d3dx9/tests: Add a test for constant tables in FX20 shaders.
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@ -279,6 +279,25 @@ static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
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{"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL},
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{"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
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static const DWORD fx_shader_with_ctab[] =
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{
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0x46580200, /* FX20 */
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0x002efffe, FCC_CTAB, /* CTAB comment */
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0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
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0x0000009c,
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0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
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0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
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0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
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0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
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0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
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0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
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0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
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0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
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0x335f7376, 0xab00305f, /* Target name string */
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0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
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0x0000ffff /* END */
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};
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static void test_get_shader_size(void)
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{
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UINT shader_size, expected;
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@ -421,6 +440,14 @@ static void test_get_shader_constant_table_ex(void)
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"Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
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if (constant_table) ID3DXConstantTable_Release(constant_table);
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hr = D3DXGetShaderConstantTableEx(simple_fx, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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ok(!constant_table, "D3DXGetShaderConstantTableEx() returned a non-NULL constant table.\n");
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hr = D3DXGetShaderConstantTableEx(simple_tx, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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ok(!constant_table, "D3DXGetShaderConstantTableEx() returned a non-NULL constant table.\n");
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hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(constant_table != NULL, "D3DXGetShaderConstantTableEx() failed, got NULL\n");
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@ -534,6 +561,10 @@ static void test_get_shader_constant_table_ex(void)
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ID3DXConstantTable_Release(constant_table);
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}
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hr = D3DXGetShaderConstantTableEx(fx_shader_with_ctab, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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ok(!constant_table, "D3DXGetShaderConstantTableEx() returned a non-NULL constant table.\n");
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}
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static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
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