d3dx9: Copy the entire vector at once if there is no need of type conversions.
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@ -1792,6 +1792,12 @@ static HRESULT d3dx9_base_effect_set_vector(struct d3dx9_base_effect *base,
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*(INT *)param->data = tmp;
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return D3D_OK;
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}
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if (param->type == D3DXPT_FLOAT)
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{
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memcpy(param->data, vector, param->columns * sizeof(float));
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return D3D_OK;
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}
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set_vector(param, vector);
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return D3D_OK;
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@ -1866,6 +1872,17 @@ static HRESULT d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect *base
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switch (param->class)
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{
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case D3DXPC_VECTOR:
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if (param->type == D3DXPT_FLOAT)
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{
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if (param->columns == 4)
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memcpy(param->data, vector, count * 4 * sizeof(float));
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else
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for (i = 0; i < count; ++i)
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memcpy((float *)param->data + param->columns * i, vector + i,
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param->columns * sizeof(float));
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return D3D_OK;
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}
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for (i = 0; i < count; ++i)
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{
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set_vector(¶m->members[i], &vector[i]);
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