d3d11: Implement d3d11_immediate_context_FinishCommandList().
This always returns DXGI_ERROR_INVALID_CALL. Signed-off-by: Chip Davis <cdavis@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2416,9 +2416,9 @@ static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11Devi
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static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext1 *iface,
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BOOL restore, ID3D11CommandList **command_list)
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{
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FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
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TRACE("iface %p, restore %#x, command_list %p.\n", iface, restore, command_list);
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return E_NOTIMPL;
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return DXGI_ERROR_INVALID_CALL;
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion1(ID3D11DeviceContext1 *iface,
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@ -2147,15 +2147,23 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_get_immediate_context(void)
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static void test_immediate_context(void)
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{
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ID3D11DeviceContext *immediate_context, *previous_immediate_context;
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ULONG expected_refcount, refcount;
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ID3D11CommandList *command_list;
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ID3D11Multithread *multithread;
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ID3D11Buffer *buffer[2];
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ID3D11Device *device;
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BOOL enabled;
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HRESULT hr;
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static const unsigned int buffer_contents[] =
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{
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0x11111111, 0x22222222, 0x33333333, 0x44444444,
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0x55555555, 0x66666666, 0x77777777, 0x88888888,
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};
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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@ -2205,6 +2213,23 @@ static void test_get_immediate_context(void)
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ID3D11Multithread_Release(multithread);
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ID3D11Device_GetImmediateContext(device, &immediate_context);
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hr = ID3D11DeviceContext_FinishCommandList(immediate_context, FALSE, &command_list);
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ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
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buffer[0] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 16, &buffer_contents[0]);
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buffer[1] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 16, &buffer_contents[4]);
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ID3D11DeviceContext_CopyResource(immediate_context, (ID3D11Resource *)buffer[1], (ID3D11Resource *)buffer[0]);
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hr = ID3D11DeviceContext_FinishCommandList(immediate_context, FALSE, &command_list);
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ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
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ID3D11Buffer_Release(buffer[1]);
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ID3D11Buffer_Release(buffer[0]);
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ID3D11DeviceContext_Release(immediate_context);
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done:
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refcount = ID3D11DeviceContext_Release(immediate_context);
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ok(!refcount, "Got unexpected refcount %u.\n", refcount);
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@ -30086,7 +30111,7 @@ START_TEST(d3d11)
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queue_test(test_create_device);
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queue_for_each_feature_level(test_device_interfaces);
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queue_test(test_get_immediate_context);
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queue_test(test_immediate_context);
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queue_test(test_create_deferred_context);
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queue_test(test_create_texture1d);
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queue_test(test_texture1d_interfaces);
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