d3d11: Use wined3d_device_context_set_stream_source().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-23 10:39:15 -05:00 committed by Alexandre Julliard
parent db04f62707
commit baf87afd01
1 changed files with 3 additions and 3 deletions

View File

@ -666,7 +666,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11Dev
static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
@ -677,7 +677,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11D
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
wined3d_device_context_set_stream_source(context->wined3d_context, start_slot + i,
buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
}
wined3d_mutex_unlock();
@ -2613,7 +2613,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
}
for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
{
wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
wined3d_device_context_set_stream_source(context->wined3d_context, i, NULL, 0, 0);
}
wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);