wined3d: wined3d_device_set_base_vertex_index() never fails.

This commit is contained in:
Henri Verbeet 2012-09-13 09:18:16 +02:00 committed by Alexandre Julliard
parent 9235336894
commit b8feef8833
2 changed files with 2 additions and 16 deletions

View File

@ -2260,25 +2260,11 @@ struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined
return device->stateBlock->state.index_buffer;
}
/* Method to offer d3d9 a simple way to set the base vertex index without messing with the index buffer */
HRESULT CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index)
void CDECL wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index)
{
TRACE("device %p, base_index %d.\n", device, base_index);
if (device->updateStateBlock->state.base_vertex_index == base_index)
{
TRACE("Application is setting the old value over, nothing to do\n");
return WINED3D_OK;
}
device->updateStateBlock->state.base_vertex_index = base_index;
if (device->isRecordingState)
{
TRACE("Recording... not performing anything\n");
return WINED3D_OK;
}
return WINED3D_OK;
}
INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *device)

View File

@ -2189,7 +2189,7 @@ HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
wined3d_device_reset_cb callback);
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
UINT plane_idx, const struct wined3d_vec4 *plane);
HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,