinFuncTable inside Base*PinFuncTable structs.
2014-01-06 20:47:02 +01:00
Alexandre Julliard
0ae7b5ff8f
Update copyright info for 2014.
2014-01-01 20:45:33 +01:00
Dmitry Timoshkov
bfb4f28dc5
ntdll: Implement NtQuerySemaphore/SemaphoreBasicInformation.
2013-12-26 16:51:07 +01:00
Henri Verbeet
4e7b62a46d
wined3d: Get rid of unused palette flags.
2013-12-13 12:36:11 +01:00
Henri Verbeet
f27bb660b3
wined3d: Explicitly pass the palette size to wined3d_palette_create().
2013-12-13 12:36:11 +01:00
Henri Verbeet
89dedf6408
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
Henri Verbeet
bf7f80f4b3
ddraw: Store the palette flags in the ddraw palette.
2013-12-12 12:08:23 +01:00
Henri Verbeet
1f0bb534ec
ddraw: Keep a reference to the palette in the surface.
2013-12-12 12:08:16 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Francois Gouget
6f22057c21
libport: Fix the detection of isfinite().
2013-12-05 12:40:57 +01:00
Henri Verbeet
7524258aaf
ddraw: Implement flips inside ddraw.
2013-12-05 12:40:56 +01:00
Francois Gouget
e4856dbb70
libport: Add an isfinite() implementation for Solaris.
2013-11-29 17:58:40 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Piotr Caban
5c8339df4a
strmbase: Add structure size parameter in BaseInputPin_Construct function.
2013-11-25 16:28:14 +01:00
Alexandre Julliard
1e78c99388
kernel32: Validate the architecture of newly created processes on the server side.
2013-11-22 12:32:48 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Dmitry Timoshkov
a890d0f030
server: Make it possible for WaitCommEvent to detect recursive requests.
2013-11-13 11:21:28 +01:00
Qian Hong
f7835dea2d
user32: Implement OpenInputDesktop.
2013-11-08 16:29:44 +01:00
Rico Schüller
2fa9b7ebb5
opengl32: Use opengl xml registry files.
2013-11-05 20:38:21 +01:00
Alexandre Julliard
74efeab238
gdi32: Trigger creation of the desktop window when the display driver is needed.
2013-10-29 12:51:26 +01:00
Alexandre Julliard
9675aa173a
gdi32: Allow user32 to specify the display driver to use.
2013-10-29 12:51:26 +01:00
Dmitry Timoshkov
3b429e88ff
server: Add support for pending write flag to the serial device.
2013-10-25 13:36:01 +02:00
Michael Stefaniuc
23b86eb44e
include: Replace the remaining CONSTs.
2013-09-27 10:34:09 +02:00
André Hentschel
128bfdf6da
include: Don't redefine _GNU_SOURCE.
2013-09-20 11:24:51 +02:00
Dmitry Timoshkov
f031c676c1
server: Add a serial event mask change counter.
2013-09-10 11:18:57 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Bruno Jesus
ec49a574de
server: Add a request to get socket information.
2013-09-02 19:51:16 +02:00
Henri Verbeet
43ecaf29c3
wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
2013-08-29 19:56:17 +02:00
Alexandre Julliard
93fbb12e65
server: Implement waiting on keyed events.
2013-08-28 11:03:38 +02:00
Henri Verbeet
b85c2a74bb
wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure.
2013-08-27 11:50:53 +02:00
Alexandre Julliard
947e337480
server: Make signal and wait a separate select operation.
2013-08-26 20:34:28 +02:00
Alexandre Julliard
042e0046d4
server: Make select on all handles a separate operation.
2013-08-26 20:32:52 +02:00
Alexandre Julliard
c2ab7a625e
server: Add a structure to pass the parameters of a select request.
2013-08-26 20:24:42 +02:00
Andrew Cook
cdfee68be1
ntdll: Implement NtQueryEvent.
2013-08-26 14:27:56 +02:00
Dmitry Timoshkov
0b4c9cb533
server: Store full-sized completion information on the server side.
2013-08-23 20:15:43 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Alexandre Julliard
dbf9d71ef8
server: Add support for keyed event objects.
2013-08-21 14:24:06 +02:00
Alexandre Julliard
3dc0474cfc
include: Android supports sigsetjmp now.
2013-07-30 14:43:34 +02:00
André Hentschel
bd5422406d
include: Check for getopt_long_only instead of getopt_long.
2013-06-17 13:34:40 +02:00
Henri Verbeet
4de77fa23f
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
91096dd7ad
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
2013-06-06 11:47:07 +02:00
Henri Verbeet
b23739316c
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
2013-06-05 17:31:39 +02:00
Henri Verbeet
9d4cbd6195
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
2013-06-05 17:31:39 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Henri Verbeet
2e7add90c0
wined3d: Get rid of the unused wined3d_strided_data structure.
2013-04-19 10:43:42 +02:00
Dmitry Timoshkov
b632f0966d
kernel32: Count precise amount of child process failures.
2013-04-18 11:54:28 +02:00
Dmitry Timoshkov
521cf664d3
kernel32: Add a test for threads state when a process is being terminated.
2013-04-12 11:49:14 +02:00
Alexandre Julliard
43ac582d7d
libport: Rename spawnvp to _spawnvp to avoid the deprecated name.
2013-04-09 15:26:10 +02:00
Alexandre Julliard
34ff565708
exception.h: Android doesn't have sigsetjmp.
2013-03-13 16:27:50 +01:00
André Hentschel
0effd926b6
server: Remove SPARC support.
2013-03-05 11:04:07 +01:00
Alessandro Pignotti
f53fa4f05b
strmbase: Remove code duplicated by every user of ISeekingPassThruImpl.
2013-03-05 09:50:02 +01:00
Jörg Höhle
5155e8011d
mmsystem: Use SEGPTR when the .spec says so.
2013-02-27 19:23:39 +01:00
Matteo Bruni
5e28b0c974
wined3d: Add RESZ support.
2013-02-19 10:39:47 +01:00
Alexandre Julliard
bc602c3060
server: Return the window paint flags in the get_visible_region request.
2013-02-11 17:14:17 +01:00
Stefan Dösinger
1a3f741643
wined3d: Remove draw_primitive_strided.
2013-01-25 11:30:33 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
André Hentschel
cf195437c6
include: Make sure interlocked_cmpxchg128 is defined on ARM64.
2013-01-21 12:50:58 +01:00
André Hentschel
0066f31ef7
include: Fix __int64 definition for ARM64.
2013-01-21 12:14:43 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
André Hentschel
d11e72f925
server: Add ARM64 support.
2013-01-16 12:49:20 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Damjan Jovanovic
7f767bb195
strmbase: Store and use the chosen IMemAllocator instead of getting it from the input pin.
2013-01-15 12:18:04 +01:00
Henri Verbeet
7595a58085
ddraw: Explicitly create a wined3d object without 3D capabilities when creating a normal wined3d object fails.
2013-01-14 11:01:53 +01:00
Alexandre Julliard
61768c0775
configure: Get rid of the check for getpagesize.
2013-01-09 12:23:02 +01:00
Alexandre Julliard
63a89f9be2
Update copyright info for 2013.
2013-01-02 13:35:54 +01:00
Stefan Dösinger
8cf55497cc
wined3d: Remove draw_*_primitive_up.
...
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
2012-12-19 12:53:28 +01:00
Alexandre Julliard
bbf3e8621a
gdi32: Remove from the GetTextExtentExPoint entry points parameters that can't be handled by the driver.
2012-12-18 19:26:25 +01:00
Amine Khaldi
9b4e92a6f1
include: Define LIST_ENTRY using the standard offsetof.
2012-12-11 15:48:59 +01:00
Amine Khaldi
d6617e1ec5
include: Define WINE_RB_ENTRY_VALUE using the standard offsetof.
2012-12-11 15:48:59 +01:00
Henri Verbeet
9fbd3bbed6
d3d10core: Implement d3d10_device_PSGetSamplers().
2012-12-10 11:25:49 +01:00
Henri Verbeet
4c4131cd78
d3d10core: Implement d3d10_device_PSSetSamplers().
2012-12-10 11:25:46 +01:00
Henri Verbeet
2c01e11eca
d3d10core: Implement d3d10_device_GSGetSamplers().
2012-12-07 10:35:51 +01:00
Henri Verbeet
047d607e07
d3d10core: Implement d3d10_device_GSSetSamplers().
2012-12-07 10:35:44 +01:00
Henri Verbeet
c98767a425
d3d10core: Implement d3d10_device_VSGetSamplers().
2012-12-06 12:55:59 +01:00
Henri Verbeet
e5805c316c
d3d10core: Implement d3d10_device_VSSetSamplers().
2012-12-06 12:55:50 +01:00
Henri Verbeet
6ac3c48384
d3d10core: Implement d3d10_device_PSGetConstantBuffers().
2012-12-05 12:44:07 +01:00
Henri Verbeet
b034f49183
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
2012-12-05 12:44:01 +01:00
Henri Verbeet
d906c94382
d3d10core: Implement d3d10_device_GSGetConstantBuffers().
2012-12-04 00:02:06 +01:00
Henri Verbeet
feda45279e
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
2012-12-04 00:02:00 +01:00
Henri Verbeet
027ef4ccdb
d3d10core: Implement d3d10_device_VSGetConstantBuffers().
2012-11-30 11:42:54 +01:00
Henri Verbeet
ae5e15319e
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
2012-11-30 11:42:48 +01:00
Henri Verbeet
7f62678c16
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-27 16:54:57 +01:00
Henri Verbeet
dc67be012f
d3d10core: Implement d3d10_device_SOGetTargets().
2012-11-23 14:40:36 +01:00
Henri Verbeet
5b781d709d
d3d10core: Implement d3d10_device_SOSetTargets().
2012-11-23 14:40:30 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
25c449247f
d3d10core: Implement d3d10_device_GSGetShader().
2012-11-14 11:27:44 +01:00
Henri Verbeet
9081f8afb1
d3d10core: Implement d3d10_device_GSSetShader().
2012-11-14 11:27:40 +01:00
Alexandre Julliard
a56c5b185e
opengl32: Don't substitute OpenGL types that are already defined in wgl.h.
2012-11-07 18:12:04 +01:00
Alexandre Julliard
70e536f46b
opengl32: Generate our own wgl.h header from the OpenGL registry data.
2012-11-07 18:11:52 +01:00
Alexandre Julliard
00628bb646
opengl32: Update to the current OpenGL spec.
2012-11-07 13:56:06 +01:00
Alexandre Julliard
6164d533a9
gdi32: Add a parameter to return anti-aliasing flags in the SelectFont driver entry point.
2012-11-02 16:41:21 +01:00
Alexandre Julliard
487c50c1e7
ntdll: Remove futimes implementation from libport, it's only needed in ntdll.
2012-10-30 18:08:11 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
Alexandre Julliard
4396a79ede
gdi32: Add a DC hook flag to reset the DC state.
2012-10-24 18:24:03 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Alexandre Julliard
5c1a752d61
gdi32: Export a function to retrieve the module handle of the graphics driver for a DC.
2012-10-22 15:16:00 +02:00
Alexandre Julliard
cc7bf355c5
user32: Add support for setting the window surface visible region.
2012-10-09 15:22:56 +02:00
Alexandre Julliard
a52ebb158e
server: Add a request to compute the clipping region of a window surface.
2012-10-09 15:22:27 +02:00
Alexandre Julliard
20768173ba
server: Add flags in the set_window_pos request to inform the server about the window surface.
2012-10-09 15:22:14 +02:00
Henri Verbeet
9d127a4d36
wined3d: wined3d_surface_set_palette() never fails.
2012-10-09 09:59:38 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
adddf10cd8
wined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04 14:09:55 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Alexandre Julliard
e41a482890
user32: Add a Wine-specific entry point to set the pixel format of a window.
2012-10-03 23:08:22 +02:00
Henri Verbeet
e55416a113
wined3d: wined3d_swapchain_set_window() never fails.
2012-10-03 11:19:41 +02:00
Henri Verbeet
50c61959eb
wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
2012-10-03 11:19:41 +02:00
Henri Verbeet
2ad5808996
wined3d: wined3d_device_get_creation_parameters() never fails.
2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698
wined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
c0f52fbf1c
wined3d: wined3d_device_set_software_vertex_processing() never fails.
2012-09-27 13:10:48 +02:00
Henri Verbeet
f9d494294a
wined3d: Just return the texture from wined3d_device_get_texture().
2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96
wined3d: wined3d_device_get_texture_stage_state() never fails.
2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009
wined3d: wined3d_device_set_texture_stage_state() never fails.
2012-09-26 14:40:33 +02:00
Henri Verbeet
fc711d4955
wined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-25 11:19:07 +02:00
Henri Verbeet
b97ec7ae0c
wined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed
wined3d: wined3d_device_set_vertex_declaration() never fails.
2012-09-21 10:53:06 +02:00
Henri Verbeet
de1ae1eb8a
wined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19 23:54:59 +02:00
Henri Verbeet
2de9fc640b
wined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19 23:54:56 +02:00
Henri Verbeet
62670c7ba5
wined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19 13:04:52 +02:00
Henri Verbeet
0d96be2c20
wined3d: wined3d_device_set_sampler_state() never fails.
2012-09-19 13:04:48 +02:00
Henri Verbeet
343974e2fd
wined3d: wined3d_device_get_material() never fails.
2012-09-18 10:18:51 +02:00
Henri Verbeet
2669feeb8c
wined3d: wined3d_device_set_material() never fails.
2012-09-18 10:18:42 +02:00
Henri Verbeet
90bd04c6b6
wined3d: wined3d_device_multiply_transform() never fails.
2012-09-14 15:43:20 +02:00
Henri Verbeet
b8feef8833
wined3d: wined3d_device_set_base_vertex_index() never fails.
2012-09-13 10:23:14 +02:00
Henri Verbeet
c6fcc0255c
user32: Add rawinput keyboard support.
2012-09-12 12:47:13 +02:00
Henri Verbeet
706ece827b
wined3d: wined3d_device_get_transform() never fails.
2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
Henri Verbeet
faaf3d388e
user32: Add rawinput mouse support.
2012-09-11 18:06:34 +02:00
Henri Verbeet
d601a0dede
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
Henri Verbeet
75cec973d5
wined3d: wined3d_device_set_render_state() never fails.
2012-09-11 18:03:53 +02:00
Henri Verbeet
5befb959dd
user32: Implement RegisterRawInputDevices().
2012-09-10 11:44:19 +02:00
Henri Verbeet
3569b6ccd2
wined3d: wined3d_device_get_viewport() never fails.
2012-09-10 11:40:19 +02:00
Henri Verbeet
64aae8cf02
wined3d: wined3d_device_set_viewport() never fails.
2012-09-10 11:40:14 +02:00
Alexandre Julliard
05c32b9b89
gdi32: Move the SwapBuffers entry point to the OpenGL driver.
2012-09-10 11:38:28 +02:00
Alexandre Julliard
9713a54b33
opengl32: Update the extension list.
2012-09-10 11:38:27 +02:00
Henri Verbeet
c8f4ca315e
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
2012-09-06 15:45:32 +02:00
Henri Verbeet
a3e28f6ce5
wined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06 15:45:32 +02:00
Alexandre Julliard
27b0b88a0b
gdi32: Add a graphics driver to render windows contents through the DIB engine.
2012-09-06 12:24:25 +02:00
Alexandre Julliard
01c9c1cbc2
gdi32: Let user32 specify the device rectangle when setting the visible region.
2012-09-05 21:56:56 +02:00
Henri Verbeet
8fd7d3a2b3
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
2012-09-05 11:48:04 +02:00
Henri Verbeet
66ec8a5cfb
wined3d: Get rid of wined3d_device_get_wined3d().
2012-09-04 15:05:22 +02:00
Matteo Bruni
152a09ce75
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-08-15 12:15:42 +02:00
Alexandre Julliard
96e80c2623
gdi32: Move DescribePixelFormat and SetPixelFormat to the WGL driver.
2012-07-30 22:12:13 +02:00
Alexandre Julliard
5f157e18e2
opengl32: Store the context current DCs on the opengl32 side.
2012-07-25 16:11:05 +02:00
Alexandre Julliard
6a3aa4eb49
opengl32: Use proper handles for PBuffers instead of raw pointers.
2012-07-20 12:36:41 +02:00
Alexandre Julliard
1b9455e65d
opengl32: Add supported wgl extension functions to the OpenGL function table.
2012-07-20 00:40:42 +02:00
Alexandre Julliard
4c0779006e
opengl32: Move the wgl functions to the main OpenGL function table.
2012-07-19 22:50:37 +02:00
Alexandre Julliard
782e96b910
opengl32: Declare input pointers as const in function prototypes.
2012-07-19 22:17:14 +02:00
Henri Verbeet
2bfc5214be
ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
2012-07-19 15:43:11 +02:00
Alexandre Julliard
bddea5b5f5
opengl32: Generate a header file containing function tables for all OpenGL functions.
2012-07-18 17:09:25 +02:00
Henri Verbeet
2b4c72b13b
d3d10core: Always create a wined3d texture for d3d10core textures.
2012-07-12 11:45:21 -05:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
2012-07-10 10:39:34 -05:00
Henri Verbeet
73eceafb17
d3d9: Implement d3d9_device_ResetEx().
2012-07-09 15:04:18 -04:00
Henri Verbeet
e97dc9f33d
d3d9: Implement d3d9_EnumAdapterModesEx().
2012-07-02 19:17:59 +02:00
Alexandre Julliard
39819d1e8b
winex11: Replace wgl.h by the official wglext.h from the OpenGL registry.
2012-07-02 19:17:41 +02:00
Alexandre Julliard
19fcc230d0
winex11: Move GLX definitions out of wgl.h.
2012-07-02 13:21:54 +02:00
Alexandre Julliard
83be88953b
opengl32: Make the WGL driver context-specific.
2012-06-29 20:41:36 +02:00
Alexandre Julliard
d89f7f2563
opengl32: Move checks of the context thread id to opengl32.
2012-06-29 20:41:35 +02:00
Alexandre Julliard
0045ec9dfb
opengl32: Use proper handles for GL contexts and pass a context pointer to the WGL driver functions.
2012-06-29 20:41:34 +02:00
Henri Verbeet
8d4e3d0d58
d3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29 10:14:29 +02:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Alexandre Julliard
6a9dcd51a2
gdi32: Remove the remaining OpenGL entry points from the DC driver.
2012-06-28 18:52:23 +02:00
Alexandre Julliard
edfc7f0de0
opengl32: Move wglGetProcAddress to the WGL driver.
2012-06-28 16:14:55 +02:00
Alexandre Julliard
8a13afedd6
opengl32: Move GetPixelFormat to the WGL driver.
2012-06-28 15:53:14 +02:00
Alexandre Julliard
bbdf77a311
opengl32: Move wglCreateContext to the WGL driver.
2012-06-28 15:47:31 +02:00
Alexandre Julliard
3bcb8057a1
opengl32: Move wglCreateContextAttribsARB to the WGL driver.
2012-06-28 15:07:44 +02:00
Alexandre Julliard
47fe838b15
opengl32: Move wglMakeContextCurrentARB to the WGL driver.
2012-06-28 14:49:49 +02:00
Alexandre Julliard
7a031d9b92
opengl32: Add the concept of a WGL driver.
2012-06-28 14:37:31 +02:00