wined3d: Introduce wined3d_device_context_set_stream_source().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1266,44 +1266,10 @@ struct wined3d_buffer * CDECL wined3d_device_get_stream_output(struct wined3d_de
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HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UINT stream_idx,
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struct wined3d_buffer *buffer, UINT offset, UINT stride)
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{
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struct wined3d_stream_state *stream;
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struct wined3d_buffer *prev_buffer;
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TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
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device, stream_idx, buffer, offset, stride);
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if (stream_idx >= WINED3D_MAX_STREAMS)
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return WINED3DERR_INVALIDCALL;
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}
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else if (offset & 0x3)
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{
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WARN("Offset %u is not 4 byte aligned.\n", offset);
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return WINED3DERR_INVALIDCALL;
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}
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stream = &device->cs->c.state->streams[stream_idx];
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prev_buffer = stream->buffer;
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if (prev_buffer == buffer
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&& stream->stride == stride
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&& stream->offset == offset)
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{
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TRACE("Application is setting the old values over, nothing to do.\n");
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return WINED3D_OK;
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}
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stream->buffer = buffer;
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stream->stride = stride;
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stream->offset = offset;
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if (buffer)
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wined3d_buffer_incref(buffer);
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wined3d_device_context_emit_set_stream_source(&device->cs->c, stream_idx, buffer, offset, stride);
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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return WINED3D_OK;
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return wined3d_device_context_set_stream_source(&device->cs->c, stream_idx, buffer, offset, stride);
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}
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HRESULT CDECL wined3d_device_get_stream_source(const struct wined3d_device *device,
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@ -2362,6 +2328,49 @@ void CDECL wined3d_device_context_set_predication(struct wined3d_device_context
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wined3d_query_decref(prev);
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}
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HRESULT CDECL wined3d_device_context_set_stream_source(struct wined3d_device_context *context,
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unsigned int stream_idx, struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride)
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{
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struct wined3d_stream_state *stream;
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struct wined3d_buffer *prev_buffer;
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TRACE("context %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
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context, stream_idx, buffer, offset, stride);
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if (stream_idx >= WINED3D_MAX_STREAMS)
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{
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WARN("Stream index %u out of range.\n", stream_idx);
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return WINED3DERR_INVALIDCALL;
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}
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else if (offset & 0x3)
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{
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WARN("Offset %u is not 4 byte aligned.\n", offset);
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return WINED3DERR_INVALIDCALL;
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}
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stream = &context->state->streams[stream_idx];
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prev_buffer = stream->buffer;
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if (prev_buffer == buffer
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&& stream->stride == stride
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&& stream->offset == offset)
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{
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TRACE("Application is setting the old values over, nothing to do.\n");
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return WINED3D_OK;
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}
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stream->buffer = buffer;
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stream->stride = stride;
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stream->offset = offset;
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if (buffer)
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wined3d_buffer_incref(buffer);
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wined3d_device_context_emit_set_stream_source(context, stream_idx, buffer, offset, stride);
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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return WINED3D_OK;
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}
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void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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{
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TRACE("device %p, shader %p.\n", device, shader);
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@ -177,6 +177,7 @@
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@ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr)
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@ cdecl wined3d_device_context_set_shader(ptr long ptr)
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@ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr)
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@ cdecl wined3d_device_context_set_stream_source(ptr long ptr long long)
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@ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
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@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
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@ -2577,6 +2577,8 @@ void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *co
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enum wined3d_shader_type type, struct wined3d_shader *shader);
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void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context,
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enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view);
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HRESULT __cdecl wined3d_device_context_set_stream_source(struct wined3d_device_context *context,
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unsigned int stream_idx, struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride);
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void __cdecl wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
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enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
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unsigned int initial_count);
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