d3dx9/tests: Mark a test todo_wine when DXTn textures aren't supported by the GL driver.

This commit is contained in:
Matteo Bruni 2014-03-13 16:31:09 +01:00 committed by Alexandre Julliard
parent d6a919af89
commit 9295ee0c0b
1 changed files with 4 additions and 1 deletions

View File

@ -1637,7 +1637,10 @@ static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *devic
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &volume_texture);
ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
if (has_2d_dxt3)
ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
else
todo_wine ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr))
{
levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);