Commit Graph

1296 Commits

Author SHA1 Message Date
Matteo Bruni 1569698d9e d3dx9: Use an alpha-capable format when creating textures with a color key. 2014-11-11 14:21:07 +09:00
Matteo Bruni fb9c01f1dc d3dx9: Handle GUID_WICPixelFormat8bppGray format. 2014-11-11 14:21:00 +09:00
Matteo Bruni 5aeb834dd4 d3dx9: Allow implicit conversions in D3DXCreateTextureFromFileInMemoryEx.
They should be generally supported by the existing code.
Specific missing format conversions are caught and reported by
D3DXLoadSurfaceFromMemory(), which is called directly or indirectly
from here.
2014-08-27 19:24:41 +02:00
Matteo Bruni 807c01727c d3dx9: Avoid reading outside of the allocated surface memory (Valgrind). 2014-08-27 19:23:06 +02:00
Matteo Bruni 78e02675ab d3dx9: Correctly handle out of memory conditions while reallocating children array. 2014-08-26 18:48:42 +02:00
Matteo Bruni bd4fcdbde5 d3dx9: Remove stray hunk. 2014-08-26 16:44:58 +02:00
Matteo Bruni 7c2c242b2e d3dx9: Release child mesh objects (Valgrind). 2014-08-26 16:44:54 +02:00
Matteo Bruni c87901d3f8 d3dx9/tests: Create the asm shader test files under the temporary files directory. 2014-08-25 22:03:28 +02:00
Matteo Bruni bc8d913199 d3dx9/tests: Add a test for an include path containing '/'. 2014-08-25 22:03:06 +02:00
Matteo Bruni ec364eaa4f d3dx9: Account for include paths mixing '/' and '\'.
Include pathnames are passed unchanged to ID3DInclude objects so e.g.
if a file is included as "path/file.h" the full pathname will have
mixed slashes.
2014-08-25 22:02:41 +02:00
Matteo Bruni 770eaec561 d3dx9: Properly evaluate fallbacks for luminance texture formats in D3DXCheckTextureRequirements. 2014-08-25 22:02:21 +02:00
Marcus Meissner 20ef8d2991 d3dx9_36: Fixed typo in HeapAlloc return checking (Coverity). 2014-07-22 12:08:07 +02:00
Thomas Faber 5bd5c89596 d3dx9_36: Do not omit mandatory argument to WriteFile. 2014-07-14 17:22:38 +02:00
Gediminas Jakutis fe802d92bb d3dx9: Implement D3DXCreateTorus() + tests. 2014-07-10 12:40:34 +02:00
Gediminas Jakutis dc115a2c91 d3dx9: Add adjacency generation for D3DXCreateSphere(). 2014-07-03 11:41:48 +02:00
Frédéric Delanoy 95ae71f3ab Assorted spelling/grammar fixes. 2014-07-01 13:09:13 +02:00
Matteo Bruni d64ec66b41 d3dx9: Correctly set parent_data for direct includes from the main file. 2014-06-26 20:02:13 +02:00
Nikolay Sivov 9475dc58d1 d3dx9: Trace out parameters as pointers (Valgrind). 2014-06-16 09:30:33 +02:00
Matteo Bruni c1bf61e56c d3dx9/tests: Take MaxVolumeExtent into account in some tests. 2014-05-01 20:36:40 +02:00
Matteo Bruni 2a8dae52aa d3dx9/tests: Fix expected values when mipmaps on cube maps are not supported. 2014-05-01 20:36:37 +02:00
Matteo Bruni 8ca7617d4d d3dx9/tests: Don't fail a test if volume textures are not supported. 2014-05-01 20:36:34 +02:00
Matteo Bruni 96e9a70661 d3dx9/tests: Release the device when skipping some tests. 2014-05-01 20:36:31 +02:00
Frédéric Delanoy 2e5cb7aac8 Assorted spelling/grammar fixes. 2014-04-30 18:34:20 +02:00
Matteo Bruni b3c5d2ccda d3dx9: Skip the AddRef/Release calls if the new texture is the same as the old one. 2014-04-17 19:06:08 +02:00
Matteo Bruni 96b0b91752 d3dx9: Copy the entire vector at once if there is no need of type conversions. 2014-04-17 13:53:06 +02:00
Stefan Dösinger ed3b1037f9 d3dx9_36/tests: Initialize some test values. 2014-04-01 20:58:01 +02:00
Matteo Bruni 5cfca92c53 d3dx9: Copy the entire matrix at once if there is no need of type conversions. 2014-03-18 11:39:40 +01:00
Matteo Bruni 1e2fbcc99b d3dx9: Split out set_matrix_transpose from set_matrix. 2014-03-18 11:39:37 +01:00
Matteo Bruni babf0dca03 d3dx9: Parse "usage 2" effect resources. 2014-03-18 11:39:34 +01:00
Matteo Bruni 0e0b613192 d3dx9: Store pointers to referenced parameters for "usage 1" resources. 2014-03-18 11:39:31 +01:00
Matteo Bruni aef52a1d13 d3dx9: Create shaders and strings. 2014-03-18 11:39:26 +01:00
Matteo Bruni 7617951dfd d3dx9: Correctly handle empty parameter data. 2014-03-13 20:22:19 +01:00
Matteo Bruni 9295ee0c0b d3dx9/tests: Mark a test todo_wine when DXTn textures aren't supported by the GL driver. 2014-03-13 20:22:18 +01:00
Matteo Bruni d6a919af89 d3dx9/tests: Skip a test if DXTn texture formats are not supported. 2014-03-13 20:22:17 +01:00
Matteo Bruni d96d0af83d d3dx9/tests: Skip some volume tests if loading the texture fails. 2014-03-13 20:22:16 +01:00
Matteo Bruni db4bf1e1d4 d3dx9: Fix a WARN. 2014-03-13 20:22:14 +01:00
Rico Schüller 9809a3670c d3dx9/tests: Check if D3DFMT_X1R5G5B5 is supported. 2014-03-11 19:39:27 +01:00
Henri Verbeet c91c8ca92d d3dx9: Use a 1x1x1 unit box in D3DXCreateBox(). 2014-03-07 11:34:00 +01:00
Matteo Bruni 83c3f8c9ed d3dx9: Free string data. 2014-03-05 19:18:20 +01:00
Matteo Bruni 596557a57a d3dx9: Support skipping mip levels in D3DXCreateTextureFromFileInMemoryEx. 2014-03-05 19:18:17 +01:00
Matteo Bruni 7788161c91 d3dx9: Introduce a handle table for parameters to make lookup faster. 2014-03-05 19:18:11 +01:00
Matteo Bruni db8e1df742 d3dx9: Fix an error trace. 2014-03-05 19:17:12 +01:00
Matteo Bruni e32672f2d7 d3dx9/tests: Replace a test giving inconsistent results on Windows. 2014-03-03 17:53:55 +01:00
Matteo Bruni df3c573f63 d3dx9: Allow loading DDS volume textures into 2D textures. 2014-03-03 17:53:53 +01:00
Matteo Bruni 9008971bde d3dx9: Improve a number of WARN messages. 2014-03-03 17:53:50 +01:00
Matteo Bruni 8b5cd9edbc d3dx9: Always use type->Rows as D3DXPC_MATRIX_ROWS parameters size. 2014-03-03 17:53:37 +01:00
Matteo Bruni c6fefc20a6 d3dx9: Turn D3DXCreateEffectEx FIXME into a TRACE, improve it a bit. 2014-03-03 17:53:34 +01:00
Gediminas Jakutis 6749bdf66b d3dx9/tests: Add a mesh test for D3DXCreateBox(). 2014-03-03 17:46:44 +01:00
Gediminas Jakutis cc3ec2da1a d3dx9: Implement D3DXCreateBox(). 2014-03-03 17:46:42 +01:00
Matteo Bruni 8226a187d6 d3dx9: Don't call CoUninitialize if CoInitializeEx failed. 2014-02-25 14:18:07 -06:00
Matteo Bruni 244100f01c d3dx9: Remove Begin/End stub fixmes. 2014-02-25 14:17:59 -06:00
Matteo Bruni 49604ca1b7 d3dx9: Kill a noisy TRACE. 2014-02-25 14:17:51 -06:00
Matteo Bruni 62288d02be d3dx9: Call D3DCompile() for ASCII effects. 2014-02-25 14:17:45 -06:00
Matteo Bruni b86b3dfa40 d3dx9: Calling CommitChanges with no active pass silently returns. 2014-02-25 14:17:35 -06:00
Matteo Bruni 772d660e28 d3dx9/tests: Use a valid version tag for the "empty" shader. 2014-02-20 13:25:31 +01:00
Matteo Bruni b74fc45b81 d3dx9/tests: Add a test for constant tables in FX20 shaders. 2014-02-20 13:25:30 +01:00
Matteo Bruni fa8a0dc7f6 d3dx9: Allow loading float "FOURCC" DDS files. 2014-02-20 13:25:29 +01:00
Matteo Bruni 596bb77862 d3dx9: Add some more float pixel formats. 2014-02-20 13:25:28 +01:00
Matteo Bruni e5d9be5eaf d3dx9/tests: Create A8L8 and DXTn textures instead of plain surfaces.
Creating them as plain surfaces fails on my Nvidia Win7 system.
2014-02-20 13:25:28 +01:00
Matteo Bruni 950c40b117 d3dx9: Handle pixel formats larger than 32 bits in surface loading / filtering functions. 2014-02-17 20:16:24 +01:00
Matteo Bruni 73e4f6200e d3dx9: Add missing trace to D3DXLoadVolumeFromFileInMemory. 2014-02-17 20:16:23 +01:00
Matteo Bruni ac5664c879 d3dx9: Trace DDS pixel format. 2014-02-17 20:16:22 +01:00
Matteo Bruni 190877422e d3dx9: Enforce minimum texture dimensions for block-based pixel formats. 2014-02-17 20:16:21 +01:00
Matteo Bruni dda9da793f d3dx9: Add some TRACEs and FIXMEs to D3DXCreateTextureFromFileInMemoryEx. 2014-02-17 20:16:20 +01:00
Frédéric Delanoy e4a0da373c d3dx9_36/tests: Use common wine_dbgstr_guid implementation from test.h. 2014-01-28 11:44:34 +01:00
André Hentschel 28b9e1b947 d3dx9_36/tests: Avoid preprocessor checks to ensure it compiles. 2014-01-27 17:39:47 +01:00
Stefan Dösinger f85f733c79 d3dx9_36/tests: Use a window with a non-zero size. 2014-01-16 21:04:19 +01:00
Stefan Dösinger 6bd6193cb1 d3dx9_36: Make emsquare an unsigned int in create_outline. 2014-01-13 18:41:51 +01:00
Francois Gouget d3cf4ff569 d3dx9_36/tests: Fix compilation on systems that don't have NAN (Solaris). 2014-01-10 17:59:53 +01:00
Andrey Gusev 4ec773a099 d3dx9_xx: Correct filename string. 2014-01-07 10:43:33 +01:00
Stefan Dösinger b054fe94ee d3dx9_36: Cast UINTs to FLOATs in d3dx9_line_Begin. 2014-01-06 20:46:56 +01:00
Stefan Dösinger b87e167fa3 d3dx9_36: Make the order parameter of weightedcapintegrale an UINT. 2014-01-06 20:46:50 +01:00
Stefan Dösinger 86e88f51b8 d3dx9_36: Improve error handling in remap_faces_for_attrsort. 2014-01-06 20:46:48 +01:00
Stefan Dösinger 303a5f05f7 d3dx9_36: Don't make the input parameter to remap_faces_for_attrsort const. 2014-01-06 20:46:47 +01:00
Stefan Dösinger e1a845c213 d3dx9_36: Cast D3DPARAMETER_TYPE * to DWORD *. 2014-01-06 20:46:45 +01:00
André Hentschel 87c7c961f2 Assorted spelling fixes. 2014-01-06 17:33:24 +01:00
Stefan Dösinger 95317c33a9 d3dx9_36/tests: Use NAN. 2014-01-02 17:29:38 +01:00
Stefan Dösinger 9e3ef4abc6 d3dx9_36/tests: Fix calling convention specification.
Msvc wants __stdcall after the type, otherwise it generates an error.
2014-01-02 17:29:16 +01:00
Stefan Dösinger aa2baf8c58 d3dx9_36: Add explicit casts in type conversion functions. 2014-01-02 17:29:06 +01:00
Stefan Dösinger 6bc4ebd516 d3dx9_36: Floatify some constants. 2014-01-02 17:28:47 +01:00
Stefan Dösinger f06fc7f858 d3dx9_36: Use float math functions. 2014-01-02 17:28:24 +01:00
Alexandre Julliard 99ef0d6ff0 makefiles: Get rid of the MAKE_TEST_RULES variable. 2014-01-02 12:13:16 +01:00
Alexandre Julliard 5e7416e5c8 makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
Stefan Dösinger 4734771f28 d3dx9_36: Make NUM_ELEM a define. 2014-01-01 20:45:29 +01:00
Stefan Dösinger dcb101666b d3dx9_36: Use SIZE_T for some iterators. 2014-01-01 20:45:28 +01:00
Stefan Dösinger ebfdcc9c9a d3dx9_36/tests: Use D3DX_PI instead of M_PI. 2014-01-01 20:45:27 +01:00
Stefan Dösinger f6c90ec59f d3dx9_36: Use D3DX_PI instead of M_PI. 2014-01-01 20:45:26 +01:00
Andrey Gusev 9970e29589 d3dx9_36: Add one more missing f suffix. 2013-12-20 17:09:12 +01:00
Stefan Dösinger af3a59cbd0 d3dx9_36: Add missing f suffixes. 2013-12-19 17:30:30 +01:00
Frédéric Delanoy 57d7f74d34 Assorted spelling fixes. 2013-11-21 19:44:46 +01:00
Rico Schüller c1a0fbd146 d3dx9/tests: Fix variable names. 2013-11-11 17:06:46 +01:00
Henri Verbeet 3e5dd54971 d3dx9/tests: Use explicit A calls. 2013-10-31 09:58:44 +01:00
Rico Schüller bc1d6e5098 d3dx9: Don't allocate the state parameter. 2013-10-07 14:44:35 +02:00
Michael Stefaniuc 0e681027a2 tests: Compile the tests by default with -D__WINESRC__. 2013-10-02 11:04:02 +02:00
Rico Schüller e615c67bc7 d3dx9: Handle FX/TX blobs in D3DXFindShaderComment(). 2013-09-30 20:35:03 +02:00
Henri Verbeet c174a993b0 d3dx9: Get rid of the SPRITE typedef. 2013-09-30 20:34:52 +02:00
Henri Verbeet be2e845cb3 d3dx9: Get rid of the SPRITEVERTEX typedef. 2013-09-27 10:33:45 +02:00
Henri Verbeet be1dbc0dbb d3dx9: Get rid of the ID3DXFileDataImpl typedef. 2013-09-27 10:33:44 +02:00
Henri Verbeet 38871d842f d3dx9: Get rid of the ID3DXFileEnumObjectImpl typedef. 2013-09-26 10:45:56 +02:00
Henri Verbeet 177aa5c26f d3dx9: Get rid of the ID3DXFileImpl typedef. 2013-09-26 10:45:54 +02:00
Rico Schüller f7ba8e1472 d3dx9: Use struct d3dx_object for objects. 2013-09-25 13:33:25 +02:00
Henri Verbeet 0f965d16f0 d3dx9: Get rid of the ID3DXSpriteImpl typedef. 2013-09-25 11:49:16 +02:00
Henri Verbeet 0a993f14b4 d3dx9: Get rid of the ID3DXSkinInfoImpl typedef. 2013-09-25 11:49:14 +02:00
Henri Verbeet 778b644fc6 d3dx9: Get rid of the ID3DXMeshImpl typedef. 2013-09-24 12:57:31 +02:00
Henri Verbeet ffc66f471c d3dx9: Get rid of the ID3DXLineImpl typedef. 2013-09-24 12:57:29 +02:00
Henri Verbeet 49a3dbc453 d3dx9: Avoid CONST. 2013-09-20 11:27:49 +02:00
Rico Schüller 196766cb77 d3dx9/tests: Add matrix column register count clamp test. 2013-09-19 09:30:56 +02:00
Rico Schüller ae95176c0d d3dx9: Clamp register count for D3DXPC_MATRIX_COLUMNS. 2013-09-19 09:30:54 +02:00
Stefan Dösinger 7aa17eaa5c d3dx9_36/tests: Create*TextureFromFileInMemory doesn't fail.
If the format is unsupported it picks a replacement format. Our d3dx9
cannot handle d3dx9 decompression yet, so mark the tests todo_wine in
this case.
2013-09-17 16:22:29 +02:00
Henri Verbeet 871967d0fb d3dx9: Avoid LPVOID. 2013-09-04 11:37:06 +02:00
Matteo Bruni 686f0a62df d3dx9/tests: Add some more tests for D3DX[Assemble|Preprocess]ShaderFromFile. 2013-09-03 16:58:39 +02:00
Matteo Bruni 613d27ebeb d3dx9: Use the ID3DXInclude object to open the initial file in D3DX[Assemble|Compile|Preprocess]ShaderFromFile. 2013-09-03 16:58:37 +02:00
Matteo Bruni 1f6173a69f d3dx9: Add / improve traces in some shader-related functions. 2013-09-03 16:58:34 +02:00
Henri Verbeet 76e35a2939 d3dx9: Avoid LPCVOID. 2013-09-03 16:58:18 +02:00
Henri Verbeet 77ee90b59f d3dx9: Avoid LPSTR. 2013-09-03 16:58:17 +02:00
Henri Verbeet 75511e351c d3dx9: Avoid LPCSTR. 2013-09-02 18:02:48 +02:00
Henri Verbeet 2a24b11af5 d3dx9: Avoid LPWSTR. 2013-09-02 18:02:46 +02:00
Henri Verbeet 82710124e3 d3dx9: Avoid LPCWSTR. 2013-08-30 11:19:05 +02:00
Henri Verbeet 7175367ad5 d3dx9: Avoid some needless casts. 2013-08-30 11:18:57 +02:00
Henri Verbeet d35c67becd d3dx9: Simplify D3DXCreateTextureFromResourceExW(). 2013-08-29 19:56:17 +02:00
Henri Verbeet 4b56eae0f1 d3dx9: Simplify D3DXCreateTextureFromResourceExA(). 2013-08-29 19:56:17 +02:00
Henri Verbeet 9595dd873e d3dx9: Simplify D3DXLoadSurfaceFromResourceW(). 2013-08-28 11:17:09 +02:00
Henri Verbeet d16402b10c d3dx9: Simplify D3DXLoadSurfaceFromResourceA(). 2013-08-28 11:17:09 +02:00
Henri Verbeet 4c850f0e79 d3dx9: Simplify D3DXGetImageInfoFromResourceW(). 2013-08-27 11:50:53 +02:00
Henri Verbeet aaff163ae0 d3dx9: Simplify D3DXGetImageInfoFromResourceA(). 2013-08-27 11:50:53 +02:00
Stefan Dösinger 421b7a17ad wined3d: Enforce volume mapping restrictions. 2013-08-26 19:01:23 +02:00
Henri Verbeet 34c7024790 d3dx9: Simplify D3DXCreateEffectCompilerFromResourceW(). 2013-08-26 10:50:51 +02:00
Henri Verbeet 1be05ff731 d3dx9: Simplify D3DXCreateEffectCompilerFromResourceA(). 2013-08-26 10:50:49 +02:00
Henri Verbeet 37d67eb629 d3dx9: Simplify D3DXCreateEffectFromResourceExW(). 2013-08-23 10:41:40 +02:00
Henri Verbeet f60b28138e d3dx9: Simplify D3DXCreateEffectFromResourceExA(). 2013-08-23 10:41:38 +02:00
Henri Verbeet 6ea59b9157 d3dx9: Get rid of the ID3DXMatrixStack_Vtbl forward declaration. 2013-08-22 10:26:53 +02:00
Henri Verbeet c2eabf9e68 d3dx9: Get rid of some unused vtbl forward declarations. 2013-08-22 10:26:51 +02:00
Henri Verbeet 1cb70eb07a d3dx9: ID3DXBaseEffectImpl doesn't need to be a COM implementation. 2013-08-21 12:13:56 +02:00
Henri Verbeet 3b4b61f03a d3dx9: Avoid LPD3DXMATRIX. 2013-08-21 12:13:56 +02:00
Rico Schüller e5a9dcf945 d3dx9: Introduce a helper function for the annotations. 2013-08-16 11:55:24 +02:00
Rico Schüller b9b6b0585f d3dx9/tests: Test all registers set by the constant table. 2013-08-02 11:38:51 +02:00
Rico Schüller fab44cbbfb d3dx9: Use d3dx_parameter instead of D3DXHANDLE. 2013-08-02 11:38:35 +02:00
Rico Schüller d3b4dc92d9 d3dx9: Warn when submitting invalid flags to ID3DXEffect::Begin(). 2013-08-02 11:37:25 +02:00
Rico Schüller 3ff2255a83 d3dx9: Track ID3DXEffect::Begin/End(). 2013-08-02 11:37:18 +02:00
Rico Schüller a6d3883211 d3dx9/tests: Add ID3DXConstantTable big vector test. 2013-07-29 15:01:42 +02:00
Rico Schüller faf7dd3131 d3dx9/tests: Add ID3DXConstantTable RegisterCount test for D3DXRS_INT4. 2013-07-29 15:01:40 +02:00
Rico Schüller 4dc11cc3aa d3dx9/tests: Add ID3DXConstantTable::SetDefaults() test. 2013-07-29 15:01:36 +02:00
Rico Schüller 1099bb5e76 d3dx9: Improve ID3DXConstantTable::SetDefaults(). 2013-07-29 15:01:31 +02:00
Rico Schüller c76f6085b2 d3dx9/tests: Add ID3DXConstantTable struct struct test. 2013-07-29 15:01:25 +02:00
Christian Costa a8728893b7 d3dx9_36: Release shader if getting constant table fails in D3DXCompileShader. 2013-07-29 14:11:08 +02:00
Rico Schüller b196d0ccdc d3dx9/tests: Add ID3DXConstantTable struct array test. 2013-07-27 11:49:27 -05:00
Rico Schüller cf5a2b6417 d3dx9/tests: Add ID3DXConstantTable struct test. 2013-07-27 11:49:16 -05:00
Rico Schüller bdec3f951b d3dx9: Add support for structs to ID3DXConstantTable. 2013-07-27 11:49:07 -05:00
Rico Schüller 6705073016 d3dx9/tests: Add ID3DXConstantTable matrix row array test. 2013-07-27 11:48:59 -05:00
Rico Schüller 4e925d7d31 d3dx9/tests: Add ID3DXConstantTable matrix row test. 2013-07-27 11:48:48 -05:00
Rico Schüller cb47245585 d3dx9: Use d3dx_pass instead of D3DXHANDLE. 2013-07-27 11:46:38 -05:00
Rico Schüller 695921564b d3dx9: Use d3dx_technique instead of D3DXHANDLE. 2013-07-27 11:46:35 -05:00
Rico Schüller 55a4be12f8 d3dx9: Fix initialization of D3DXPC_OBJECTs. 2013-07-27 11:46:29 -05:00
Rico Schüller b7702177bc d3dx9/tests: Add ID3DXConstantTable matrix column array test. 2013-07-24 11:10:58 -05:00
Rico Schüller 2bfd3e9867 d3dx9/tests: Add ID3DXConstantTable matrix column test. 2013-07-24 11:10:51 -05:00
Rico Schüller 787707025f d3dx9/tests: Add ID3DXConstantTable vector array test. 2013-07-24 11:10:44 -05:00
Rico Schüller 89ecbde31d d3dx9/tests: Add ID3DXConstantTable vector test. 2013-07-24 11:10:38 -05:00
Rico Schüller 833c0ce18d d3dx9/tests: Add ID3DXConstantTable scalar array test. 2013-07-24 11:10:32 -05:00
Rico Schüller 0a2085f502 d3dx9/tests: Add ID3DXConstantTable scalar test. 2013-07-22 17:17:29 +02:00
Rico Schüller 8231c8ef50 d3dx9: Improve ID3DXConstantTable::Set*(). 2013-07-22 17:17:15 +02:00
Rico Schüller 918abfef6a d3dx9: Merge get/is_valid_constant(). 2013-07-22 17:16:28 +02:00
Rico Schüller e6e09eb465 d3dx9: Improve shader constant table parsing. 2013-07-22 17:16:22 +02:00
Christian Costa 61bf3d45dc d3dx9_36: Show object number in traces. 2013-07-22 17:16:03 +02:00
Christian Costa a119f2666a d3dx9_36: Add trace to D3DAssembleShader and D3DCompileShader. 2013-07-22 17:16:03 +02:00
Christian Costa 582945faac d3dx9_36: Display bpp in decimal in traces. 2013-07-22 17:16:03 +02:00
Christian Costa c6106428f6 d3dxof: Add support for case sensitive legacy type indexColor. 2013-06-24 11:57:52 +02:00
Rico Schüller ee66470477 d3dx9: Apply rotationcenter only when a rotation is done. 2013-06-17 19:30:38 +02:00
Christian Costa fcb72f399d d3dx9_36: Set compilation_errors to NULL when no error encountered + tests. 2013-06-13 17:14:06 +02:00
Christian Costa 66414c46c9 d3dxof/tests: Add test for case sensitive 'indexColor' type. 2013-06-12 12:12:10 +02:00
Nozomi Kodama b3dff5b354 d3dx9: Fix the case output = input in D3DXVec3Cross. 2013-06-10 14:24:47 +02:00
Christian Costa cfe08e719b d3dx9_36: Simplify code + fix typo. 2013-06-07 12:26:15 +02:00
Christian Costa 550415ec78 d3dx9_36: Remove 'relay' in traces for functions that do not forward to another ones. 2013-06-04 10:14:05 +02:00
Christian Costa 539d28a112 d3dx9_36: Fix typo. 2013-06-04 10:13:56 +02:00
Christian Costa e558925d75 d3dx9_36: Implement skin mesh loading. 2013-05-28 19:46:42 +02:00
Christian Costa 31ae8b6a12 d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof. 2013-05-28 19:45:38 +02:00
Marcus Meissner 64fb92ab38 d3dx9_36: Allocate the right size (Coverity). 2013-05-27 19:02:25 +02:00
Christian Costa edb01d2662 d3dx9_36: Add support for D3DFMT_P8 and conversion to other ARGB formats + tests. 2013-05-23 20:51:23 +02:00
Christian Costa 635f76b085 d3dx9_36: Fix ID3DXFileDataImpl_GetName + add some tests. 2013-05-16 12:11:00 +02:00
Christian Costa a131d714ff d3dx9_36: Fix D3DXCheckTextureRequirements to return D3DFMT_A8R8G8B8 when d3d doesn't support D3DFMT_P8 + tests. 2013-05-14 22:00:14 +02:00
Christian Costa aa1d24f09b d3dx9_36: Report D3DFMT_P8 for image with indexed colors in D3DGetImageInfoFromFileInMemory. 2013-05-14 22:00:06 +02:00
Christian Costa 2fc4b953d8 d3dx9_36: Add tests for D3DXGetImageInfoFromFileInMemory with bmp with 1 to 8 bpp. 2013-05-10 17:53:09 +02:00
Christian Costa 5966a087d3 d3dx9_36/tests: Add dump function for X files. 2013-05-10 17:53:08 +02:00
Christian Costa bdc5c3211c d3dx9_36: Add stub for DisassembleEffect. 2013-05-06 15:55:23 +02:00
Rico Schüller ae0d8b5e59 d3dx9: Remove unneeded variables. 2013-05-01 16:00:56 +02:00
Christian Costa 1bd5bfebae d3dxof: Only parse templates for object files, but with RegisterTemplates parse the whole file. 2013-04-30 12:32:41 +02:00
Marcus Meissner 563f3cbc92 d3dx9_36: Use correct loop index (Coverity). 2013-04-30 11:48:50 +02:00
Christian Costa 9d18b3de14 d3dx9_36: Use more appropriate function names. 2013-04-26 16:28:02 +02:00
Christian Costa 0321e63641 d3dx9_36: Add DIB file support to D3DXSaveSurfaceToFileInMemory. 2013-04-25 20:25:07 +02:00
Christian Costa 792e2ee248 d3dx9_36: Add DIB file support to D3DXLoadSurfaceFromFileInMemory. 2013-04-25 20:25:07 +02:00
Christian Costa 4653b839e7 d3dx9_36: Add support for DIB file in D3DXGetImageInfoFromFileInMemory. 2013-04-25 20:25:06 +02:00
Michael Stefaniuc 938b62079c d3dx9_36: Remove left over "stub" from a TRACE calls. 2013-04-19 16:16:16 +02:00
Francois Gouget 2dc0235272 d3dx9_36: Add a trailing '\n' to a TRACE(). 2013-04-18 19:13:00 +02:00
Alexandre Julliard f02cdd877f Remove empty DLL_PROCESS_DETACH case statements. 2013-04-15 16:45:35 +02:00
Matteo Bruni 3fd07694c4 d3dx9/tests: Don't use an arbitrary number in relative_error macro. 2013-04-10 11:43:27 +02:00
Matteo Bruni 7802ab15ce d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests. 2013-04-10 11:43:14 +02:00
Nozomi Kodama e2d3553642 d3dx9: Floatify sqrt into sqrtf. 2013-04-09 12:24:18 +02:00
Nozomi Kodama 574d4cfba9 d3dx9: Floatify fabs into fabsf. 2013-04-09 12:24:10 +02:00
Nozomi Kodama 6d6603b495 d3dx9: Implement D3DXSHEvalHemisphereLight. 2013-04-04 19:27:52 +02:00
Nozomi Kodama 6247dae2ac d3dx9: Implement D3DXSHEvalSphericalLight. 2013-04-04 19:27:23 +02:00
Nozomi Kodama 9731752831 d3dx9: Do not use relative error for small numbers. 2013-04-04 19:27:06 +02:00