Józef Kucia
|
33127703bf
|
d3d10core/tests: Port test_device_interfaces() from d3d11.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-10-22 17:32:36 +09:00 |
Józef Kucia
|
dcdef7effc
|
d3d10core/tests: Check that blend states implement ID3D10BlendState1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-10-21 01:04:34 +09:00 |
Józef Kucia
|
0ce1d59a80
|
d3d10core/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-10-20 00:30:39 +09:00 |
Józef Kucia
|
4c9fd0286f
|
d3d10core/tests: Test conversion from D3D10_SAMPLER_DESC to D3D11_SAMPLER_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-10-13 23:35:21 +09:00 |
Józef Kucia
|
5f2e825b53
|
d3d10core/tests: Use full name of structure field in ok() messages.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-10-09 20:55:44 +09:00 |
Józef Kucia
|
a80902084f
|
d3d10core/tests: Test conversion from D3D10_BLEND_DESC to D3D11_BLEND_DESC.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-10-08 21:01:09 +09:00 |
Józef Kucia
|
b27efb4bdf
|
d3d10core/tests: Add test for geometry shader to test_create_shaders().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
|
2015-10-06 19:26:22 +09:00 |
Józef Kucia
|
44293175a3
|
d3d10core/tests: Check that shaders implement d3d11 interfaces.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
|
2015-10-06 19:26:18 +09:00 |
Józef Kucia
|
17ad42fcf5
|
d3d10core/tests: Check that private data is shared between d3d10 and d3d11 interfaces.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
|
2015-10-06 19:24:52 +09:00 |
Józef Kucia
|
5b0fb73c1b
|
d3d10core/tests: Use 'd3d10core_test' as window name in test_scissor().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
|
2015-10-06 19:23:54 +09:00 |
Józef Kucia
|
6d916dc3e5
|
d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView.
|
2015-09-14 22:30:50 +09:00 |
Józef Kucia
|
c32def6c41
|
d3d10core/tests: Check that render target view implements ID3D11RenderTargetView.
|
2015-09-14 22:30:48 +09:00 |
Józef Kucia
|
fbf7b84d10
|
d3d10core/tests: Port test_depthstencil_view_interfaces() from d3d11.
|
2015-09-14 22:30:45 +09:00 |
Józef Kucia
|
d7af6664ac
|
d3d10core/tests: Port test_buffer_interfaces() from d3d11.
|
2015-09-07 20:07:59 +09:00 |
Józef Kucia
|
f9ecce38ef
|
d3d10core/tests: Port test_texture2d_interfaces() from d3d11.
|
2015-09-01 20:59:17 +09:00 |
Józef Kucia
|
adaf08d178
|
d3d10core/tests: Use win_skip() instead of skip().
|
2015-08-31 20:13:27 +09:00 |
Henri Verbeet
|
662cfd4144
|
d3d10core: Get rid of some redundant includes.
d3d11.h includes d3d10_1.h, which includes d3d10.h.
|
2015-08-25 21:13:24 +09:00 |
Józef Kucia
|
66b2d96a69
|
d3d10core/tests: Add test for device feature level.
|
2015-08-24 20:46:09 +09:00 |
Józef Kucia
|
a9cb14dd71
|
d3d11: Move d3d10core to d3d11.
|
2015-08-21 21:49:43 +09:00 |
Józef Kucia
|
2d13e0f10c
|
d3d11: Add ID3D11Device stub interface.
|
2015-08-21 21:48:31 +09:00 |
Józef Kucia
|
1cb7878beb
|
d3d10core: Do not use '\n' in the middle of TRACEs.
|
2015-08-18 18:34:43 +09:00 |
Henri Verbeet
|
62a02a047f
|
d3d10core: Implement d3d10_device_UpdateSubresource().
|
2015-08-18 18:28:47 +09:00 |
Henri Verbeet
|
63d279430d
|
d3d10core: Add locking around wined3d calls.
|
2015-08-13 15:03:57 +09:00 |
Józef Kucia
|
96322fbefc
|
d3d10core/tests: Fix copy-paste mistake.
|
2015-08-13 14:58:56 +09:00 |
Henri Verbeet
|
82dffc9567
|
d3d10core: Ensure the information we return in d3d10_texture2d_GetDesc() is current.
|
2015-08-06 23:36:01 +09:00 |
Henri Verbeet
|
4a843f2826
|
dxgi: Implement dxgi_surface_GetDesc() on top of wined3d.
|
2015-08-06 23:36:01 +09:00 |
Henri Verbeet
|
7f416ff339
|
wined3d: Validate "data" in buffer_init().
|
2015-07-31 12:08:53 +02:00 |
Henri Verbeet
|
62454ae71d
|
wined3d: Validate "data" in wined3d_texture_upload_data().
|
2015-07-31 12:08:49 +02:00 |
Henri Verbeet
|
e2c0c611d4
|
d3d10core: Implement d3d10_device_CopySubresourceRegion().
|
2015-07-20 11:50:27 +02:00 |
Henri Verbeet
|
8dd93c7e33
|
d3d10core: Translate d3d10 usage to wined3d usage for buffers.
|
2015-06-16 16:48:58 +09:00 |
Henri Verbeet
|
39fc855316
|
d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
|
2015-04-29 12:24:43 +09:00 |
Henri Verbeet
|
0a12107604
|
d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind).
|
2015-04-29 12:24:40 +09:00 |
Henri Verbeet
|
f35cc97911
|
d3d10core/tests: Port the d3d9 vPos test to d3d10.
|
2015-03-31 18:49:28 +09:00 |
Henri Verbeet
|
e72845e648
|
d3d10core/tests: Add a test for D3D10_APPEND_ALIGNED_ELEMENT.
|
2015-03-24 17:41:20 +09:00 |
Henri Verbeet
|
010ff106dd
|
d3d10core: Implement d3d10_device_DrawInstanced().
|
2015-03-24 17:41:17 +09:00 |
Henri Verbeet
|
1b08196c5a
|
wined3d: Implement d3d10 style instance data step rates.
|
2015-03-24 17:41:06 +09:00 |
Henri Verbeet
|
88f230b56e
|
d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
|
2015-03-23 22:59:12 +09:00 |
Henri Verbeet
|
df16cb2cfe
|
d3d10core/tests: Fix a typo in shader source in test_clear_state().
|
2015-03-20 21:32:06 +09:00 |
Henri Verbeet
|
777ae5b7c5
|
d3d10core: Implement d3d10_shader_resource_view_GetPrivateData().
|
2015-03-13 21:57:27 +09:00 |
Henri Verbeet
|
171d61a06a
|
d3d10core: Implement d3d10_shader_resource_view_SetPrivateDataInterface().
|
2015-03-13 21:57:27 +09:00 |
Henri Verbeet
|
b0da585aeb
|
d3d10core: Implement d3d10_shader_resource_view_SetPrivateData().
|
2015-03-13 21:57:26 +09:00 |
Henri Verbeet
|
57c76e10e0
|
d3d10core: Implement d3d10_rendertarget_view_GetPrivateData().
|
2015-03-13 00:28:17 +09:00 |
Henri Verbeet
|
656be74d13
|
d3d10core: Implement d3d10_rendertarget_view_SetPrivateDataInterface().
|
2015-03-13 00:28:17 +09:00 |
Henri Verbeet
|
c81446a7cc
|
d3d10core: Implement d3d10_depthstencil_view_GetPrivateData().
|
2015-03-13 00:28:16 +09:00 |
Henri Verbeet
|
3c65bff802
|
d3d10core: Implement d3d10_rendertarget_view_SetPrivateData().
|
2015-03-13 00:28:16 +09:00 |
Henri Verbeet
|
c3fab65647
|
d3d10core: Implement d3d10_depthstencil_view_SetPrivateDataInterface().
|
2015-03-13 00:28:15 +09:00 |
Henri Verbeet
|
4a965589a6
|
d3d10core: Implement d3d10_depthstencil_view_SetPrivateData().
|
2015-03-11 22:10:24 +09:00 |
Henri Verbeet
|
c840645bc2
|
d3d10core: Implement d3d10_texture3d_GetPrivateData().
|
2015-03-11 22:10:22 +09:00 |
Henri Verbeet
|
2d96cefbb7
|
d3d10core: Implement d3d10_texture3d_SetPrivateDataInterface().
|
2015-03-11 22:10:20 +09:00 |
Henri Verbeet
|
721d399038
|
d3d10core: Implement d3d10_texture3d_SetPrivateData().
|
2015-03-11 22:10:19 +09:00 |
Henri Verbeet
|
f205b413f4
|
d3d10core: Implement d3d10_sampler_state_GetPrivateData().
|
2015-03-11 22:10:16 +09:00 |
Henri Verbeet
|
5b5498a8b4
|
d3d10core: Implement d3d10_sampler_state_SetPrivateDataInterface().
|
2015-03-10 21:37:22 +09:00 |
Henri Verbeet
|
21d94883bc
|
d3d10core: Implement d3d10_sampler_state_SetPrivateData().
|
2015-03-10 21:37:20 +09:00 |
Henri Verbeet
|
3b2c28d8cf
|
d3d10core: Implement d3d10_rasterizer_state_GetPrivateData().
|
2015-03-10 21:37:04 +09:00 |
Henri Verbeet
|
da48976de9
|
d3d10core: Implement d3d10_rasterizer_state_SetPrivateDataInterface().
|
2015-03-10 21:37:02 +09:00 |
Henri Verbeet
|
7531acd360
|
d3d10core: Implement d3d10_rasterizer_state_SetPrivateData().
|
2015-03-10 21:36:59 +09:00 |
Henri Verbeet
|
11b4200012
|
d3d10core: Implement d3d10_depthstencil_state_GetPrivateData().
|
2015-03-09 22:07:34 +09:00 |
Henri Verbeet
|
f8656657fc
|
d3d10core: Implement d3d10_depthstencil_state_SetPrivateDataInterface().
|
2015-03-09 22:07:32 +09:00 |
Henri Verbeet
|
5cb14ba454
|
d3d10core: Implement d3d10_depthstencil_state_SetPrivateData().
|
2015-03-09 22:07:30 +09:00 |
Henri Verbeet
|
3aafb12c78
|
d3d10core: Implement d3d10_blend_state_GetPrivateData().
|
2015-03-09 22:07:28 +09:00 |
Henri Verbeet
|
e6aabcd716
|
d3d10core: Implement d3d10_blend_state_SetPrivateDataInterface().
|
2015-03-09 22:07:26 +09:00 |
Henri Verbeet
|
2971a92840
|
d3d10core: Implement d3d10_blend_state_SetPrivateData().
|
2015-02-27 20:30:30 +09:00 |
Henri Verbeet
|
8204919828
|
d3d10core: Implement d3d10_pixel_shader_GetPrivateData().
|
2015-02-27 20:30:28 +09:00 |
Henri Verbeet
|
ed0c1c2ad5
|
d3d10core: Implement d3d10_pixel_shader_SetPrivateDataInterface().
|
2015-02-27 20:30:26 +09:00 |
Henri Verbeet
|
cae40a1653
|
d3d10core: Implement d3d10_pixel_shader_SetPrivateData().
|
2015-02-27 20:30:23 +09:00 |
Henri Verbeet
|
6cd05c38a8
|
d3d10core: Implement d3d10_geometry_shader_GetPrivateData().
|
2015-02-27 20:30:20 +09:00 |
Henri Verbeet
|
e0e909ec48
|
d3d10core: Implement d3d10_geometry_shader_SetPrivateDataInterface().
|
2015-02-26 20:09:22 +09:00 |
Henri Verbeet
|
450a3fbfc2
|
d3d10core: Implement d3d10_geometry_shader_SetPrivateData().
|
2015-02-26 20:09:20 +09:00 |
Henri Verbeet
|
4345219274
|
d3d10core: Implement d3d10_vertex_shader_GetPrivateData().
|
2015-02-26 20:09:17 +09:00 |
Henri Verbeet
|
e8dc68a8e4
|
d3d10core: Implement d3d10_vertex_shader_SetPrivateDataInterface().
|
2015-02-26 20:09:15 +09:00 |
Henri Verbeet
|
fe06bb1492
|
d3d10core: Implement d3d10_vertex_shader_SetPrivateData().
|
2015-02-26 20:09:12 +09:00 |
Henri Verbeet
|
7c8f053880
|
d3d10core: Implement d3d10_input_layout_GetPrivateData().
|
2015-02-25 20:35:27 +09:00 |
Henri Verbeet
|
e30032a64d
|
d3d10core: Implement d3d10_input_layout_SetPrivateDataInterface().
|
2015-02-25 20:35:26 +09:00 |
Henri Verbeet
|
2ffa29d660
|
d3d10core: Implement d3d10_input_layout_SetPrivateData().
|
2015-02-25 20:35:26 +09:00 |
Henri Verbeet
|
e7c892850b
|
d3d10core: Implement d3d10_buffer_GetPrivateData().
|
2015-02-25 20:35:26 +09:00 |
Henri Verbeet
|
3cf80b7fb7
|
d3d10core: Implement d3d10_buffer_SetPrivateDataInterface().
|
2015-02-25 20:35:25 +09:00 |
Henri Verbeet
|
0d59cba5c9
|
d3d10core: Implement d3d10_buffer_SetPrivateData().
|
2015-02-24 12:36:11 +09:00 |
Henri Verbeet
|
5dfb4c1266
|
d3d10core: Implement d3d10_query_GetPrivateData().
|
2015-02-24 12:36:09 +09:00 |
Henri Verbeet
|
9c97e156e8
|
d3d10core: Implement d3d10_query_SetPrivateDataInterface().
|
2015-02-24 12:36:07 +09:00 |
Henri Verbeet
|
14643cf8d4
|
d3d10core: Implement d3d10_query_SetPrivateData().
|
2015-02-24 12:36:05 +09:00 |
Henri Verbeet
|
e5dd9b2a18
|
d3d10core: Implement d3d10_texture2d_GetPrivateData().
|
2015-02-24 12:36:02 +09:00 |
Henri Verbeet
|
21da7be665
|
d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface().
|
2015-02-24 12:36:00 +09:00 |
Henri Verbeet
|
c2e6a7d0b1
|
d3d10core: Implement d3d10_texture2d_SetPrivateData().
|
2015-02-24 12:35:57 +09:00 |
Henri Verbeet
|
34f4c407b2
|
d3d10core: Implement d3d10_device_GetPrivateData().
|
2015-02-24 12:35:54 +09:00 |
Henri Verbeet
|
7f7844a79d
|
d3d10core: Implement d3d10_device_SetPrivateDataInterface().
|
2015-02-24 12:35:51 +09:00 |
Henri Verbeet
|
c9fd72d80c
|
d3d10core: Implement d3d10_device_SetPrivateData().
|
2015-02-24 12:35:46 +09:00 |
Henri Verbeet
|
e46bdc28f6
|
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
|
2015-02-18 23:21:46 +09:00 |
Henri Verbeet
|
58896c610f
|
d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
At this point it doesn't really add anything anymore.
|
2015-02-18 23:21:43 +09:00 |
Henri Verbeet
|
849149d5d3
|
wined3d: Add support for appending vertex declaration elements.
|
2015-02-13 18:53:17 +09:00 |
Henri Verbeet
|
6b4623008f
|
d3d10core/tests: Add a basic texturing test.
|
2015-01-19 14:31:43 +01:00 |
Henri Verbeet
|
c6232e1d11
|
wined3d: Create GL sampler objects for wined3d sampler objects.
|
2015-01-15 17:24:43 +01:00 |
Henri Verbeet
|
4b480f5519
|
wined3d: Introduce struct wined3d_sampler_desc.
|
2015-01-15 17:24:32 +01:00 |
Henri Verbeet
|
ea534c9ab4
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
|
2015-01-05 20:15:35 +01:00 |
Henri Verbeet
|
c0cb43311b
|
d3d10core: Calculate the texture level count before texture creation.
|
2014-12-10 19:32:16 +01:00 |
Henri Verbeet
|
0e8f2786e9
|
wined3d: Keep a reference to the resource in shader resource views.
|
2014-12-01 11:00:23 +01:00 |
André Hentschel
|
5ddc53f30e
|
d3d10core: Remove unused struct (Clang).
|
2014-11-25 13:47:11 +01:00 |
Henri Verbeet
|
1c116c3527
|
d3d10core/tests: Port alpha_test() to d3d10core.
|
2014-11-17 19:30:40 +09:00 |
Henri Verbeet
|
ed9188c4f8
|
d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
|
2014-11-04 16:54:37 +09:00 |
Henri Verbeet
|
875a7c5426
|
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
|
2014-11-04 16:54:35 +09:00 |
Henri Verbeet
|
a21784b116
|
d3d10core: Free the output signature after creating the wined3d shader.
|
2014-11-04 16:54:32 +09:00 |