Zebediah Figura
9a8c5259bb
wined3d: Pass a wined3d_device_context to wined3d_device_get_scissor_rects().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
cdcc2ade6e
wined3d: Pass a wined3d_device_context to wined3d_device_get_viewports().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
850a90e168
wined3d: Pass a wined3d_device_context to wined3d_device_get_rasterizer_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
aca1fa4cf2
wined3d: Pass a wined3d_device_context to wined3d_device_get_depth_stencil_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
ff5e133b1b
wined3d: Pass a wined3d_device_context to wined3d_device_get_blend_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-16 22:39:46 +02:00
Zebediah Figura
14920064cd
wined3d: Pass a wined3d_device_context to wined3d_device_get_constant_buffer().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-15 18:03:13 +02:00
Zebediah Figura
8cd9754b07
d3d11: Use wined3d_device_context_get_shader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-15 18:03:06 +02:00
Zebediah Figura
7699ff8aa4
wined3d: Pass a wined3d_device_context to wined3d_device_flush().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-14 20:49:57 +02:00
Zebediah Figura
e205b691bc
d3d11: Use wined3d_device_context_issue_query().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-14 20:49:52 +02:00
Zebediah Figura
84786611fd
d3d11: Use wined3d_device_context_unmap().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 17:33:34 +02:00
Zebediah Figura
d6606efbaa
d3d11: Use wined3d_device_context_map().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-13 17:33:29 +02:00
Zebediah Figura
e4721f0c1e
wined3d: Pass a wined3d_device_context to wined3d_device_update_sub_resource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-09 20:37:14 +02:00
Zebediah Figura
5c36f72f95
wined3d: Pass a wined3d_device_context to wined3d_device_clear_unordered_access_view_uint().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-09 20:37:14 +02:00
Zebediah Figura
5a8b35c8f0
wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-09 20:37:14 +02:00
Zebediah Figura
fbd1e2eb6b
wined3d: Pass a wined3d_device_context to wined3d_device_clear_rendertarget_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-08 18:51:29 +02:00
Jan Sikorski
e9a197450d
d3d11/tests: Don't use all samples for blending in multisample resolve test.
...
Shows whether the resolve happens in the right color space.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 22:36:11 +02:00
Zebediah Figura
5c7057d229
wined3d: Pass a wined3d_device_context to wined3d_device_resolve_sub_resource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:43 +02:00
Zebediah Figura
8c4061a778
wined3d: Pass a wined3d_device_context to wined3d_device_copy_sub_resource_region().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:31 +02:00
Zebediah Figura
f65fafe35b
wined3d: Pass a wined3d_device_context to wined3d_device_copy_resource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 15:48:27 +02:00
Zebediah Figura
c541c1e9f9
wined3d: Pass a wined3d_device_context to wined3d_device_copy_uav_counter().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-06 22:46:12 +02:00
Zebediah Figura
6c656d8e52
d3d11: Use wined3d_device_context functions in ID3D10Device1 methods.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-05 15:07:31 +02:00
Zebediah Figura
72043f8cc7
d3d11: Use wined3d_device_context_draw_indirect().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-05 15:07:29 +02:00
Zebediah Figura
7c74b5b971
d3d11: Use wined3d_device_context_draw_indexed().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-05 15:07:24 +02:00
Jacek Caban
68f8c454ec
d3d11: Use nameless unions.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-31 19:26:09 +02:00
Zebediah Figura
21c7719055
d3d11: Use wined3d_device_context_draw().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-30 21:23:38 +02:00
Jan Sikorski
684d3bc3bf
d3d11/tests: Test updates of 3D textures.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:53:00 +01:00
Zebediah Figura
e8bc9b290c
d3d11: Use wined3d_device_context_dispatch_indirect().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:25 +01:00
Zebediah Figura
3ffef8fc95
d3d11: Use wined3d_device_context_dispatch().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:19 +01:00
Zebediah Figura
f2d4714c8b
d3d11: Use wined3d_device_context_set_stream_output().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:12 +01:00
Henri Verbeet
b1c8449954
wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
...
Instead of in wined3d_context_gl_setup_target(). If the render-target view
uses an sRGB format, but the underlying resource has a typeless format, we'd
potentially miss an invalidation in wined3d_context_gl_setup_target() where we
only have access to the underlying resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:46 +01:00
Zebediah Figura
ccef69cfad
d3d11/tests: Test multiple instanced step rates.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:05 +01:00
Zebediah Figura
460fb42f97
d3d11: Use wined3d_device_context_set_vertex_declaration().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:55:35 +01:00
Zebediah Figura
8c6cce75d3
d3d11: Use wined3d_device_context_set_index_buffer().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:21 +01:00
Zebediah Figura
baf87afd01
d3d11: Use wined3d_device_context_set_stream_source().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-24 20:48:21 +01:00
Jacek Caban
b39b9eea39
include: Don't default to WINE_NO_NAMELESS_EXTENSION for Wine build.
...
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 21:48:38 +01:00
Zebediah Figura
ac0f240ac6
d3d11: Use wined3d_device_context_set_predication().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 20:38:45 +01:00
Zebediah Figura
9b52cef45b
d3d11: Use wined3d_device_context_set_depth_stencil_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 20:38:45 +01:00
Zebediah Figura
ff5bacbba2
d3d11: Use wined3d_device_context_set_unordered_access_view() in CSSetUnorderedAccessViews().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-22 20:38:45 +01:00
Zebediah Figura
973902038d
d3d11: Use wined3d_device_context_set_rendertarget_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-18 22:04:01 +01:00
Zebediah Figura
f4eb08e858
d3d11: Use wined3d_device_context_set_unordered_access_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-18 22:04:01 +01:00
Zebediah Figura
c057c76893
d3d11: Use wined3d_device_context_set_sampler().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 15:34:14 +01:00
Zebediah Figura
990acef53b
d3d11: Use wined3d_device_context_set_shader_resource_view().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 15:34:04 +01:00
Henri Verbeet
e07e0453d3
d3d11: Replace the FIXME in d3d11_immediate_context_SwapDeviceContextState() with a TRACE.
...
This is implemented.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:44 +01:00
Henri Verbeet
071d5597c4
d3d11: Use the supplied feature levels in d3d11_device_CreateDeviceContextState().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Henri Verbeet
7894edc48a
d3d11: Store the feature level in the d3d_device_context_state structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Zebediah Figura
bf1001e16c
d3d11: Use wined3d_device_context_set_scissor_rects().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Zebediah Figura
06d2430679
d3d11: Use wined3d_device_context_set_viewports().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-16 20:36:43 +01:00
Henri Verbeet
4cfac484db
wined3d: Move feature level selection to wined3d_state_create().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:44 +01:00
Henri Verbeet
53fdee6108
wined3d: Store the feature level in the wined3d_state structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:38 +01:00
Henri Verbeet
0ab3adf65a
d3d11: Validate the feature level count in d3d11_device_CreateDeviceContextState().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:15 +01:00
Henri Verbeet
6167f5e6df
d3d11/tests: Add some more device context state tests.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:08 +01:00
Henri Verbeet
cce051b7d6
d3d11: Ensure sampler max_lod is >= min_lod.
...
A maximum level of detail smaller than the minimum is poorly defined in OpenGL
and D3D, and disallowed by Vulkan. Found by the Vulkan validation layers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura
a5154c00f8
d3d11: Introduce wined3d_device_context_set_rasterizer_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura
c3bcb94410
d3d11: Use wined3d_device_context_set_depth_stencil_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Matteo Bruni
f75e2e4207
d3d11/tests: Report failure in test_clear_buffer_unordered_access_view() at the first mismatch.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura
6cc5f9a6ff
d3d11: Use wined3d_device_context_set_blend_state().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:42 +01:00
Zebediah Figura
ebf64d38ed
d3d11: Use wined3d_device_context_set_constant_buffer().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:34 +01:00
Zebediah Figura
f73857d632
d3d11: Use wined3d_device_context_set_shader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-10 18:43:28 +01:00
Zebediah Figura
cc82a51a07
d3d11/tests: Test ID3D11DeviceContext1::SwapDeviceContextState() on a deferred context.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 17:56:09 +01:00
Henri Verbeet
f870cf9282
wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
...
In particular, clearing a multi-layer view affects all layers, not just the
first.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:31 +01:00
Henri Verbeet
25e07835a2
wined3d: Allow layered clears.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:28 +01:00
Henri Verbeet
8c91486e75
d3d11/tests: Add a test for layered clears.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:26 +01:00
Rémi Bernon
fbed47422a
d3d11: Always return the rectangle count in d3d11_immediate_context_RSGetScissorRects().
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Henri Verbeet
7b487c38d0
d3d11: Implement d3d11_immediate_context_SwapDeviceContextState() on top of wined3d_device_set_state().
...
Based on a patch by Rémi Bernon.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Henri Verbeet
26ba84ad4d
d3d11: Advertise support for shader model 4 compute shaders if compute shaders are supported.
...
I.e., if we support shader model 5 compute shaders for feature level 11.0, we
also support shader model 4 compute shaders for feature level 10.x.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-18 22:39:34 +01:00
Rémi Bernon
943d48896e
d3d11: Create an initial device ID3DDeviceContextState.
...
And use its emulated_interface. This adds a private_refcount to track
hidden references, and a reference to the wined3d_device, to keep the
d3d_device alive while not publicly referencing it.
This uses d3d_device_context_state_AddRef on init so that the initial
references are also traced, making it easier to verify that nothing is
leaked.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:42:18 +01:00
Rémi Bernon
bde070fcf4
d3d11: Make SwapDeviceContextState truly no-op when state is NULL.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:42:18 +01:00
Zebediah Figura
062644361b
d3d11: Report D3D11_FORMAT_SUPPORT_BUFFER in CheckFormatSupport().
...
Note that native also reports support for DXGI_FORMAT_UNKNOWN; this patch does
not implement that behaviour.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-12 16:10:49 +01:00
Henri Verbeet
fb9ec02e06
wined3d: Construct a separate source box in wined3d_device_copy_resource().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:52 +01:00
Henri Verbeet
1039bf036f
wined3d: Compare resource sizes in blocks in wined3d_device_copy_resource().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:50 +01:00
Henri Verbeet
6aa9eec60f
wined3d: Use the format block dimensions to construct the destination box for sub-resource region copies.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:47 +01:00
Henri Verbeet
02385a4042
wined3d: Allow resource copies between block-compatible formats.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:43 +01:00
Henri Verbeet
172a90bd51
d3d11/tests: Add format compatibility tests for compressed formats.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:30 +01:00
Henri Verbeet
70c09cd89d
d3d11/tests: Add format compatibility tests for DXGI_FORMAT_R9G9B9E5_SHAREDEXP.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-10 09:14:20 +01:00
Jan Sikorski
47af2ac315
d3d11/tests: Add input layout alignment tests.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-08 20:10:20 +01:00
Jan Sikorski
f3aceef725
wined3d: Store stencil reference value in wined3d_state.
...
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:01:26 +01:00
Rémi Bernon
f035271958
d3d11/tests: Add tests for predicate state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:56 +01:00
Rémi Bernon
5b89dfa280
d3d11/tests: Add tests for stream output state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:53 +01:00
Rémi Bernon
62ea34c569
d3d11/tests: Add tests for rasterizer stage state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:50 +01:00
Rémi Bernon
1bbf750847
d3d11/tests: Add tests for output merger stage state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:48 +01:00
Rémi Bernon
3d077ce705
d3d11/tests: Add tests for input assembler stage state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:45 +01:00
Rémi Bernon
bbda37edbd
d3d11/tests: Add tests for ID3DDeviceContextState_SetPrivateData.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:42 +01:00
Rémi Bernon
aa2827e8a7
d3d11/tests: Add missing ID3D11DeviceContext1_CSSetUnorderedAccessViews.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:39 +01:00
Rémi Bernon
ccffc06c6d
d3d11/tests: Add more tests for ID3D11DeviceContext1_SwapDeviceContextState.
...
Better checking multiple context swap side effects.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-03 21:00:35 +01:00
Rémi Bernon
fbad62fdca
d3d11/tests: Add tests for compute shader state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:24 +01:00
Rémi Bernon
7a289ba268
d3d11/tests: Add tests for domain shader state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:22 +01:00
Rémi Bernon
24c948df68
d3d11/tests: Add tests for hull shader state swap.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:20 +01:00
Rémi Bernon
e11aa21ac2
d3d11/tests: Add more SwapDeviceContextState tests.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-29 20:53:17 +01:00
Rémi Bernon
3904390ec5
d3d11: Capture and restore pixel shader state.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:53 +01:00
Rémi Bernon
c119aa3990
d3d11: Capture and restore geometry shader state.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:50 +01:00
Rémi Bernon
2213e5a489
d3d11: Capture and restore vertex shader state.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:48 +01:00
Rémi Bernon
b85af44374
d3d11: Add initial implementation of SwapDeviceContextState.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:45 +01:00
Rémi Bernon
846276f3ca
d3d11: Add initial implementation of CreateDeviceContextState.
...
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 17:47:42 +01:00
Matteo Bruni
54d4c905ba
d3d11: Don't explicitly check for cube map support.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 19:08:04 +01:00
Nikolay Sivov
c6671ac1c7
d3d11/tests: Add some more tests for device context state.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-13 18:18:40 +02:00
Zebediah Figura
386e679957
d3d11/tests: Add a test for rendering with deferred contexts.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-01 21:48:20 +02:00
Zebediah Figura
932bc89995
d3d11/tests: Add a test for deferred context state management.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 15:53:28 +02:00
Zebediah Figura
8130475d14
d3d11: Report D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW in CheckFormatSupport().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-30 15:53:09 +02:00
Zebediah Figura
2014d975cc
wined3d: Move the depth function to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:37 +02:00
Zebediah Figura
2b170bbd8b
wined3d: Move the stencil depth fail operation to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:35 +02:00
Zebediah Figura
9c744d5cb9
wined3d: Move the stencil fail operation to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:33 +02:00
Zebediah Figura
2479702652
wined3d: Move the stencil pass operation to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:31 +02:00
Zebediah Figura
ba4c2ac03a
wined3d: Move the stencil function to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:33:29 +02:00
Zebediah Figura
690ff3dbea
wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
92ca89b4a5
wined3d: Move the stencil read mask to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
94becf6fc6
wined3d: Move the stencil enable state to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
4a5760b28b
wined3d: Move the depth write enable state to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-28 17:03:58 +02:00
Zebediah Figura
1acc410b10
wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:50:19 +02:00
Zebediah Figura
5860dd52bc
d3d11: Use wined3d depth/stencil state objects.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-25 16:50:19 +02:00
Paul Gofman
61e02c5e4f
wined3d: Track SRV to RTV aliasing on sub resource level.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-24 16:43:26 +02:00
Paul Gofman
962e939a4d
d3d11: Avoid crash in _CopySubresourceRegion[1]() on NULL resources.
...
Marvel's Avengers randomly hits this case.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-17 20:54:16 +02:00
Matteo Bruni
0b56461f35
d3d11: Report multisample flags in CheckFormatSupport().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49614
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-11 16:35:03 +02:00
Matteo Bruni
2d218e3ead
d3d11: Report D3D11_FORMAT_SUPPORT_BLENDABLE in CheckFormatSupport().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-11 16:35:01 +02:00
Matteo Bruni
e84eaa1bb8
d3d11: Report D3D11_FORMAT_SUPPORT_MIP_AUTOGEN in CheckFormatSupport().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-11 16:35:00 +02:00
Matteo Bruni
5515458bc9
d3d11: Report D3D11_FORMAT_SUPPORT_MIP in CheckFormatSupport().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-11 16:34:58 +02:00
Matteo Bruni
4993651e9d
d3d11: Report D3D11_FORMAT_SUPPORT_TEXTURECUBE in CheckFormatSupport().
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-11 16:34:55 +02:00
Zebediah Figura
314368e6c4
d3d11: Add DXGI_FORMAT_NV12 and DXGI_FORMAT_YUY2.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-03 18:19:24 +02:00
Zebediah Figura
d08ef1e2ca
wined3d: Implement OpenGL sample masks.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:26 +02:00
Zebediah Figura
21017243b8
wined3d: Store the sample mask in wined3d_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:23 +02:00
Zebediah Figura
87ab21dd35
d3d11/tests: Test specifying the multisample mask via OMSetBlendState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:16 +02:00
Rémi Bernon
2814e5ce0b
d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11.
...
The UPlay overlay tries to detect the device D3D version by querying
this interface first. On d3d11 games, and as we are incorrectly
advertising ID3D10Device, it decides to use d3d10 hooks and crashes the
game after ~10 minutes.
This is happening with "Splinter Cell: Blacklist" for instance.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:02 +02:00
Chip Davis
a6a0f7ba8e
d3d11: Implement d3d10_device_Flush().
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:32:07 +02:00
Chip Davis
701e570328
d3d11: Implement d3d11_immediate_context_Flush().
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:32:05 +02:00
Chip Davis
87435db8a1
d3d11: Implement d3d11_immediate_context_GetContextFlags().
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:31:59 +02:00
Chip Davis
5c446e92d7
d3d11: Implement d3d11_immediate_context_FinishCommandList().
...
This always returns DXGI_ERROR_INVALID_CALL.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:31:57 +02:00
Chip Davis
3d336d4326
d3d11: Introduce a function to convert D3D11 blend ops to D3D10.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-08 21:01:18 +02:00
Chip Davis
c939699dea
d3d11: Introduce a function to convert D3D11 blend factors to D3D10.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-08 21:01:18 +02:00
Andrew Guertin
1dd9b53a6a
d3d11: Stop warning about depth stencil view flags.
...
Support for these flags was added in 600f39d4
.
Signed-off-by: Andrew Guertin <aguertin+wine@aguertin.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
Chip Davis
e35a62c5fa
d3d11: Introduce a function to convert a D3D feature level to a D3D10.1 feature level.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
Chip Davis
b38d055a7c
d3d11: Introduce a function to convert D3D11 cull modes to wined3d.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
a6529ff876
d3d11: Introduce a function to convert D3D11 fill modes to wined3d.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
07832261b5
d3d11: Introduce a function to convert D3D11 blend ops to wined3d.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
b5d178c028
d3d11: Introduce a function to convert D3D11 blend factors to wined3d.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
e9250827cb
d3d11: Introduce a function to convert a D3D11 input class to wined3d.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
ad61b1a620
d3d11: Introduce a function to convert a wined3d feature level to a D3D feature level.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
ace51383ae
d3d11: Introduce a function to convert D3D10 DSV dimensions to D3D11.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
43a4037d33
d3d11: Introduce a function to convert D3D10 map types to wined3d map flags.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Chip Davis
bd9e3dde1e
d3d11/tests: Use compare_uint() in a few more places.
...
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Henri Verbeet
6d195ad986
d3d11/tests: Introduce compare_uint().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-30 23:10:07 +02:00
Paul Gofman
fa990afbbc
d3d11: Use stricmp() instead of _strnicmp(..., -1).
...
Fixes Epic Games Launcher crash with native ucrtbase.dll.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-26 18:34:50 +01:00
Zebediah Figura
40eb77d5c4
d3d11/tests: Relax some color comparisons.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-23 21:30:37 +01:00
Zebediah Figura
31e60139d3
d3d11/tests: Add a test for dual source blending.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:52:44 +01:00
Zebediah Figura
f396b49a92
wined3d: Move the color masks to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura
2da5422bd2
wined3d: Implement independent blend.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura
29b2814a26
wined3d: Move the alpha blend equation to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
30e44111fe
wined3d: Move the destination alpha blend function to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
fc740b8724
wined3d: Move the source alpha blend function to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
936310585c
wined3d: Move the blend operation to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zebediah Figura
04e9d574f5
wined3d: Move the destination blend state to wined3d_blend_state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-12 21:18:18 +01:00
Zhiyi Zhang
f2a850c844
wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:13 +01:00