From 172a90bd519be84924e283755bdb4092758bbff5 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 10 Feb 2021 00:24:00 +0100 Subject: [PATCH] d3d11/tests: Add format compatibility tests for compressed formats. Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 271 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 271 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index ff734ba453c..d1b09baa641 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -27958,6 +27958,275 @@ static void test_format_compatibility(void) ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature_level) +{ + const struct format_info *src_format, *dst_format; + unsigned int row_block_count, row_count, i, j, k; + ID3D11Texture2D *src_texture, *dst_texture; + BOOL supported, broken_dst_offset = FALSE; + D3D11_SUBRESOURCE_DATA resource_data; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11DeviceContext *context; + unsigned int block_idx, x, y; + struct resource_readback rb; + DWORD colour, expected; + ID3D11Device *device; + UINT format_support; + const BYTE *row; + ULONG refcount; + D3D11_BOX box; + HRESULT hr; + const struct device_desc device_desc = + { + .feature_level = &feature_level, + }; + + static const struct format_info + { + DXGI_FORMAT id; + size_t block_size; + size_t block_edge; + BOOL supported; + BOOL skip_if_broken; + } + formats[] = + { + {DXGI_FORMAT_R32G32B32A32_TYPELESS, 16, 1, TRUE}, + {DXGI_FORMAT_R32G32B32A32_FLOAT, 16, 1, TRUE}, + {DXGI_FORMAT_R32G32B32A32_UINT, 16, 1, TRUE}, + {DXGI_FORMAT_R32G32B32A32_SINT, 16, 1, TRUE}, + + {DXGI_FORMAT_R16G16B16A16_TYPELESS, 8, 1, TRUE}, + {DXGI_FORMAT_R16G16B16A16_FLOAT, 8, 1, TRUE}, + {DXGI_FORMAT_R16G16B16A16_UNORM, 8, 1, TRUE}, + {DXGI_FORMAT_R16G16B16A16_UINT, 8, 1, TRUE}, + {DXGI_FORMAT_R16G16B16A16_SNORM, 8, 1, TRUE}, + {DXGI_FORMAT_R16G16B16A16_SINT, 8, 1, TRUE}, + + {DXGI_FORMAT_R32G32_TYPELESS, 8, 1, TRUE}, + {DXGI_FORMAT_R32G32_FLOAT, 8, 1, TRUE}, + {DXGI_FORMAT_R32G32_UINT, 8, 1, TRUE}, + {DXGI_FORMAT_R32G32_SINT, 8, 1, TRUE}, + + {DXGI_FORMAT_R32_TYPELESS, 4, 1, TRUE}, + {DXGI_FORMAT_R32_FLOAT, 4, 1, TRUE}, + {DXGI_FORMAT_R32_UINT, 4, 1, TRUE}, + {DXGI_FORMAT_R32_SINT, 4, 1, TRUE}, + + {DXGI_FORMAT_R32G8X24_TYPELESS, 8, 1}, + {DXGI_FORMAT_R10G10B10A2_TYPELESS, 4, 1}, + {DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, 1}, + {DXGI_FORMAT_R16G16_TYPELESS, 4, 1}, + {DXGI_FORMAT_R24G8_TYPELESS, 4, 1}, + {DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 4, 1}, + {DXGI_FORMAT_B8G8R8A8_TYPELESS, 4, 1}, + {DXGI_FORMAT_R8G8_TYPELESS, 2, 1}, + {DXGI_FORMAT_R16_TYPELESS, 2, 1}, + {DXGI_FORMAT_R8_TYPELESS, 1, 1}, + + {DXGI_FORMAT_BC1_TYPELESS, 8, 4}, + {DXGI_FORMAT_BC1_UNORM, 8, 4}, + {DXGI_FORMAT_BC1_UNORM_SRGB, 8, 4}, + + {DXGI_FORMAT_BC2_TYPELESS, 16, 4}, + {DXGI_FORMAT_BC2_UNORM, 16, 4}, + {DXGI_FORMAT_BC2_UNORM_SRGB, 16, 4}, + + {DXGI_FORMAT_BC3_TYPELESS, 16, 4}, + {DXGI_FORMAT_BC3_UNORM, 16, 4}, + {DXGI_FORMAT_BC3_UNORM_SRGB, 16, 4}, + + {DXGI_FORMAT_BC4_TYPELESS, 8, 4}, + {DXGI_FORMAT_BC4_UNORM, 8, 4}, + {DXGI_FORMAT_BC4_SNORM, 8, 4}, + + {DXGI_FORMAT_BC5_TYPELESS, 16, 4}, + {DXGI_FORMAT_BC5_UNORM, 16, 4}, + {DXGI_FORMAT_BC5_SNORM, 16, 4}, + + {DXGI_FORMAT_BC6H_TYPELESS, 16, 4, FALSE, TRUE}, + {DXGI_FORMAT_BC6H_UF16, 16, 4, FALSE, TRUE}, + {DXGI_FORMAT_BC6H_SF16, 16, 4, FALSE, TRUE}, + + {DXGI_FORMAT_BC7_TYPELESS, 16, 4, FALSE, TRUE}, + {DXGI_FORMAT_BC7_UNORM, 16, 4, FALSE, TRUE}, + {DXGI_FORMAT_BC7_UNORM_SRGB, 16, 4, FALSE, TRUE}, + }; + + static const DWORD initial_data[64] = {0}; + static const DWORD texture_data[] = + { + 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00, + 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f, + 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, + 0xffffffff, 0xff000000, 0xff000000, 0xff000000, + + 0xffffffff, 0xff000000, 0xff000000, 0xff000000, + 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000, + 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f, + 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00, + + 0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff, + 0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff, + 0xffffffff, 0xff000000, 0xffffffff, 0xffffffff, + 0xff000000, 0xff000000, 0xffffffff, 0xff000000, + + 0xff000000, 0xff000000, 0xffffffff, 0xff000000, + 0xffffffff, 0xff000000, 0xffffffff, 0xffffffff, + 0xff000000, 0xff7f7f7f, 0xffff0000, 0xffff00ff, + 0xff00ff00, 0xffffff00, 0xff0000ff, 0xff00ffff, + }; + + if (!(device = create_device(&device_desc))) + { + skip("Failed to create device for feature level %#x.\n", feature_level); + return; + } + ID3D11Device_GetImmediateContext(device, &context); + + row_block_count = 4; + + texture_desc.MipLevels = 1; + texture_desc.ArraySize = 1; + texture_desc.SampleDesc.Count = 1; + texture_desc.SampleDesc.Quality = 0; + texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; + texture_desc.CPUAccessFlags = 0; + texture_desc.MiscFlags = 0; + + resource_data.SysMemSlicePitch = 0; + + for (i = 0; i < ARRAY_SIZE(formats); ++i) + { + src_format = &formats[i]; + row_count = sizeof(texture_data) / (row_block_count * src_format->block_size); + texture_desc.Width = row_block_count * src_format->block_edge; + texture_desc.Height = row_count * src_format->block_edge; + texture_desc.Format = src_format->id; + texture_desc.Usage = D3D11_USAGE_IMMUTABLE; + + resource_data.pSysMem = texture_data; + resource_data.SysMemPitch = row_block_count * src_format->block_size; + + hr = ID3D11Device_CheckFormatSupport(device, src_format->id, &format_support); + if (hr == E_FAIL || !(format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) + continue; + + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture); + ok(hr == S_OK, "Source format %#x: Got unexpected hr %#x.\n", src_format->id, hr); + + for (j = 0; j < ARRAY_SIZE(formats); ++j) + { + dst_format = &formats[j]; + + if ((src_format->block_edge == 1 && dst_format->block_edge == 1) + || (src_format->block_edge != 1 && dst_format->block_edge != 1)) + continue; + + hr = ID3D11Device_CheckFormatSupport(device, dst_format->id, &format_support); + if (hr == E_FAIL || !(format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D)) + continue; + + supported = ((src_format->block_edge != 1 && dst_format->supported) + || (src_format->supported && dst_format->block_edge != 1)) + && src_format->block_size == dst_format->block_size + && feature_level >= D3D_FEATURE_LEVEL_10_1; + + /* These cause the device to be removed on some versions of Windows. */ + if (supported && broken_dst_offset && (src_format->skip_if_broken || dst_format->skip_if_broken)) + { + win_skip("Skipping %#x -> %#x tests because of broken destination offset.\n", + src_format->id, dst_format->id); + continue; + } + + row_count = sizeof(initial_data) / (row_block_count * dst_format->block_size); + texture_desc.Width = row_block_count * dst_format->block_edge; + texture_desc.Height = row_count * dst_format->block_edge; + texture_desc.Format = dst_format->id; + texture_desc.Usage = D3D11_USAGE_DEFAULT; + + resource_data.pSysMem = initial_data; + resource_data.SysMemPitch = row_block_count * dst_format->block_size; + + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture); + ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#x.\n", src_format->id, dst_format->id, hr); + + if (supported && broken_dst_offset) + { + win_skip("Skipping %#x -> %#x CopySubresourceRegion() test because of broken destination offset.\n", + src_format->id, dst_format->id); + } + else + { + set_box(&box, 0, 0, 0, src_format->block_edge, src_format->block_edge, 1); + ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, + dst_format->block_edge, dst_format->block_edge, 0, (ID3D11Resource *)src_texture, 0, &box); + get_texture_readback(dst_texture, 0, &rb); + colour = get_readback_color(&rb, 0, 0, 0); + if (supported && colour == texture_data[0]) + { + win_skip("Detected broken destination offset for %#x -> %#x copy.\n", + src_format->id, dst_format->id); + broken_dst_offset = TRUE; + } + for (k = 0; k < ARRAY_SIZE(texture_data) && (!supported || !broken_dst_offset); ++k) + { + block_idx = (k * sizeof(colour)) / dst_format->block_size; + x = block_idx % row_block_count; + y = block_idx / row_block_count; + + row = rb.map_desc.pData; + row += y * rb.map_desc.RowPitch; + colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))]; + + if (supported && x == 1 && y == 1) + expected = texture_data[k - ((row_block_count + 1) * dst_format->block_size) / sizeof(colour)]; + else + expected = initial_data[k]; + todo_wine_if(supported && x == 1 && y == 1) + ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n", + src_format->id, dst_format->id, colour, k, expected); + if (colour != expected) + break; + } + release_resource_readback(&rb); + } + + ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)dst_texture, (ID3D11Resource *)src_texture); + get_texture_readback(dst_texture, 0, &rb); + for (k = 0; k < ARRAY_SIZE(texture_data); ++k) + { + block_idx = (k * sizeof(colour)) / dst_format->block_size; + y = block_idx / row_block_count; + + row = rb.map_desc.pData; + row += y * rb.map_desc.RowPitch; + colour = ((DWORD *)row)[k % ((row_block_count * dst_format->block_size) / sizeof(colour))]; + + if (supported) + expected = texture_data[k]; + else + expected = initial_data[k]; + todo_wine_if(supported) + ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n", + src_format->id, dst_format->id, colour, k, expected); + if (colour != expected) + break; + } + release_resource_readback(&rb); + + ID3D11Texture2D_Release(dst_texture); + } + + ID3D11Texture2D_Release(src_texture); + } + + ID3D11DeviceContext_Release(context); + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void check_clip_distance(struct d3d11_test_context *test_context, ID3D11Buffer *vb) { static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -31918,6 +32187,8 @@ START_TEST(d3d11) queue_test(test_early_depth_stencil); queue_test(test_conservative_depth_output); queue_test(test_format_compatibility); + queue_for_each_feature_level_in_range(D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_11_0, + test_compressed_format_compatibility); queue_test(test_clip_distance); queue_test(test_combined_clip_and_cull_distances); queue_test(test_generate_mips);