d3dx9: Properly evaluate fallbacks for luminance texture formats in D3DXCheckTextureRequirements.

This commit is contained in:
Matteo Bruni 2014-08-25 20:36:50 +02:00 committed by Alexandre Julliard
parent ab8e9d23a0
commit 770eaec561
2 changed files with 47 additions and 4 deletions

View File

@ -340,6 +340,28 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == expected, "Returned format %u, expected %u\n", format, expected);
if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_L8)))
expected = D3DFMT_L8;
else
expected = D3DFMT_X8R8G8B8;
format = D3DFMT_L8;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == expected, "Returned format %u, expected %u\n", format, expected);
if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_L16)))
expected = D3DFMT_L16;
else
expected = D3DFMT_A16B16G16R16;
format = D3DFMT_L16;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT);
ok(hr == D3D_OK, "D3DXCheckTextureRequirements returned %#x, expected %#x\n", hr, D3D_OK);
ok(format == expected, "Returned format %u, expected %u\n", format, expected);
/* Block-based texture formats and size < block size. */
if (has_2d_dxt5)
{

View File

@ -184,6 +184,27 @@ HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
}
}
static D3DFORMAT get_luminance_replacement_format(D3DFORMAT format)
{
static const struct
{
D3DFORMAT luminance_format;
D3DFORMAT replacement_format;
} luminance_replacements[] =
{
{D3DFMT_L8, D3DFMT_X8R8G8B8},
{D3DFMT_A8L8, D3DFMT_A8R8G8B8},
{D3DFMT_A4L4, D3DFMT_A4R4G4B4},
{D3DFMT_L16, D3DFMT_A16B16G16R16}
};
unsigned int i;
for (i = 0; i < sizeof(luminance_replacements) / sizeof(luminance_replacements[0]); ++i)
if (format == luminance_replacements[i].luminance_format)
return luminance_replacements[i].replacement_format;
return format;
}
HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
{
@ -255,16 +276,16 @@ HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UIN
FIXME("Pixel format %x not handled\n", usedformat);
goto cleanup;
}
fmt = get_format_info(get_luminance_replacement_format(usedformat));
allow_24bits = fmt->bytes_per_pixel == 3;
channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0)
+ (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0);
channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
usedformat = D3DFMT_UNKNOWN;
while ((curfmt = get_format_info_idx(i)))
{
unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0)
+ (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0);
unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
+ !!curfmt->bits[2] + !!curfmt->bits[3];
int score;
i++;