d3d11: Use wined3d_device_context_set_stream_output().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-25 22:09:51 -05:00 committed by Alexandre Julliard
parent 5df6103ce0
commit f2d4714c8b
1 changed files with 4 additions and 4 deletions

View File

@ -1053,7 +1053,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3
static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext1 *iface, UINT buffer_count,
ID3D11Buffer *const *buffers, const UINT *offsets)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
unsigned int count, i;
TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
@ -1064,12 +1064,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceC
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
wined3d_device_set_stream_output(device->wined3d_device, i,
wined3d_device_context_set_stream_output(context->wined3d_context, i,
buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0);
}
for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
{
wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
wined3d_device_context_set_stream_output(context->wined3d_context, i, NULL, 0);
}
wined3d_mutex_unlock();
}
@ -2635,7 +2635,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
ID3D11DeviceContext1_RSSetState(iface, NULL);
for (i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
{
wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
wined3d_device_context_set_stream_output(context->wined3d_context, i, NULL, 0);
}
wined3d_device_context_set_predication(context->wined3d_context, NULL, FALSE);
wined3d_mutex_unlock();