wined3d: Remove wined3d_volume_set/get_priority.
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086545cdd3
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@ -553,16 +553,6 @@ void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume)
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return volume->resource.parent;
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}
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DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
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{
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return resource_set_priority(&volume->resource, priority);
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}
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DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume)
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{
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return resource_get_priority(&volume->resource);
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}
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void CDECL wined3d_volume_preload(struct wined3d_volume *volume)
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{
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FIXME("volume %p stub!\n", volume);
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@ -268,10 +268,8 @@
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@ cdecl wined3d_volume_decref(ptr)
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@ cdecl wined3d_volume_from_resource(ptr)
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@ cdecl wined3d_volume_get_parent(ptr)
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@ cdecl wined3d_volume_get_priority(ptr)
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@ cdecl wined3d_volume_get_resource(ptr)
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@ cdecl wined3d_volume_incref(ptr)
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@ cdecl wined3d_volume_map(ptr ptr ptr long)
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@ cdecl wined3d_volume_preload(ptr)
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@ cdecl wined3d_volume_set_priority(ptr long)
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@ cdecl wined3d_volume_unmap(ptr)
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@ -2486,13 +2486,11 @@ ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaratio
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ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
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struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
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void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
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DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
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struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
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ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
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HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
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void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
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DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
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HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
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#endif /* __WINE_WINED3D_H */
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