d3dx9: Remove Begin/End stub fixmes.
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@ -3145,7 +3145,7 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
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struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
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struct d3dx_technique *technique = This->active_technique;
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FIXME("iface %p, passes %p, flags %#x partial stub\n", iface, passes, flags);
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TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
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if (passes && technique)
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{
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@ -3230,7 +3230,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
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{
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struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
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FIXME("iface %p partial stub\n", iface);
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TRACE("iface %p.\n", iface);
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if (!This->started)
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return D3D_OK;
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