d3d11: Advertise support for shader model 4 compute shaders if compute shaders are supported.
I.e., if we support shader model 5 compute shaders for feature level 11.0, we also support shader model 4 compute shaders for feature level 10.x. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3779,7 +3779,17 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
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return E_INVALIDARG;
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}
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options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
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wined3d_mutex_lock();
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hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to get device caps, hr %#x.\n", hr);
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return hr;
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}
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options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
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= wined3d_caps.max_feature_level >= WINED3D_FEATURE_LEVEL_11;
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return S_OK;
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}
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