d3dx9: Trace out parameters as pointers (Valgrind).
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@ -147,8 +147,8 @@ static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
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static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
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IDirect3DTexture9 **texture, RECT *blackbox, POINT *cellinc)
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{
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FIXME("iface %p, glyph %#x, texture %p, blackbox %s, cellinc %s stub!\n",
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iface, glyph, texture, wine_dbgstr_rect(blackbox), wine_dbgstr_point(cellinc));
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FIXME("iface %p, glyph %#x, texture %p, blackbox %p, cellinc %p stub!\n",
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iface, glyph, texture, blackbox, cellinc);
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return E_NOTIMPL;
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}
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