diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 67781c57ef5..5b52eba859a 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1053,7 +1053,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3 static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext1 *iface, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *offsets) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); unsigned int count, i; TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets); @@ -1064,12 +1064,12 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceC { struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]); - wined3d_device_set_stream_output(device->wined3d_device, i, + wined3d_device_context_set_stream_output(context->wined3d_context, i, buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0); } for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i) { - wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); + wined3d_device_context_set_stream_output(context->wined3d_context, i, NULL, 0); } wined3d_mutex_unlock(); } @@ -2635,7 +2635,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon ID3D11DeviceContext1_RSSetState(iface, NULL); for (i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i) { - wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); + wined3d_device_context_set_stream_output(context->wined3d_context, i, NULL, 0); } wined3d_device_context_set_predication(context->wined3d_context, NULL, FALSE); wined3d_mutex_unlock();