d3d11: Use wined3d_device_context_draw().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -589,13 +589,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceCo
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static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext1 *iface,
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UINT vertex_count, UINT start_vertex_location)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
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iface, vertex_count, start_vertex_location);
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wined3d_mutex_lock();
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wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
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wined3d_device_context_draw(context->wined3d_context, start_vertex_location, vertex_count, 0, 0);
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wined3d_mutex_unlock();
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}
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@ -720,7 +720,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D1
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static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext1 *iface,
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UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
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TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
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"start_instance_location %u.\n",
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@ -728,7 +728,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device
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start_instance_location);
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wined3d_mutex_lock();
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wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
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wined3d_device_context_draw(context->wined3d_context, start_vertex_location,
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instance_vertex_count, start_instance_location, instance_count);
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wined3d_mutex_unlock();
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}
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