d3dx9/tests: Don't fail a test if volume textures are not supported.

This commit is contained in:
Matteo Bruni 2014-05-01 18:37:39 +02:00 committed by Alexandre Julliard
parent 96e9a70661
commit 8ca7617d4d
1 changed files with 0 additions and 1 deletions

View File

@ -83,7 +83,6 @@ static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
set_box(&dst_box, 0, 0, 4, 1, 0, 4);
hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr))
{
win_skip("D3DXLoadVolumeFromMemory failed with error %#x, skipping some tests.\n", hr);