wined3d: Pass a wined3d_device_context to wined3d_device_get_constant_buffer().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -407,7 +407,7 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceConte
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static void d3d11_immediate_context_get_constant_buffers(ID3D11DeviceContext1 *iface,
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enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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unsigned int i;
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wined3d_mutex_lock();
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@ -416,7 +416,7 @@ static void d3d11_immediate_context_get_constant_buffers(ID3D11DeviceContext1 *i
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struct wined3d_buffer *wined3d_buffer;
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struct d3d_buffer *buffer_impl;
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if (!(wined3d_buffer = wined3d_device_get_constant_buffer(device->wined3d_device,
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if (!(wined3d_buffer = wined3d_device_context_get_constant_buffer(context->wined3d_context,
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type, start_slot + i)))
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{
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buffers[i] = NULL;
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@ -4358,7 +4358,7 @@ static void d3d10_device_get_constant_buffers(ID3D10Device1 *iface,
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struct wined3d_buffer *wined3d_buffer;
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struct d3d_buffer *buffer_impl;
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if (!(wined3d_buffer = wined3d_device_get_constant_buffer(device->wined3d_device,
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if (!(wined3d_buffer = wined3d_device_context_get_constant_buffer(device->immediate_context.wined3d_context,
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type, start_slot + i)))
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{
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buffers[i] = NULL;
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@ -2451,10 +2451,10 @@ void CDECL wined3d_device_set_constant_buffer(struct wined3d_device *device,
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return wined3d_device_context_set_constant_buffer(&device->cs->c, type, idx, buffer);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_constant_buffer(const struct wined3d_device *device,
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struct wined3d_buffer * CDECL wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context,
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enum wined3d_shader_type shader_type, unsigned int idx)
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{
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TRACE("device %p, shader_type %#x, idx %u.\n", device, shader_type, idx);
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TRACE("context %p, shader_type %#x, idx %u.\n", context, shader_type, idx);
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if (idx >= MAX_CONSTANT_BUFFERS)
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{
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@ -2462,7 +2462,7 @@ struct wined3d_buffer * CDECL wined3d_device_get_constant_buffer(const struct wi
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return NULL;
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}
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return device->cs->c.state->cb[shader_type][idx];
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return context->state->cb[shader_type][idx];
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}
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void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device,
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@ -58,7 +58,6 @@
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@ cdecl wined3d_device_get_blend_state(ptr ptr)
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@ cdecl wined3d_device_get_clip_status(ptr ptr)
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@ cdecl wined3d_device_get_compute_shader(ptr)
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@ cdecl wined3d_device_get_constant_buffer(ptr long long)
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@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
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@ cdecl wined3d_device_get_cs_resource_view(ptr long)
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@ cdecl wined3d_device_get_cs_sampler(ptr long)
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@ -171,6 +170,7 @@
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@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
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@ cdecl wined3d_device_context_flush(ptr)
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@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
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@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
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@ cdecl wined3d_device_context_get_shader(ptr long)
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@ cdecl wined3d_device_context_issue_query(ptr ptr long)
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@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
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@ -2380,8 +2380,6 @@ struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct
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HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
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struct wined3d_clip_status *clip_status);
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struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
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struct wined3d_buffer * __cdecl wined3d_device_get_constant_buffer(const struct wined3d_device *device,
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enum wined3d_shader_type shader_type, unsigned int idx);
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void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
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struct wined3d_device_creation_parameters *creation_parameters);
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struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
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@ -2567,6 +2565,8 @@ void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context
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void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
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void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
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struct wined3d_shader_resource_view *view);
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struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context,
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enum wined3d_shader_type shader_type, unsigned int idx);
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struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
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enum wined3d_shader_type type);
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void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
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