wined3d: Use the format block dimensions to construct the destination box for sub-resource region copies.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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02385a4042
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@ -28182,9 +28182,8 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
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expected = texture_data[k - ((row_block_count + 1) * dst_format->block_size) / sizeof(colour)];
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else
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expected = initial_data[k];
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todo_wine_if(supported && x == 1 && y == 1)
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ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
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src_format->id, dst_format->id, colour, k, expected);
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ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
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src_format->id, dst_format->id, colour, k, expected);
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if (colour != expected)
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break;
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}
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@ -4694,6 +4694,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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struct wined3d_texture *dst_texture = texture_from_resource(dst_resource);
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struct wined3d_texture *src_texture = texture_from_resource(src_resource);
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unsigned int src_level = src_sub_resource_idx % src_texture->level_count;
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unsigned int src_row_block_count, src_row_count;
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if (dst_sub_resource_idx >= dst_texture->level_count * dst_texture->layer_count)
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{
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@ -4741,8 +4742,23 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_box_set(&dst_box, dst_x, dst_y, dst_x + (src_box->right - src_box->left),
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dst_y + (src_box->bottom - src_box->top), dst_z, dst_z + (src_box->back - src_box->front));
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if (src_resource->format->block_width == dst_resource->format->block_width
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&& src_resource->format->block_height == dst_resource->format->block_height)
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{
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wined3d_box_set(&dst_box, dst_x, dst_y, dst_x + (src_box->right - src_box->left),
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dst_y + (src_box->bottom - src_box->top), dst_z, dst_z + (src_box->back - src_box->front));
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}
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else
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{
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src_row_block_count = (src_box->right - src_box->left + src_resource->format->block_width - 1)
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/ src_resource->format->block_width;
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src_row_count = (src_box->bottom - src_box->top + src_resource->format->block_height - 1)
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/ src_resource->format->block_height;
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wined3d_box_set(&dst_box, dst_x, dst_y,
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dst_x + (src_row_block_count * dst_resource->format->block_width),
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dst_y + (src_row_count * dst_resource->format->block_height),
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dst_z, dst_z + (src_box->back - src_box->front));
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}
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if (FAILED(wined3d_texture_check_box_dimensions(dst_texture,
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dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
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{
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