d3d11: Introduce a function to convert a wined3d feature level to a D3D feature level.
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6078,6 +6078,11 @@ static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3
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return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
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}
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static D3D_FEATURE_LEVEL d3d_feature_level_from_wined3d(enum wined3d_feature_level level)
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{
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return (D3D_FEATURE_LEVEL)level;
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}
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static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
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struct wined3d_device *wined3d_device)
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{
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@ -6088,7 +6093,7 @@ static void CDECL device_parent_wined3d_device_created(struct wined3d_device_par
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wined3d_device_incref(wined3d_device);
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device->wined3d_device = wined3d_device;
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device->feature_level = wined3d_device_get_feature_level(wined3d_device);
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device->feature_level = d3d_feature_level_from_wined3d(wined3d_device_get_feature_level(wined3d_device));
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set_default_depth_stencil_state(wined3d_device);
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}
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