d3d11: Use wined3d_device_context_map().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-12 22:46:31 -05:00 committed by Alexandre Julliard
parent cfd25180ba
commit d6606efbaa
1 changed files with 2 additions and 1 deletions

View File

@ -603,6 +603,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext1
static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
{
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_resource;
struct wined3d_map_desc map_desc;
HRESULT hr;
@ -616,7 +617,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext
wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
wined3d_mutex_lock();
hr = wined3d_resource_map(wined3d_resource, subresource_idx,
hr = wined3d_device_context_map(context->wined3d_context, wined3d_resource, subresource_idx,
&map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
wined3d_mutex_unlock();