wined3d: Remove wined3d_surface_set/get_priority.
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8b367c7909
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2abecc46c6
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@ -2247,7 +2247,7 @@ static HRESULT WINAPI ddraw_surface7_SetPriority(IDirectDrawSurface7 *iface, DWO
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}
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else
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{
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wined3d_surface_set_priority(surface->wined3d_surface, priority);
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wined3d_texture_set_priority(surface->wined3d_texture, priority);
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hr = DD_OK;
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}
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wined3d_mutex_unlock();
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@ -2276,7 +2276,7 @@ static HRESULT WINAPI ddraw_surface7_GetPriority(IDirectDrawSurface7 *iface, DWO
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}
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else
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{
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*priority = wined3d_surface_get_priority(surface->wined3d_surface);
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*priority = wined3d_texture_get_priority(surface->wined3d_texture);
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hr = DD_OK;
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}
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wined3d_mutex_unlock();
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@ -2205,16 +2205,6 @@ ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface)
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return refcount;
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}
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DWORD CDECL wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD priority)
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{
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return resource_set_priority(&surface->resource, priority);
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}
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DWORD CDECL wined3d_surface_get_priority(const struct wined3d_surface *surface)
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{
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return resource_get_priority(&surface->resource);
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}
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void CDECL wined3d_surface_preload(struct wined3d_surface *surface)
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{
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TRACE("surface %p.\n", surface);
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@ -210,7 +210,6 @@
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@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
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@ cdecl wined3d_surface_get_parent(ptr)
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@ cdecl wined3d_surface_get_pitch(ptr)
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@ cdecl wined3d_surface_get_priority(ptr)
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@ cdecl wined3d_surface_get_render_target_data(ptr ptr)
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@ cdecl wined3d_surface_get_resource(ptr)
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@ cdecl wined3d_surface_getdc(ptr ptr)
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@ -221,7 +220,6 @@
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@ cdecl wined3d_surface_releasedc(ptr ptr)
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@ cdecl wined3d_surface_restore(ptr)
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@ cdecl wined3d_surface_set_overlay_position(ptr long long)
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@ cdecl wined3d_surface_set_priority(ptr long)
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@ cdecl wined3d_surface_unmap(ptr)
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@ cdecl wined3d_surface_update_desc(ptr long long long long long ptr long)
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@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
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@ -2401,7 +2401,6 @@ HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *su
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HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
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void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
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DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
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DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
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struct wined3d_surface *render_target);
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struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
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@ -2414,7 +2413,6 @@ void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
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HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
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DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
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HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
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HRESULT __cdecl wined3d_surface_update_desc(struct wined3d_surface *surface,
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UINT width, UINT height, enum wined3d_format_id format_id,
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