d3d11: Add initial implementation of CreateDeviceContextState.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-01-26 12:14:25 +01:00 committed by Alexandre Julliard
parent 5ff2b7d98f
commit 846276f3ca
3 changed files with 206 additions and 22 deletions

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@ -516,6 +516,18 @@ struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDD
struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
/* ID3DDeviceContextState */
struct d3d_device_context_state
{
ID3DDeviceContextState ID3DDeviceContextState_iface;
LONG refcount;
struct wined3d_private_store private_store;
GUID emulated_interface;
ID3D11Device2 *device;
};
/* ID3D11DeviceContext - immediate context */
struct d3d11_immediate_context
{

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@ -29,6 +29,127 @@ static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
d3d_null_wined3d_object_destroyed,
};
/* ID3DDeviceContextState methods */
static inline struct d3d_device_context_state *impl_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device_context_state, ID3DDeviceContextState_iface);
}
static HRESULT STDMETHODCALLTYPE d3d_device_context_state_QueryInterface(ID3DDeviceContextState *iface,
REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID3DDeviceContextState)
|| IsEqualGUID(iid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID3DDeviceContextState_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContextState *iface)
{
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContextState *iface)
{
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
wined3d_private_store_cleanup(&state->private_store);
ID3D11Device2_Release(state->device);
heap_free(state);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d_device_context_state_GetDevice(ID3DDeviceContextState *iface, ID3D11Device **device)
{
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (ID3D11Device *)state->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d_device_context_state_GetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
UINT *data_size, void *data)
{
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
UINT data_size, const void *data)
{
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&state->private_store, guid, data);
}
static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl =
{
/* IUnknown methods */
d3d_device_context_state_QueryInterface,
d3d_device_context_state_AddRef,
d3d_device_context_state_Release,
/* ID3D11DeviceChild methods */
d3d_device_context_state_GetDevice,
d3d_device_context_state_GetPrivateData,
d3d_device_context_state_SetPrivateData,
d3d_device_context_state_SetPrivateDataInterface,
/* ID3DDeviceContextState methods */
};
static void d3d_device_context_state_init(struct d3d_device_context_state *state, struct d3d_device *device,
REFIID emulated_interface)
{
state->ID3DDeviceContextState_iface.lpVtbl = &d3d_device_context_state_vtbl;
state->refcount = 1;
wined3d_private_store_init(&state->private_store);
state->emulated_interface = *emulated_interface;
state->device = &device->ID3D11Device2_iface;
ID3D11Device2_AddRef(state->device);
}
/* ID3D11DeviceContext - immediate context methods */
static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
@ -3738,11 +3859,28 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Dev
const D3D_FEATURE_LEVEL *feature_levels, UINT feature_levels_count, UINT sdk_version,
REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
{
struct d3d_device *device = impl_from_ID3D11Device2(iface);
struct d3d_device_context_state *state_impl;
FIXME("iface %p, flags %#x, feature_levels %p, feature_level_count %u, sdk_version %u, "
"emulated_interface %s, chosen_feature_level %p, state %p stub!\n", iface, flags, feature_levels,
"emulated_interface %s, chosen_feature_level %p, state %p semi-stub!\n", iface, flags, feature_levels,
feature_levels_count, sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state);
return E_NOTIMPL;
if (chosen_feature_level)
FIXME("Device context state feature level not implemented yet.\n");
if (state)
{
*state = NULL;
if (!(state_impl = heap_alloc(sizeof(*state_impl))))
return E_OUTOFMEMORY;
d3d_device_context_state_init(state_impl, device, emulated_interface);
*state = &state_impl->ID3DDeviceContextState_iface;
}
device->d3d11_only = FALSE;
if (chosen_feature_level) *chosen_feature_level = ID3D11Device2_GetFeatureLevel(iface);
return state ? S_OK : S_FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2 *iface, HANDLE handle,

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@ -6683,10 +6683,9 @@ static void test_device_context_state(void)
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
ID3D11SamplerState_Release(tmp_sampler);
feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
feature_level = min(feature_level, D3D_FEATURE_LEVEL_11_1);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
&IID_ID3D10Device, NULL, &context_state);
todo_wine
&IID_ID3D11Device1, NULL, &context_state);
ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
if (FAILED(hr))
{
@ -6700,6 +6699,24 @@ todo_wine
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
check_interface(device, &IID_ID3D11Device, TRUE, FALSE);
check_interface(device, &IID_ID3D11Device1, TRUE, FALSE);
refcount = ID3DDeviceContextState_Release(context_state);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
&IID_ID3D10Device, NULL, &context_state);
ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
refcount = get_refcount(context_state);
ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
cb = create_buffer((ID3D11Device *)device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), NULL);
ID3D11DeviceContext1_CSSetConstantBuffers(context, 0, 1, &cb);
@ -6743,73 +6760,90 @@ todo_wine
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
refcount = ID3DDeviceContextState_Release(context_state);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
todo_wine ok(previous_context_state != NULL, "Failed to get previous context state\n");
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler);
tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler);
ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler);
todo_wine ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler);
if (tmp_sampler && tmp_sampler != (ID3D11SamplerState *)0xdeadbeef)
ID3D11SamplerState_Release(tmp_sampler);
if (!enable_debug_layer)
ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &tmp_sampler);
ID3D11DeviceContext1_CSSetSamplers(context, 0, 1, &sampler);
tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
ID3D11DeviceContext1_CSGetSamplers(context, 0, 1, &tmp_sampler);
ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler);
tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler);
ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
ID3D11DeviceContext1_GSSetSamplers(context, 0, 1, &sampler);
tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
ID3D11DeviceContext1_GSGetSamplers(context, 0, 1, &tmp_sampler);
ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
ID3D11DeviceContext1_HSSetSamplers(context, 0, 1, &sampler);
tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
ID3D11DeviceContext1_HSGetSamplers(context, 0, 1, &tmp_sampler);
ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
ID3D11DeviceContext1_VSSetSamplers(context, 0, 1, &sampler);
tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
ID3D11DeviceContext1_VSGetSamplers(context, 0, 1, &tmp_sampler);
ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
tmp_cb = (ID3D11Buffer *)0xdeadbeef;
ID3D11DeviceContext1_CSGetConstantBuffers(context, 0, 1, &tmp_cb);
ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
tmp_cb = (ID3D11Buffer *)0xdeadbeef;
ID3D11DeviceContext1_PSGetConstantBuffers(context, 0, 1, &tmp_cb);
ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
tmp_cb = (ID3D11Buffer *)0xdeadbeef;
ID3D11DeviceContext1_VSGetConstantBuffers(context, 0, 1, &tmp_cb);
ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
tmp_cb = (ID3D11Buffer *)0xdeadbeef;
ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb);
ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
tmp_cb = (ID3D11Buffer *)0xdeadbeef;
ID3D11DeviceContext1_GSGetConstantBuffers(context, 0, 1, &tmp_cb);
ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
tmp_cb = (ID3D11Buffer *)0xdeadbeef;
ID3D11DeviceContext1_HSGetConstantBuffers(context, 0, 1, &tmp_cb);
ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
context_state = NULL;
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
refcount = ID3DDeviceContextState_Release(context_state);
if (!context_state) refcount = 0;
else refcount = ID3DDeviceContextState_Release(context_state);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
refcount = ID3DDeviceContextState_Release(previous_context_state);
if (!previous_context_state) refcount = 0;
else refcount = ID3DDeviceContextState_Release(previous_context_state);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
/* ID3DDeviceContextState retains the previous state. */