d3d11/tests: Add format compatibility tests for compressed formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -27958,6 +27958,275 @@ static void test_format_compatibility(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature_level)
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{
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const struct format_info *src_format, *dst_format;
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unsigned int row_block_count, row_count, i, j, k;
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ID3D11Texture2D *src_texture, *dst_texture;
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BOOL supported, broken_dst_offset = FALSE;
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D3D11_SUBRESOURCE_DATA resource_data;
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11DeviceContext *context;
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unsigned int block_idx, x, y;
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struct resource_readback rb;
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DWORD colour, expected;
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ID3D11Device *device;
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UINT format_support;
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const BYTE *row;
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ULONG refcount;
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D3D11_BOX box;
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HRESULT hr;
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const struct device_desc device_desc =
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{
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.feature_level = &feature_level,
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};
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static const struct format_info
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{
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DXGI_FORMAT id;
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size_t block_size;
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size_t block_edge;
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BOOL supported;
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BOOL skip_if_broken;
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}
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formats[] =
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{
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{DXGI_FORMAT_R32G32B32A32_TYPELESS, 16, 1, TRUE},
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{DXGI_FORMAT_R32G32B32A32_FLOAT, 16, 1, TRUE},
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{DXGI_FORMAT_R32G32B32A32_UINT, 16, 1, TRUE},
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{DXGI_FORMAT_R32G32B32A32_SINT, 16, 1, TRUE},
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{DXGI_FORMAT_R16G16B16A16_TYPELESS, 8, 1, TRUE},
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{DXGI_FORMAT_R16G16B16A16_FLOAT, 8, 1, TRUE},
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{DXGI_FORMAT_R16G16B16A16_UNORM, 8, 1, TRUE},
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{DXGI_FORMAT_R16G16B16A16_UINT, 8, 1, TRUE},
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{DXGI_FORMAT_R16G16B16A16_SNORM, 8, 1, TRUE},
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{DXGI_FORMAT_R16G16B16A16_SINT, 8, 1, TRUE},
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{DXGI_FORMAT_R32G32_TYPELESS, 8, 1, TRUE},
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{DXGI_FORMAT_R32G32_FLOAT, 8, 1, TRUE},
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{DXGI_FORMAT_R32G32_UINT, 8, 1, TRUE},
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{DXGI_FORMAT_R32G32_SINT, 8, 1, TRUE},
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{DXGI_FORMAT_R32_TYPELESS, 4, 1, TRUE},
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{DXGI_FORMAT_R32_FLOAT, 4, 1, TRUE},
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{DXGI_FORMAT_R32_UINT, 4, 1, TRUE},
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{DXGI_FORMAT_R32_SINT, 4, 1, TRUE},
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{DXGI_FORMAT_R32G8X24_TYPELESS, 8, 1},
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{DXGI_FORMAT_R10G10B10A2_TYPELESS, 4, 1},
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{DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, 1},
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{DXGI_FORMAT_R16G16_TYPELESS, 4, 1},
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{DXGI_FORMAT_R24G8_TYPELESS, 4, 1},
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{DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 4, 1},
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{DXGI_FORMAT_B8G8R8A8_TYPELESS, 4, 1},
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{DXGI_FORMAT_R8G8_TYPELESS, 2, 1},
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{DXGI_FORMAT_R16_TYPELESS, 2, 1},
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{DXGI_FORMAT_R8_TYPELESS, 1, 1},
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{DXGI_FORMAT_BC1_TYPELESS, 8, 4},
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{DXGI_FORMAT_BC1_UNORM, 8, 4},
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{DXGI_FORMAT_BC1_UNORM_SRGB, 8, 4},
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{DXGI_FORMAT_BC2_TYPELESS, 16, 4},
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{DXGI_FORMAT_BC2_UNORM, 16, 4},
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{DXGI_FORMAT_BC2_UNORM_SRGB, 16, 4},
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{DXGI_FORMAT_BC3_TYPELESS, 16, 4},
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{DXGI_FORMAT_BC3_UNORM, 16, 4},
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{DXGI_FORMAT_BC3_UNORM_SRGB, 16, 4},
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{DXGI_FORMAT_BC4_TYPELESS, 8, 4},
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{DXGI_FORMAT_BC4_UNORM, 8, 4},
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{DXGI_FORMAT_BC4_SNORM, 8, 4},
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{DXGI_FORMAT_BC5_TYPELESS, 16, 4},
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{DXGI_FORMAT_BC5_UNORM, 16, 4},
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{DXGI_FORMAT_BC5_SNORM, 16, 4},
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{DXGI_FORMAT_BC6H_TYPELESS, 16, 4, FALSE, TRUE},
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{DXGI_FORMAT_BC6H_UF16, 16, 4, FALSE, TRUE},
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{DXGI_FORMAT_BC6H_SF16, 16, 4, FALSE, TRUE},
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{DXGI_FORMAT_BC7_TYPELESS, 16, 4, FALSE, TRUE},
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{DXGI_FORMAT_BC7_UNORM, 16, 4, FALSE, TRUE},
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{DXGI_FORMAT_BC7_UNORM_SRGB, 16, 4, FALSE, TRUE},
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};
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static const DWORD initial_data[64] = {0};
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static const DWORD texture_data[] =
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{
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
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0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
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0xffffffff, 0xff000000, 0xff000000, 0xff000000,
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0xffffffff, 0xff000000, 0xff000000, 0xff000000,
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0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
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0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff,
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0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff,
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0xffffffff, 0xff000000, 0xffffffff, 0xffffffff,
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0xff000000, 0xff000000, 0xffffffff, 0xff000000,
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0xff000000, 0xff000000, 0xffffffff, 0xff000000,
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0xffffffff, 0xff000000, 0xffffffff, 0xffffffff,
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0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff,
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0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff,
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};
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if (!(device = create_device(&device_desc)))
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{
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skip("Failed to create device for feature level %#x.\n", feature_level);
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return;
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}
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ID3D11Device_GetImmediateContext(device, &context);
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row_block_count = 4;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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resource_data.SysMemSlicePitch = 0;
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for (i = 0; i < ARRAY_SIZE(formats); ++i)
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{
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src_format = &formats[i];
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row_count = sizeof(texture_data) / (row_block_count * src_format->block_size);
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texture_desc.Width = row_block_count * src_format->block_edge;
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texture_desc.Height = row_count * src_format->block_edge;
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texture_desc.Format = src_format->id;
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texture_desc.Usage = D3D11_USAGE_IMMUTABLE;
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resource_data.pSysMem = texture_data;
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resource_data.SysMemPitch = row_block_count * src_format->block_size;
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hr = ID3D11Device_CheckFormatSupport(device, src_format->id, &format_support);
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if (hr == E_FAIL || !(format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
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continue;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
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ok(hr == S_OK, "Source format %#x: Got unexpected hr %#x.\n", src_format->id, hr);
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for (j = 0; j < ARRAY_SIZE(formats); ++j)
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{
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dst_format = &formats[j];
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if ((src_format->block_edge == 1 && dst_format->block_edge == 1)
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|| (src_format->block_edge != 1 && dst_format->block_edge != 1))
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continue;
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hr = ID3D11Device_CheckFormatSupport(device, dst_format->id, &format_support);
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if (hr == E_FAIL || !(format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
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continue;
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supported = ((src_format->block_edge != 1 && dst_format->supported)
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|| (src_format->supported && dst_format->block_edge != 1))
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&& src_format->block_size == dst_format->block_size
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&& feature_level >= D3D_FEATURE_LEVEL_10_1;
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/* These cause the device to be removed on some versions of Windows. */
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if (supported && broken_dst_offset && (src_format->skip_if_broken || dst_format->skip_if_broken))
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{
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win_skip("Skipping %#x -> %#x tests because of broken destination offset.\n",
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src_format->id, dst_format->id);
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continue;
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}
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row_count = sizeof(initial_data) / (row_block_count * dst_format->block_size);
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texture_desc.Width = row_block_count * dst_format->block_edge;
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texture_desc.Height = row_count * dst_format->block_edge;
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texture_desc.Format = dst_format->id;
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texture_desc.Usage = D3D11_USAGE_DEFAULT;
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resource_data.pSysMem = initial_data;
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resource_data.SysMemPitch = row_block_count * dst_format->block_size;
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hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
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ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#x.\n", src_format->id, dst_format->id, hr);
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if (supported && broken_dst_offset)
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{
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win_skip("Skipping %#x -> %#x CopySubresourceRegion() test because of broken destination offset.\n",
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src_format->id, dst_format->id);
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}
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else
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{
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set_box(&box, 0, 0, 0, src_format->block_edge, src_format->block_edge, 1);
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ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
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dst_format->block_edge, dst_format->block_edge, 0, (ID3D11Resource *)src_texture, 0, &box);
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get_texture_readback(dst_texture, 0, &rb);
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colour = get_readback_color(&rb, 0, 0, 0);
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if (supported && colour == texture_data[0])
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{
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win_skip("Detected broken destination offset for %#x -> %#x copy.\n",
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src_format->id, dst_format->id);
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broken_dst_offset = TRUE;
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}
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for (k = 0; k < ARRAY_SIZE(texture_data) && (!supported || !broken_dst_offset); ++k)
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{
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block_idx = (k * sizeof(colour)) / dst_format->block_size;
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x = block_idx % row_block_count;
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y = block_idx / row_block_count;
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row = rb.map_desc.pData;
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row += y * rb.map_desc.RowPitch;
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colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))];
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if (supported && x == 1 && y == 1)
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expected = texture_data[k - ((row_block_count + 1) * dst_format->block_size) / sizeof(colour)];
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else
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expected = initial_data[k];
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todo_wine_if(supported && x == 1 && y == 1)
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ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
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src_format->id, dst_format->id, colour, k, expected);
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if (colour != expected)
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break;
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}
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release_resource_readback(&rb);
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}
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ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)dst_texture, (ID3D11Resource *)src_texture);
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get_texture_readback(dst_texture, 0, &rb);
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for (k = 0; k < ARRAY_SIZE(texture_data); ++k)
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{
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block_idx = (k * sizeof(colour)) / dst_format->block_size;
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y = block_idx / row_block_count;
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row = rb.map_desc.pData;
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row += y * rb.map_desc.RowPitch;
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colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))];
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if (supported)
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expected = texture_data[k];
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else
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expected = initial_data[k];
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todo_wine_if(supported)
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ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
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src_format->id, dst_format->id, colour, k, expected);
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if (colour != expected)
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break;
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}
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release_resource_readback(&rb);
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ID3D11Texture2D_Release(dst_texture);
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}
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ID3D11Texture2D_Release(src_texture);
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}
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ID3D11DeviceContext_Release(context);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void check_clip_distance(struct d3d11_test_context *test_context, ID3D11Buffer *vb)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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@ -31918,6 +32187,8 @@ START_TEST(d3d11)
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queue_test(test_early_depth_stencil);
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queue_test(test_conservative_depth_output);
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queue_test(test_format_compatibility);
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queue_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_11_0,
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test_compressed_format_compatibility);
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queue_test(test_clip_distance);
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queue_test(test_combined_clip_and_cull_distances);
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queue_test(test_generate_mips);
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