d3d11: Introduce a function to convert a D3D11 input class to wined3d.
Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -38,6 +38,11 @@ static struct wined3d_shader_signature_element *shader_find_signature_element(co
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return NULL;
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}
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static enum wined3d_input_classification wined3d_input_classification_from_d3d11(D3D11_INPUT_CLASSIFICATION slot_class)
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{
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return (enum wined3d_input_classification)slot_class;
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}
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static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEMENT_DESC *element_descs,
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UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
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struct wined3d_vertex_element **wined3d_elements)
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@ -69,7 +74,7 @@ static HRESULT d3d11_input_layout_to_wined3d_declaration(const D3D11_INPUT_ELEME
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e->input_slot = f->InputSlot;
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e->offset = f->AlignedByteOffset;
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e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
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e->input_slot_class = f->InputSlotClass;
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e->input_slot_class = wined3d_input_classification_from_d3d11(f->InputSlotClass);
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e->instance_data_step_rate = f->InstanceDataStepRate;
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e->method = WINED3D_DECL_METHOD_DEFAULT;
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e->usage = 0;
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