d3d11: Introduce a function to convert D3D11 cull modes to wined3d.

Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Chip Davis 2020-04-03 11:06:05 -05:00 committed by Alexandre Julliard
parent a6529ff876
commit b38d055a7c
1 changed files with 6 additions and 1 deletions

View File

@ -1076,6 +1076,11 @@ static enum wined3d_fill_mode wined3d_fill_mode_from_d3d11(D3D11_FILL_MODE mode)
return (enum wined3d_fill_mode)mode;
}
static enum wined3d_cull wined3d_cull_from_d3d11(D3D11_CULL_MODE mode)
{
return (enum wined3d_cull)mode;
}
static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
const D3D11_RASTERIZER_DESC *desc)
{
@ -1096,7 +1101,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
}
wined3d_desc.fill_mode = wined3d_fill_mode_from_d3d11(desc->FillMode);
wined3d_desc.cull_mode = desc->CullMode;
wined3d_desc.cull_mode = wined3d_cull_from_d3d11(desc->CullMode);
wined3d_desc.front_ccw = desc->FrontCounterClockwise;
wined3d_desc.depth_bias = desc->DepthBias;
wined3d_desc.depth_bias_clamp = desc->DepthBiasClamp;