wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_stream_source().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1304,19 +1304,19 @@ static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void
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device_invalidate_state(cs->c.device, STATE_STREAMSRC);
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}
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void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
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struct wined3d_buffer *buffer, UINT offset, UINT stride)
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void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
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struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride)
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{
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struct wined3d_cs_set_stream_source *op;
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op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
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op->stream_idx = stream_idx;
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op->buffer = buffer;
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op->offset = offset;
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op->stride = stride;
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wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data)
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@ -1299,7 +1299,7 @@ HRESULT CDECL wined3d_device_set_stream_source(struct wined3d_device *device, UI
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stream->offset = offset;
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if (buffer)
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wined3d_buffer_incref(buffer);
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wined3d_cs_emit_set_stream_source(device->cs, stream_idx, buffer, offset, stride);
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wined3d_device_context_emit_set_stream_source(&device->cs->c, stream_idx, buffer, offset, stride);
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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@ -1825,7 +1825,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
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for (i = 0; i < WINED3D_MAX_STREAMS; ++i)
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{
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wined3d_cs_emit_set_stream_source(device->cs, i, state->streams[i].buffer,
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wined3d_device_context_emit_set_stream_source(context, i, state->streams[i].buffer,
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state->streams[i].offset, state->streams[i].stride);
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}
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@ -4765,8 +4765,6 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
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enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
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struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
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struct wined3d_buffer *buffer, UINT offset, UINT stride) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
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UINT frequency, UINT flags) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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@ -4822,6 +4820,8 @@ void wined3d_device_context_emit_set_shader(struct wined3d_device_context *conte
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void wined3d_device_context_emit_set_shader_resource_view(struct wined3d_device_context *context,
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enum wined3d_shader_type type, unsigned int view_idx,
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struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
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struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,
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enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view,
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unsigned int initial_count) DECLSPEC_HIDDEN;
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