d3d11: Introduce a function to convert D3D10 DSV dimensions to D3D11.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Chip Davis 2020-04-03 11:05:56 -05:00 committed by Alexandre Julliard
parent 43a4037d33
commit ace51383ae
1 changed files with 6 additions and 1 deletions

View File

@ -5428,6 +5428,11 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Devic
return S_OK;
}
static D3D11_DSV_DIMENSION d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim)
{
return (D3D11_DSV_DIMENSION)dim;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
{
@ -5442,7 +5447,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
if (desc)
{
d3d11_desc.Format = desc->Format;
d3d11_desc.ViewDimension = desc->ViewDimension;
d3d11_desc.ViewDimension = d3d11_dsv_dimension_from_d3d10(desc->ViewDimension);
d3d11_desc.Flags = 0;
memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
}