d3d11: Advertise support for shader model 4 compute shaders if compute shaders are supported.

I.e., if we support shader model 5 compute shaders for feature level 11.0, we
also support shader model 4 compute shaders for feature level 10.x.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-02-18 18:19:42 +01:00 committed by Alexandre Julliard
parent 13ca3c8833
commit 26ba84ad4d
1 changed files with 11 additions and 1 deletions

View File

@ -3779,7 +3779,17 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
return E_INVALIDARG;
}
options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
wined3d_mutex_lock();
hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
return hr;
}
options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
= wined3d_caps.max_feature_level >= WINED3D_FEATURE_LEVEL_11;
return S_OK;
}