d3d11: Use wined3d_device_context_set_scissor_rects().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-16 00:42:23 -05:00 committed by Alexandre Julliard
parent 1ec6695650
commit bf1001e16c
1 changed files with 2 additions and 2 deletions

View File

@ -1189,7 +1189,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11Devic
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext1 *iface,
UINT rect_count, const D3D11_RECT *rects)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
@ -1197,7 +1197,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11De
return;
wined3d_mutex_lock();
wined3d_device_set_scissor_rects(device->wined3d_device, rect_count, rects);
wined3d_device_context_set_scissor_rects(context->wined3d_context, rect_count, rects);
wined3d_mutex_unlock();
}