d3dx9: Turn D3DXCreateEffectEx FIXME into a TRACE, improve it a bit.
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@ -5294,8 +5294,10 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
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struct ID3DXEffectImpl *object;
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HRESULT hr;
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FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
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skip_constants, flags, pool, effect, compilation_errors);
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TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
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" skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
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device, srcdata, srcdatalen, defines, include,
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skip_constants, flags, pool, effect, compilation_errors);
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if (compilation_errors)
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*compilation_errors = NULL;
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@ -5310,6 +5312,9 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
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if (!effect)
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return D3D_OK;
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if (skip_constants)
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FIXME("skip_constants is not NULL, not supported yet.\n");
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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