d3dx9: Always use type->Rows as D3DXPC_MATRIX_ROWS parameters size.
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@ -1775,7 +1775,7 @@ static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
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};
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static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, struct ctab_constant *constant,
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BOOL is_element, WORD index, WORD max, DWORD *offset, DWORD nameoffset, UINT regset)
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BOOL is_element, WORD index, WORD max_index, DWORD *offset, DWORD nameoffset, UINT regset)
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{
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const D3DXSHADER_TYPEINFO *type = (LPD3DXSHADER_TYPEINFO)(ctab + typeoffset);
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const D3DXSHADER_STRUCTMEMBERINFO *memberinfo = NULL;
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@ -1824,7 +1824,7 @@ static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, stru
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for (i = 0; i < count; ++i)
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{
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hr = parse_ctab_constant_type(ctab, memberinfo ? memberinfo[i].TypeInfo : typeoffset,
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&constant->constants[i], memberinfo == NULL, index + size, max, offset,
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&constant->constants[i], memberinfo == NULL, index + size, max_index, offset,
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memberinfo ? memberinfo[i].Name : nameoffset, regset);
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if (hr != D3D_OK)
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goto error;
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@ -1859,7 +1859,7 @@ static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, stru
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case D3DXPC_MATRIX_ROWS:
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offsetdiff = type->Rows * 4;
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size = is_element ? type->Rows : max(type->Rows, type->Columns);
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size = type->Rows;
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break;
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case D3DXPC_MATRIX_COLUMNS:
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@ -1893,7 +1893,7 @@ static HRESULT parse_ctab_constant_type(const char *ctab, DWORD typeoffset, stru
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if (offset) *offset += offsetdiff * 4;
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}
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constant->desc.RegisterCount = max(0, min(max - index, size));
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constant->desc.RegisterCount = max(0, min(max_index - index, size));
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constant->desc.Bytes = 4 * constant->desc.Elements * type->Rows * type->Columns;
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return D3D_OK;
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@ -120,7 +120,7 @@ static const DWORD ctab_matrices[] = {
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0x000000ac,
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0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
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0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
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0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
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0x00000090, 0x00040002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
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0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
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0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
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0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
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@ -133,8 +133,9 @@ static const DWORD ctab_matrices[] = {
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static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
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{"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
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{"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
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{"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}};
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{"imatrix2x3", D3DXRS_FLOAT4, 4, 2, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
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{"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL},
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};
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static const DWORD ctab_matrices2[] = {
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0xfffe0200, /* vs_2_0 */
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