wined3d: wined3d_swapchain_set_window() never fails.
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@ -130,18 +130,16 @@ void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapch
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return swapchain->parent;
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}
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HRESULT CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
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void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window)
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{
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if (!window)
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window = swapchain->device_window;
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if (window == swapchain->win_handle)
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return WINED3D_OK;
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return;
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TRACE("Setting swapchain %p window from %p to %p.\n",
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swapchain, swapchain->win_handle, window);
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swapchain->win_handle = window;
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
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@ -2379,7 +2379,7 @@ HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
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const RGNDATA *dirty_region, DWORD flags);
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HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
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DWORD flags, const struct wined3d_gamma_ramp *ramp);
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HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
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void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
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HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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UINT layer, const struct wined3d_box *dirty_region);
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