d3d11: Add initial implementation of CreateDeviceContextState.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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5ff2b7d98f
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@ -516,6 +516,18 @@ struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDD
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struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
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struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
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/* ID3DDeviceContextState */
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struct d3d_device_context_state
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{
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ID3DDeviceContextState ID3DDeviceContextState_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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GUID emulated_interface;
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ID3D11Device2 *device;
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};
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/* ID3D11DeviceContext - immediate context */
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struct d3d11_immediate_context
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{
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@ -29,6 +29,127 @@ static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
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d3d_null_wined3d_object_destroyed,
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};
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/* ID3DDeviceContextState methods */
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static inline struct d3d_device_context_state *impl_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_device_context_state, ID3DDeviceContextState_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d_device_context_state_QueryInterface(ID3DDeviceContextState *iface,
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REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID3DDeviceContextState)
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|| IsEqualGUID(iid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID3DDeviceContextState_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContextState *iface)
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{
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struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
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ULONG refcount = InterlockedIncrement(&state->refcount);
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TRACE("%p increasing refcount to %u.\n", state, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContextState *iface)
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{
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struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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if (!refcount)
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{
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wined3d_private_store_cleanup(&state->private_store);
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ID3D11Device2_Release(state->device);
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heap_free(state);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d_device_context_state_GetDevice(ID3DDeviceContextState *iface, ID3D11Device **device)
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{
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struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D11Device *)state->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d_device_context_state_GetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
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UINT *data_size, void *data)
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{
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struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
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UINT data_size, const void *data)
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{
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struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&state->private_store, guid, data);
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}
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static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl =
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{
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/* IUnknown methods */
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d3d_device_context_state_QueryInterface,
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d3d_device_context_state_AddRef,
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d3d_device_context_state_Release,
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/* ID3D11DeviceChild methods */
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d3d_device_context_state_GetDevice,
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d3d_device_context_state_GetPrivateData,
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d3d_device_context_state_SetPrivateData,
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d3d_device_context_state_SetPrivateDataInterface,
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/* ID3DDeviceContextState methods */
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};
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static void d3d_device_context_state_init(struct d3d_device_context_state *state, struct d3d_device *device,
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REFIID emulated_interface)
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{
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state->ID3DDeviceContextState_iface.lpVtbl = &d3d_device_context_state_vtbl;
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state->refcount = 1;
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wined3d_private_store_init(&state->private_store);
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state->emulated_interface = *emulated_interface;
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state->device = &device->ID3D11Device2_iface;
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ID3D11Device2_AddRef(state->device);
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}
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/* ID3D11DeviceContext - immediate context methods */
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static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
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@ -3738,11 +3859,28 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Dev
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const D3D_FEATURE_LEVEL *feature_levels, UINT feature_levels_count, UINT sdk_version,
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REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
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{
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struct d3d_device *device = impl_from_ID3D11Device2(iface);
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struct d3d_device_context_state *state_impl;
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FIXME("iface %p, flags %#x, feature_levels %p, feature_level_count %u, sdk_version %u, "
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"emulated_interface %s, chosen_feature_level %p, state %p stub!\n", iface, flags, feature_levels,
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"emulated_interface %s, chosen_feature_level %p, state %p semi-stub!\n", iface, flags, feature_levels,
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feature_levels_count, sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state);
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return E_NOTIMPL;
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if (chosen_feature_level)
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FIXME("Device context state feature level not implemented yet.\n");
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if (state)
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{
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*state = NULL;
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if (!(state_impl = heap_alloc(sizeof(*state_impl))))
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return E_OUTOFMEMORY;
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d3d_device_context_state_init(state_impl, device, emulated_interface);
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*state = &state_impl->ID3DDeviceContextState_iface;
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}
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device->d3d11_only = FALSE;
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if (chosen_feature_level) *chosen_feature_level = ID3D11Device2_GetFeatureLevel(iface);
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return state ? S_OK : S_FALSE;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2 *iface, HANDLE handle,
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@ -6683,10 +6683,9 @@ static void test_device_context_state(void)
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
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feature_level = min(feature_level, D3D_FEATURE_LEVEL_11_1);
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hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&IID_ID3D10Device, NULL, &context_state);
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todo_wine
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&IID_ID3D11Device1, NULL, &context_state);
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ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
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if (FAILED(hr))
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{
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@ -6700,6 +6699,24 @@ todo_wine
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context_type = ID3D11DeviceContext1_GetType(context);
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ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
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check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
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check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
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check_interface(device, &IID_ID3D11Device, TRUE, FALSE);
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check_interface(device, &IID_ID3D11Device1, TRUE, FALSE);
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refcount = ID3DDeviceContextState_Release(context_state);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
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hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
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&IID_ID3D10Device, NULL, &context_state);
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ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
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refcount = get_refcount(context_state);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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context_type = ID3D11DeviceContext1_GetType(context);
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ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
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cb = create_buffer((ID3D11Device *)device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), NULL);
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ID3D11DeviceContext1_CSSetConstantBuffers(context, 0, 1, &cb);
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@ -6743,73 +6760,90 @@ todo_wine
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ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
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refcount = ID3DDeviceContextState_Release(context_state);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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todo_wine ok(previous_context_state != NULL, "Failed to get previous context state\n");
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context_type = ID3D11DeviceContext1_GetType(context);
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ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
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ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler);
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todo_wine ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler);
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if (tmp_sampler && tmp_sampler != (ID3D11SamplerState *)0xdeadbeef)
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ID3D11SamplerState_Release(tmp_sampler);
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if (!enable_debug_layer)
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ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &tmp_sampler);
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ID3D11DeviceContext1_CSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_CSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_GSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_GSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_HSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_HSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
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ID3D11DeviceContext1_VSSetSamplers(context, 0, 1, &sampler);
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tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
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ID3D11DeviceContext1_VSGetSamplers(context, 0, 1, &tmp_sampler);
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ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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context_type = ID3D11DeviceContext1_GetType(context);
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ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
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todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
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if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_CSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_PSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_VSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_GSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
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tmp_cb = (ID3D11Buffer *)0xdeadbeef;
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ID3D11DeviceContext1_HSGetConstantBuffers(context, 0, 1, &tmp_cb);
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ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
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if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
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check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
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check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
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context_state = NULL;
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ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
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refcount = ID3DDeviceContextState_Release(context_state);
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if (!context_state) refcount = 0;
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else refcount = ID3DDeviceContextState_Release(context_state);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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refcount = ID3DDeviceContextState_Release(previous_context_state);
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if (!previous_context_state) refcount = 0;
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else refcount = ID3DDeviceContextState_Release(previous_context_state);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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/* ID3DDeviceContextState retains the previous state. */
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