d3d11/tests: Relax some color comparisons.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -29819,7 +29819,7 @@ static void test_color_mask(void)
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{
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get_texture_readback(rts[i], 0, &rb);
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color = get_readback_color(&rb, 320, 240, 0);
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ok(color == expected_colors[i], "%u: Got unexpected color 0x%08x.\n", i, color);
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ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
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release_resource_readback(&rb);
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}
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@ -29837,7 +29837,7 @@ static void test_color_mask(void)
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{
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get_texture_readback(rts[i], 0, &rb);
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color = get_readback_color(&rb, 320, 240, 0);
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ok(color == expected_colors[0], "%u: Got unexpected color 0x%08x.\n", i, color);
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ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
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release_resource_readback(&rb);
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ID3D11Texture2D_Release(rts[i]);
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